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House of Cards - Gotterdammerung

 
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House of Cards - Gotterdammerung - 5/19/2007 11:55:37 AM   
Silvanski


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The Entente PO version of American Front 1914, and a very much updated version of Trotsky's War will be coming, but I got sidetracked

I've been digging in Thomas Kolleys' "House of Cards 1945" Eastern Front scenario (not to be confused with "Rotten House of Cards" which is a Barbarossa scenario.

HoC is quite huge but otherwise pretty straight forward and nice to play vs the PO (in place for both sides, but of course most challenging vs the Soviet PO because of the balance of power)

I saw some things I wanted to change.
Here's what I did"
-Map clean-up; geographics in Poland, Hungary and Austria made more accurate.
-Units and formations renamed; use of acronyms standardized but OOB untouched except for a few tiny corrections (reference Axis History Factbook website)
-Added Komarno, Nagykanisza and Zistersdorf. The loss of the oilfields near these cities will affect Axis supply, but total loss remains the same compared to the Kolley scenario.
-Reconstitution set as "fixed". You won't see Cetniks popping up in Silesia.
-Soviet PO set to "aggressive"

It plays darn well.

There is a sisterscenario, Gotterdammerung 1945 which covers Eastern, Western, Italian and Nordic fronts (different than Gotterdammerung Im Osten, which is like HoC but PBEM only)

I'm implementing similar changes in G'1945, but the map seems more accurate in the East. I'm picky about geographics though especially Belgian, so a few changes have been made there.

I'd like to share these with members interested in play vs the PO but I can't find the designer Thomas Kolley to ask for his permission, three email addies seen in Rugged Defense, but all bounced.

And also -but for private use only- have I been dippin' into Brian Topp's excellent 4-part eastern front scenarios. I never looked into them deeply, but now noticed that they use parts of the nice 25KM-hex Atlantic to Caucasus map used in AWW/Trotsky, so made the changes I did to the map for Trotsky.

About time to start playing a scenario again, seems I'm more modding than playing lately







< Message edited by Silvanski -- 9/14/2007 12:27:51 PM >


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RE: House of Cards 1945 - 5/22/2007 6:26:41 PM   
tiberius

 

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quote:

ORIGINAL: Silvanski

And also -but for private use only- have I been dippin' into Brian Topp's excellent 4-part eastern front scenarios. I never looked into them deeply, but now noticed that they use parts of the nice 25KM-hex Atlantic to Caucasus map used in AWW/Trotsky, so made the changes I did to the map for Trotsky.

About time to start playing a scenario again, seems I'm more modding than playing lately








What is "AWW" ?

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RE: House of Cards 1945 - 5/22/2007 7:36:15 PM   
Silvanski


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AWW "Alternative World War" , Ben Turner's scenario I modded for PO play under the name Trotsky's War.

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RE: House of Cards 1945 - 5/22/2007 8:51:43 PM   
golden delicious


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quote:

ORIGINAL: Silvanski

And also -but for private use only- have I been dippin' into Brian Topp's excellent 4-part eastern front scenarios. I never looked into them deeply, but now noticed that they use parts of the nice 25KM-hex Atlantic to Caucasus map used in AWW/Trotsky, so made the changes I did to the map for Trotsky.


Yup, I seem to remember asking Brian for the map some years ago. As I recall he got it from someone else again.

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RE: House of Cards 1945 - 5/22/2007 9:18:08 PM   
Silvanski


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*Map is provided by Benny Wahlberg.
*Original Map by Patrick Feyret.

 
I read in your AWW scenario notes GD.


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House of Cards 1945 - mod - 7/29/2007 9:46:32 PM   
Silvanski


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HoC 1945 - This one's gonna be "fun" to play as Germans vs my modified Soviet PO. Try to retreat and form a defensive line somewhere-anywhere ... tough going, especially in the snow.

Still nothing from the designer Thomas Kolley

< Message edited by Silvanski -- 7/29/2007 9:47:11 PM >


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RE: House of Cards 1945 - mod - 7/29/2007 10:20:12 PM   
Veers


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quote:

ORIGINAL: Silvanski

HoC 1945 - This one's gonna be "fun" to play as Germans vs my modified Soviet PO. Try to retreat and form a defensive line somewhere-anywhere ... tough going, especially in the snow.

