Silvanski -> Gotterdammerung 1944-1945 - TOAWIII mod... briefing preview (9/28/2007 1:15:01 PM)
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Almost there... it seems to come together rather well... quote:
1944 1945 - Gotterdammerung The last months of the Third Reich Free Deployment version Original ACOW scenario by Thomas Kolley & Bill Wilson Silvanski mod, September 2007 for TOAW 3.2 Unfortunately I wasn't able to get in touch with the designers, so this mod has to be classified as 'unauthorized'. -This is the "go as you please" version. All formations and units are mobile at the start of the scenario, which grants both players the freedom to conduct the campaign whichever way they like. Only one restriction for the Allied player perhaps... don't send Soviet units to the Western Front and vice versa... meet up somewhere in Germany but don't mingle them up any more than necessary. :::PBEM::: :::Axis PO - Allied PO::: There are separate scenarios for play against either the Axis or the Allied PO They play better than this one which I haven't tested properly against either side PO. However it may give some weird but interesting situations... * * * * * * * * * * * * * * * * * * *150 turns full day turns *10 Kilometers per hex *Units ranging from Battalions up to Divisions *Northern climate area, heavy precipitation, temperature: frozen 2, dropping to frozen 3. * * * * * * * * * * * * * * Original scenario description: In Mid-December 1944, the Third Reich found itself besieged on almost every front. Hitler realized he must strike a decisive blow -- and opted to try to seize the vital supply port of Antwerpen. The Ardennes Offensive was Germany's last massive blow, but by no means its last offensive. Bitter fighting raged on the Eastern Front and in Italy as well. In the end, Hitler and his Third Reich fought a fanatical last stand, destroying vast areas of Germany in the process -- Gotterdammerung 1945! Gotterdammerung 1945 represents the final five months of the war in Europe on a division and independent brigade / battalion level. Unit types range from Soviet Tank Corps to German Volkssturm battalions to US strategic bombardment groups. Economic objectives are marked on the map and have a significant impact on Germany's ability to wage war. Capture of these will reduce German supply and manpower. More game data: (if link still works) http://home.wanadoo.nl/thomas.kolley/oc.html * * * * * * * * * * * * * * * * * * * * Notes on the TOAWIII mod General ------- -Map clean-up -OOB clean-up; use of standardized abbreviations, small OOB fixes. -Added command groups to HQ's. -FlaK units without transport have been given the fixed artilery counter. -Reconstitution "fixed" for all units. You won't see Cetniks popping up in Berlin or Soviets in the Alsace. -PO tracks and strategic bias upgraded. -Activation of formations set close to the actual historic dates. -Automatic rail repair of 6 hexes per turn for the Allies Events ------ *Allied Shock The Allies receive a small shock bonus on the following turns: 28 - 29 - 88 - 91 - 98 - 99 - 122 - 129 These are the historical opening dates of Allied and Soviet offensives like Operation Veritable, Vistula-Oder etc . *Axis Shock The Allies will always have numerical superiority. In order to unhinge the balance a bit -as historically happened, albeit very briefly- the Germans receive timeframes of positive but rapidly declining shock values (and strategic bias for the PO) to undertake tactical counter attacks. These time frames are named after and set on the historic dates of German counter offensives Wacht Am Rhein: turn 1, effects lasting 10 days Nordwind: turn 16, effects lasting 26 days Sonnenwende: turn 63, effects lasting 2 days Fruhlingserwachen: turn 81, effects lasting 9 days Make good use of them as these are most likely the only opportunities you'll get to seriously hamper the Allied/Soviet advance. The Axis player is free to decide where to strike during the period of positive shock. However for Wacht am Rhein I decided to give the Axis player an incentive to carry out the historic operation. *Wacht am Rhein succesfull! If the German offensive through the Ardennes manages to get beyond its historical line of advance there are permanent bonus VPs up for grabs! This reflects the Allies' failure to effectively contain the offensive and will force them to occupy Germany completely before the Germans surrender. The bonus VPs are awarded for capturing these locations: Antwerpen Port +10 Antwerpen +10 Gent +5 Brussel +5 Leuven +2 Namur +2 Dinant +2 Bastogne +2 Liege +1 Charleroi +1 Furthermore the Allied supply will decline when Antwerpen is captured. *Supply/Replacements Axis: The entire Axis supply stockpile (S) of 25 is represented on the map by industry and resources. Supply values will drop after the loss of such a location. Replacements(R)will suffer a lower percentage compared to the previous value when certain locations are captured. Silesia industry: R 85% / S -2 Ostrau coalmines: R 85% / S -2 Zistersdorf oil: S -1 Leipzig fuel: R 85% / S -2 Munchen industry: R 85% / S -1 Saarbrucken coal: R 85% / S -2 Hamm (Ruhr): R 85% / S -3 Hamburg: R 85% / S -1 Frankfurt industry: R 85% / S -2 Milan industry: S -2 Nagykanisza oil: S -1 Komarno oil: S -1 Wien industry: S -2 Berlin: R 10% / S -3 *Victory Points There are 250 normal VPs on the map, of which 240 are in German held territory at the start of the scenario. The Germans can gain a potential total of 50 Bonus VPs (which are permanent) along the way to Antwerpen if they decide to conduct the Ardennes offensive. *The fall of Berlin will trigger an automatic end to the scenario, but it's set with delay and variable turn range. Some units held out in Czechoslovakia, remember? When Berlin falls there's only a short amount of time left for the Allies to rake up some victory points here and there, perhaps to capture a besieged city or carry out actions in the side show sections of the map like the channel ports. Silvanski, September 2007 ********************
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