Jason Petho
Posts: 15009
Joined: 6/22/2004 From: Terrace, BC, Canada Status: offline
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A few questions, comments. Thanks for doing a review James!! quote:
ORIGINAL: JaguarUSF A user interface is supposed to be intuitive and help you ascertain the battlefield situation, but the interface here is stuck in the olden days when computers ran on Chiclets. Hmm, which of the user buttons wasn't intuituve? The symbology of the buttons appear to be common sense to me. quote:
ORIGINAL: JaguarUSF is nearly impossible since must watch every single slow movement of every single slow unit on the map Did you play with the "Fast Computer" settings on? This speeds up 3D view play, as well as 2D. This is found under the Options menu.. pressing M reveals the Menu. quote:
ORIGINAL: JaguarUSF When you are controlling over 200 units in one scenario, this gets old really quickly. Of course, especially on slow mode, on the other hand there are ample scenarios where each side has less than 20 units. quote:
ORIGINAL: JaguarUSF Unit feedback is also difficult to determine, as the game can only display the morale, action points, or strength one at a time; otherwise, you need to select each of your hundreds of units Assuming you're playing a monster scenario and assuming all of your units are in action during the turn.. otherwise morale, disruption, etc remains the same from the following turns. An easy thing to remember when you play a lot. quote:
ORIGINAL: JaguarUSF The minimap is pretty useless at it doesn’t show victory locations. The mini map is a jump map, for you to jump from one location where your units are to another. quote:
ORIGINAL: JaguarUSF The overlays for movement limits are difficult to ascertain at large zoom levels Hmm, have to disagree with you there.. but I could well be used to it. quote:
ORIGINAL: JaguarUSF There are just a bunch of small problems with the user interface that results in a game that’s awkward compared to more recent wargames. Such as? quote:
ORIGINAL: JaguarUSF Each unit does have movement and combat sounds and the background music is OK, but we’ve seen all of this before and there is nothing too spectacular about the sound. I can't disagree with you there! quote:
ORIGINAL: JaguarUSF There are some oddities in the game: for example, please explain to me why units move faster on snow than on a road in a forest. Did you try to pass through the forest with more than 12Strength Points at a time? Only 12SP will use the road benefits. quote:
ORIGINAL: JaguarUSF And the action points required for firing weapons doesn’t seem to make sense: most units fire twice in six minutes. Considering this is a platoon level game, based on hexes of 250 meters, the amount firing is abstract. Is the platoon in question maneuvering for position within the hex? One has to think outside the box, so to speak. quote:
ORIGINAL: JaguarUSF ... so traversing large expanses of land will require moving every unit every single turn instead of setting a single waypoint and letting the game take care of it automatically True, but you can use the echelon movement, which certainly speeds up play during the turn eliminating the need to move "every unit every single turn". quote:
ORIGINAL: JaguarUSF having to individually guide each of your 400 units scattered across the map. *laughs* the amount of units keeps growing! quote:
ORIGINAL: JaguarUSF the amount of micromanagement required in John Tiller’s Campaign Series is just more than I want to handle. Which is why there are ample smaller scenarios, with less than 40 units, in all three games. Something for everyone! quote:
ORIGINAL: JaguarUSF game moves at a snail’s pace, unless you play from the 2-D view See my comment above. quote:
ORIGINAL: JaguarUSF as finding information is more difficult than it should be Also, pressing F2 gives you a tonne of useful information about the selected unit! quote:
ORIGINAL: JaguarUSF those who aren’t passionate about the series will just find an outdated and complex wargame that’s too unwieldy for its own good Complexity is merely abundant simplicity. There is simplicity within the game system for those who prefer quick battles as well as those who prefer the monster battles. Thanks again! Jason Petho
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