Still nothing from the designer Thomas Kolley

What the heck does that smiley mean?

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RE: House of Cards 1945 - mod - 7/30/2007 1:00:02 AM   
Silvanski


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'self.focus'

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RE: House of Cards 1945 - mod - 7/30/2007 1:15:52 AM   
Veers


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quote:

ORIGINAL: Silvanski

'self.focus'

???

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RE: House of Cards 1945 - mod - 7/30/2007 6:01:40 AM   
Silvanski


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the description of that smiley

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RE: House of Cards 1945 - mod - 7/30/2007 6:12:44 AM   
Veers


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quote:

ORIGINAL: Silvanski

the description of that smiley

Yes, what do you mean by 'self focus'?

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RE: House of Cards 1945 - mod - 7/30/2007 6:44:40 AM   
Silvanski


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nothing... that's just what that smiley is called: 'self focus' I don't know the heck what it means
it seems to be wondering what's going on, then disappointed ... the laughing looks a bit manic... have we got a bipolar smiley here?

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RE: House of Cards 1945 - mod - 7/30/2007 6:46:57 AM   
Veers


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quote:

ORIGINAL: Silvanski

nothing... that's just what that smiley is called: 'self focus' I don't know the heck what it means
it seems to be wondering what's going on, then disappointed ... the laughing looks a bit manic... have we got a bipolar smiley here?

By the sounds of it, yes. Poor thing...:laugh:

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RE: House of Cards 1945 - mod - 7/30/2007 7:03:35 AM   
Silvanski


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It's not meant as disrespect towards Mr Kolley... I wish I could contact him somewhere... Ralph pointed me to a personal homepage with guestbook thing but no response...

I'd like his approval to release the HoC mod once I finished testing it...

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RE: House of Cards 1945 - mod - 7/30/2007 7:20:43 AM   
Veers


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quote:

ORIGINAL: Silvanski

It's not meant as disrespect towards Mr Kolley... I wish I could contact him somewhere... Ralph pointed me to a personal homepage with guestbook thing but no response...

I'd like his approval to release the HoC mod once I finished testing it...

Well, hopefully he pops up. We all know how good your PO mods are.

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House of Cards 1945 - TOAWIII mod - 9/7/2007 11:27:49 AM   
Silvanski


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It's ready... well almost.
Everything is in place, from new events to dramatically enhanced PO, with 3 tracks for both sides.
The Soviet PO is modelled to follow the historic offensives: first Vistula-Oder then the Hungary offensive -triggered by Fruhlingserwachen and finally Oder-Berlin but with a 5 turn variable to keep things exciting.
It'll be most challenging to play as Germans vs the Soviet PO but for those who wanna try as Soviets I built in some better German defense and there's the Sonnenwende shock which might hinder the Soviets a bit.

I'd like someone to check the events list to see if there are no "gaps"
PM for a copy of this scenario , you need to have patch 3.2 installed though...

Thanks

< Message edited by Silvanski -- 9/7/2007 11:29:05 AM >


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House of Cards 1945 - TOAWIII mod - 9/7/2007 6:41:22 PM   
Silvanski


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I ran PO vs PO overnight and it shows up nice, switching of PO tracks, variable shock effects...

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House of Cards 1945 - TOAWIII mod - variable tracks - 9/14/2007 4:59:25 AM   
Silvanski


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The new objective tracks tool is extremely helpful when setting variable tracks..
Here's the set upfor the Soviet PO
1- Vistula-Oder
2- Budapest-Vienna and Oder-Neisse approaches
3- Oder-Berlin (endspiel)


< Message edited by Silvanski -- 9/14/2007 5:03:30 AM >


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RE: House of Cards 1945 - TOAWIII mod - variable tracks - 9/14/2007 5:10:08 AM   
Silvanski


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All 3 tracks have been utilized to the fullest, in combination with timed activation of Soviet formations...

