GJK
Posts: 554
Joined: 7/17/2004 Status: offline
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Ok, I've made corrections to both the map and counters. The map required a bunch of work; I went hex by hex and matched up what the hex was being reported as including removing the extra forest hex in Belgium. Mountains are only in Switzerland now and the desert (brownish color) only exists where the game says it does. Note to Mr. Hunter: There's several hexes that are reading as "sea" when the map shows them as land. These include most of Norway, Sweden and hexes in Finland as well as all of western North Africa. I'm guessing that perhaps that is so that the AI doesn't go wandering up there? Also, Malta, Sardina and Corsica show as all sea. Several hexes in Turkey read the same, including 31,41 & 32,41. Also, Denmark's capital is missing and should be hex 24,7 unless the capital wasn't there back then or for game purposes it should just be an open hex. Grab the map at ftp://ftp.matrixgames.com/pub/GunsOfAugust/GOAMap_2.zip -------------- Counters: Updated the British. Seems that the program didn't like any white being on them so I changed the white boxes, icons, etc to a very light gray and they seem ok now. Note to Mr. Hunter: All of the British units use white lettering/text *except* for arty units which have black like everyone else. Either all black for everyone or all white would make them all uniform in appearance. If you do go with white, I'll darken the shade of my counters as the white doesn't read too well on them as I have them now. Grab the counters at: ftp://ftp.matrixgames.com/pub/GunsOfAugust/GOA_COUNTERS_2.zip Thanks for the feedback, if anyone else notices anything astray, let me know. ;)
< Message edited by GJK -- 9/19/2007 8:50:55 AM >
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