For the twin-scenario Gotterdammerung it's gonna be tougher as the Western Allies' activation has to be timed as well... I'd wish we could have 5 -at least- objective tracks

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House of Cards 1945 - TOAWIII mod - teaser - 9/14/2007 11:52:43 AM   
Silvanski


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Screenie from testplay (some railroads were changed since)
26 January 1945, operations in East Prussia - Soviet PO







Attachment (1)

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Gotterdammerung 1944-45 - TOAWIII mod - 9/14/2007 12:46:43 PM   
Silvanski


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And here's a screenie showing a portion of the Allied/Soviet PO track in Gotterdammerung 1944-45...
1 full track done thus far  "Race to the Elbe"
It is set for the Allies and Soviets to meet up at the historic spots... you'll also see the pocket in the Harz mountains which the PO is set to create, the same for the Ruhr ...

Aha I hear some players think... you won't find me getting caught in the Ruhr...
Think about it... evacuating the Ruhr means giving up a lot of supply... You'll have to stick it out there

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RE: House of Cards 1945 - TOAWIII mod - variable tracks - 9/15/2007 7:51:07 AM   
rhinobones

 

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quote:

ORIGINAL: Silvanski

The new objective tracks tool is extremely helpful when setting variable tracks..
Here's the set upfor the Soviet PO


Nice work. Easy to see how this will be a good feature for the scenario designers.

I find it interesting that there are Russian objective tracks on the far East side of the map. I would expect that those objectives are in Russian controlled territory and if so, Russian units will not move toward those objectives. Rather they will advance directly toward the first objective that is enemy controlled territory and not take the path you have described. Result is that any movement behind the lines (in friendly held territory) will not be conducted as planned by the designer. This, at least, is what happens as told by the TOAD Team.

Have you been able to test this scenario to determine whether these formations actually take the path(s) behind friendly lines that you have defined?

Regards, RhinoBones

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RE: House of Cards 1945 - TOAWIII mod - variable tracks - 9/15/2007 8:56:31 AM   
Silvanski


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quote:

ORIGINAL: rhinobones


I find it interesting that there are Russian objective tracks on the far East side of the map. I would expect that those objectives are in Russian controlled territory and if so, Russian units will not move toward those objectives. Rather they will advance directly toward the first objective that is enemy controlled territory and not take the path you have described. Result is that any movement behind the lines (in friendly held territory) will not be conducted as planned by the designer. This, at least, is what happens as told by the TOAD Team.

Have you been able to test this scenario to determine whether these formations actually take the path(s) behind friendly lines that you have defined?


Yes... that path belongs to a security formation to counter Ukrainian guerillas


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RE: House of Cards 1945 - TOAWIII mod - variable tracks - 9/20/2007 2:45:25 PM   
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looks nice!
I expected a TOAWIII version of these scenarios, thank you!
maybe you would give a shot on updating some other scenarios : spanish civil war (the full war one, can't remember the name), Bloody Sands (Iran-Iraq war) it would be tremendous

< Message edited by Matt57 -- 9/20/2007 2:47:49 PM >

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RE: House of Cards 1945 - TOAWIII mod - variable tracks - 9/20/2007 8:42:37 PM   
Silvanski


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quote:

ORIGINAL: Matt57

looks nice!
I expected a TOAWIII version of these scenarios, thank you!


Am testing various stuff in 'Gtd 1945' and it seems that the best way to go is PO versions for both sides (the fixed formation setting needs to be used in places)... the PBEM can be split up in two versions : one with historical activation of formations in various sectors East and West and a "free slugfest" version wherein all units on the map are mobile on turn 1 so players have a free hand in conducting the final battle for the Third Reich.. it can include theater options for shock effects timed around various operations both sides carried out, like Wacht am Rhein, Operation Veritable etc


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House of Cards 1945 - TOAWIII mod... almost there - 9/26/2007 9:22:03 AM   
Silvanski


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The TOAWIII mod of House Of Cards 1945 with enhanced PO is nearing completion...
PM me for a play test copy...

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Gotterdammerung 1944-1945 - TOAWIII mod... briefing pre... - 9/28/2007 1:15:01 PM   
Silvanski


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Almost there... it seems to come together rather well...

quote:

1944 1945 - Gotterdammerung
The last months of the Third Reich
Free Deployment version

Original ACOW scenario by
Thomas Kolley & Bill Wilson
Silvanski mod, September 2007
for TOAW 3.2

Unfortunately I wasn't able to get in touch with the designers, so this mod has to be classified as 'unauthorized'.

-This is the "go as you please" version.
All formations and units are mobile at the start of the scenario, which grants both players the freedom to conduct the campaign whichever way they like.
Only one restriction for the Allied player perhaps...
don't send Soviet units to the Western Front and vice versa... meet up somewhere in Germany but don't mingle them up any more than necessary.

:::PBEM:::
:::Axis PO - Allied PO:::
There are separate scenarios for play against either the Axis or the Allied PO
They play better than this one which I haven't tested properly against either side PO.
However it may give some weird but interesting situations...
* * * * * * * * * * * * * * * * * *
*150 turns full day turns
*10 Kilometers per hex
*Units ranging from Battalions up to Divisions
*Northern climate area, heavy precipitation, temperature: frozen 2, dropping to frozen 3.
* * * * * * * * * * * * * *
Original scenario description:
In Mid-December 1944, the Third Reich found itself besieged on almost every front.  Hitler realized he must strike a decisive blow -- and opted to try to seize the vital supply port of Antwerpen.
The Ardennes Offensive was Germany's last massive blow, but by no means its last offensive.  Bitter fighting raged on the Eastern Front and in Italy as well.  In the end, Hitler and his Third Reich fought a fanatical last stand, destroying vast areas of Germany in the process -- Gotterdammerung 1945!
Gotterdammerung 1945 represents the final five months of the war in Europe on a division and independent brigade / battalion level.  Unit types range from Soviet Tank Corps to German Volkssturm battalions to US strategic bombardment groups.  Economic objectives are marked on the map and have a significant impact on Germany's ability to wage war.  Capture of these will reduce German supply and manpower.
More game data: (if link still works)
http://home.wanadoo.nl/thomas.kolley/oc.html
* * * * * * * * * * * * * * * * * * * *
Notes on the TOAWIII mod

General
-------
-Map clean-up
-OOB clean-up; use of standardized abbreviations, small OOB fixes.
-Added command groups to HQ's.
-FlaK units without transport have been given the fixed artilery counter.
-Reconstitution "fixed" for all units. You won't see Cetniks popping up in Berlin or Soviets in the Alsace.
-PO tracks and strategic bias upgraded.
-Activation of formations set close to the actual historic dates.
-Automatic rail repair of 6 hexes per turn for the Allies

Events
------
*Allied Shock
The Allies receive a small shock bonus on the following turns:
28 - 29 - 88 - 91 - 98 - 99 - 122 - 129
These are the historical opening dates of Allied and Soviet offensives like Operation Veritable, Vistula-Oder etc .

*Axis Shock
The Allies will always have numerical superiority.
In order to unhinge the balance a bit -as historically happened, albeit very briefly- the Germans receive timeframes of positive but rapidly declining shock values (and strategic bias for the PO) to undertake tactical counter attacks.
These time frames are named after and set on the historic dates of German counter offensives
Wacht Am Rhein: turn 1, effects lasting 10 days
Nordwind: turn 16, effects lasting 26 days
Sonnenwende: turn 63, effects lasting 2 days
Fruhlingserwachen: turn 81, effects lasting 9 days

Make good use of them as these are most likely the only opportunities you'll get to seriously hamper the Allied/Soviet advance.
The Axis player is free to decide where to strike during the period of positive shock.
However for Wacht am Rhein I decided to give the Axis player an incentive to carry out the historic operation.

*Wacht am Rhein succesfull!
If the German offensive through the Ardennes manages to get beyond its historical line of advance there are permanent bonus VPs up for grabs!
This reflects the Allies' failure to effectively contain the offensive and will force them to occupy Germany completely before the Germans surrender.

The bonus VPs are awarded for capturing these locations:
Antwerpen Port  +10
Antwerpen  +10
Gent +5
Brussel  +5
Leuven  +2
Namur  +2
Dinant  +2
Bastogne  +2
Liege  +1
Charleroi  +1
Furthermore the Allied supply will decline when Antwerpen is captured.

*Supply/Replacements
Axis:
The entire Axis supply stockpile (S) of 25 is represented on the map by industry and resources. Supply values will drop after the loss of such a location.
Replacements(R)will suffer a lower percentage compared to the previous value when certain locations are captured.
Silesia industry: R 85% / S -2
Ostrau coalmines: R 85% / S -2
Zistersdorf oil: S -1
Leipzig fuel: R 85% / S -2
Munchen industry: R 85% / S -1
Saarbrucken coal: R 85% / S -2
Hamm (Ruhr): R 85% / S -3
Hamburg: R 85% / S -1
Frankfurt industry: R 85% / S -2
Milan industry: S -2
Nagykanisza oil: S -1
Komarno oil: S -1
Wien industry: S -2
Berlin: R 10% / S -3

*Victory Points
There are 250 normal VPs on the map, of which 240 are in German held territory at the start of the scenario.
The Germans can gain a potential total of 50 Bonus VPs (which are permanent) along the way to Antwerpen if they decide to conduct the Ardennes offensive.
*The fall of Berlin will trigger an automatic end to the scenario, but it's set with delay and variable turn range. Some units held out in Czechoslovakia, remember?
When Berlin falls there's only a short amount of time left for the Allies to rake up some victory points here and there, perhaps to capture a besieged city or carry out actions in the side show sections of the map like the channel ports.

Silvanski, September 2007
********************


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House Of Cards 1945 - TOAWIII mod... briefing preview - 9/28/2007 1:23:23 PM   
Silvanski


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And here's the other one I've been working on
 
quote:

HOUSE OF CARDS 1945
The last battles on the Eastern Front

For TOAW 3.2

Original ACOW scenario by
Thomas Kolley, 1998

Silvanski mod for TOAW 3.2
September 2007

Unfortunately I was unable to get in touch with the designer, so this mod has to be classified as 'unauthorized'.
* * * * * * * * * *
Start: 12 January 1945
Up to 120 full day turns.
10 KM/hex.
Units from Armies down to Battalions

:::PBEM:::
:::PO set for both sides:::
More challenging vs the Soviet PO
* * * * * * * * *
"The Eastern Front is like
a House of Cards."
Generaloberst Guderian
"The Eastern Front must help itself
and make do with what it's got!"
Adolf Hitler
* * * * * * * * *
Original briefing by Thomas Kolley
with additional notes by Silvanski

Soviet player:
As the Soviet player you will crush the enemy with initial artillery barrages and then steamroll through Poland, the old provinces East Prussia, Pomerania and Silesia on to Berlin.
Budapest, Vienna and Prague are big prices, as are the rich industrial areas of Silesia and Mahrisch Ostrau and the oilfields.
It will pay to attack cities which historically got bypassed.
Taking Berlin will trigger an early end to the scenario but won't mean an automatic Soviet victory... the level of victory is still decided by the addition of other objectives you capture on your way to the Reichstag.

German player:
As the German player you can't allow the loss of German territory to the enemy. You must hold at all cost and avoid losing too much ground.
There are slender opportunities for counterstrikes but if these fail all is lost.
Best use for this are 6 SS Pz Army, Germania SS, and the GD and HG formations.
Do not lose the oilfields, Mahrisch Ostrau and the Lower Silesian Industrial Area because supply and replacements will drop dramatically.
Defend Berlin at all costs as it will cause your replacements to drop like a brick and trigger the end to the scenario.
* * * * * * * * * *
Notes on the TOAWIII mod:
-Scenario expanded from 50 to a potential 120 turns. It originally only covered the Vistula-Oder and Budapest-Vienna operations.
-Map clean-up;  geographics in Poland, Hungary and Austria made more accurate.
-Units and formations renamed; use of standard abbreviations.
-Detached those Soviet armies which were included in Front formations for more flexibility in objective tracks for the Soviet PO.
OOB underwent a few tiny corrections. (reference Axis History Factbook website)
-Added command and support groups to HQ's.
-Changed all low mobile German FlaK counters to fixed artillery counters.
-Slightly adjusted force proficiency, supply stockpile and transport capabilities.
-Limited Soviet paradrops (Polish and Czech NKVD) and limited German naval transport are possible.
-Added Komarno, Nagykanisza and Zistersdorf.
The loss of the oilfields near these cities will affect German supply, but overall losses remain the same as in the original Kolley scenario.
-Reconstitution set as "fixed".
You won't see Cetniks popping up outside Yugoslavia...
-Hungarian units do not reconstitute
-Replacement priority varies by nationality and type of unit. In general SS and Soviet Guards get higher priority.
Romanian and Hungarian as well as Volkssturm units have lower priority.
-Adjusted some weather effects, there is more chance of an early thaw, but storms may rage frequently till the final warm front.
-Automatic rail repair set at 3 hexes per turn for the Soviets
-The fall of Berlin is a disaster for the Germans... As central command collapses replacements will drop to 10% of their last value to reflect the desintegration of the German army... the loss of Berlin will also trigger the end of the scenario, set on a variable amount of turns... the last chance to capture or defend some VP's
-The Soviets receive positive shock values on turns 1 and 2, the initial breakout from their bridgeheads.
German shock will be below 100 during these turns.
-The German side receives TO's for two timeframes of positive but rapidly declining shock values to aid tactical counter attacks.
These time frames are named after and set on the historic dates of their two ultimate counter offensives in the East:  "Sonnenwende" and "Fruhlingserwachen" but can be used anywhere on the front.
Sonnenwende: TO available from turn 36,
shock effects lasting 2 days
Fruhlingserwachen: TO available from turn 54, shock effects lasting 9 days
Don't forget to use these TO's. Each TO is only available for 7 days and these are most likely the only opportunities you'll get to seriously hamper the Soviets.
The German PO will activate the shock events on variable turn range.
-German and Soviet PO subject to events:
"Sonnenwende" can be activated  when the Soviets approach a certain location before turn 37 and the PO will attempt a counter attack.

I attempted to set the dates for activation of Soviet formations and their objective paths as close as possible to history.
As you play vs the Soviet PO, don't provoke an early activation of formations in quiet sectors by moving units adjacent to them...

Both PO's have three objective tracks, activated by events or turns.
They affect following areas separately:
Soviet:
Vistula-Oder Operation and Hungary defense
Silesia and Budapest-Vienna Operation
Oder-Berlin (the great clean-up)
German:
Poland/Hungary defense
Operation Fruhlingserwachen
General defense

Silvanski, September 2007.
More info on the original scenario
http://members.fortunecity.de/mcsnipe/HoC.html
if it's still on the web...


_____________________________

The TOAW Redux Dude

(in reply to Silvanski)
Post #: 28
RE: House Of Cards 1945 - TOAWIII mod... briefing preview - 9/28/2007 10:26:11 PM   
shunwick


Posts: 2426
Joined: 10/15/2006
Status: offline

quote:

ORIGINAL: Silvanski

Unfortunately I was unable to get in touch with the designer, so this mod has to be classified as 'unauthorized'.



Silvanski,

I hope you know what you are doing. If you want to see how nasty things can get take a look at the Harpoon ANW forum. I love your mods and I would love to try these two but I worry about it.

Best wishes,


_____________________________

I love the smell of TOAW in the morning...

(in reply to Silvanski)
Post #: 29
RE: House Of Cards 1945 - TOAWIII mod... briefing preview - 9/28/2007 11:21:42 PM   
Silvanski


Posts: 2506
Joined: 1/23/2005
From: Belgium, residing in TX-USA
Status: offline
I understand what you mean,  can you point me to a specific post on the Harpoon forum?

I tried every known contact to Mr Kolley, even the guestbook on his personal webpage... I believe he quit his wargame activities...

edited to add:
This is frustrating cuz these scenarios deserve a new lease of life

< Message edited by Silvanski -- 9/28/2007 11:38:24 PM >


_____________________________

The TOAW Redux Dude

(in reply to shunwick)
Post #: 30
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