Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Creating barges

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> Creating barges Page: [1] 2   next >   >>
Login
Message << Older Topic   Newer Topic >>
Creating barges - 9/8/2007 5:49:26 PM   
KTNJR


Posts: 102
Joined: 3/19/2007
From: Green Bay, WI
Status: offline
How do you create barges?
I've looked in the manuel and I cant find anything on it.
Post #: 1
RE: Creating barges - 9/8/2007 6:06:53 PM   
Mike Solli


Posts: 15792
Joined: 10/18/2000
From: the flight deck of the Zuikaku
Status: offline
If you have them available - click on the base where you want to produce them.  In the lower right of the screen you'll see a "create barge" button.  When you click on it, it'll build all the available barges.  It consumes supply (20 per barge, I think).  If you don't have enough supply or don't have any barges available, the button is greyed out.

(in reply to KTNJR)
Post #: 2
RE: Creating barges - 9/8/2007 7:34:15 PM   
KTNJR


Posts: 102
Joined: 3/19/2007
From: Green Bay, WI
Status: offline
That might be the ticket then " when they are available".
In both of my pbem im Feb. They might not be available then. Im going to have to check when it's my turn.

Thanks

(in reply to Mike Solli)
Post #: 3
RE: Creating barges - 9/8/2007 7:40:21 PM   
Mike Solli


Posts: 15792
Joined: 10/18/2000
From: the flight deck of the Zuikaku
Status: offline
You can see how many barges you have available in the screen that shows ship reinforcements.  Lower left corner of that screen.

(in reply to KTNJR)
Post #: 4
RE: Creating barges - 9/8/2007 11:49:06 PM   
wdolson

 

Posts: 10398
Joined: 6/28/2006
From: Near Portland, OR
Status: offline
I would expect different versions of the game, stock, CHS, RHS, etc. has different availability times for barges.  I'm most familiar with CHS, so my comments are how they work there.  I think the Japanese get some fairly early on. 

The Allies start with a few in Singapore, or somewhere else in the southern resource area.  They don't get any more until mid to late 1942.  They usually become available around the middle of the month.  Same thing for PT boats.  By 1943, the Allies are getting a few in the middle of most months.

They show up in varying sizes with different designations.  Allies barges have designations like LCM and LCI.  I think the biggest has a capacity of 300.  Some are as low as 50.  All have pretty low endurance, around 500.  In CHS, there are also some ocean going LCIs that show up through the normal ship arrival system that have a capacity of 300 and an endurance of 3000 or something like that. 

Bill


_____________________________

WitP AE - Test team lead, programmer

(in reply to Mike Solli)
Post #: 5
RE: Creating barges - 9/9/2007 12:33:15 AM   
KTNJR


Posts: 102
Joined: 3/19/2007
From: Green Bay, WI
Status: offline
I just did my turn and I looked. I don't have any yet.
Im playing the BigB mod and it's 2/42. As I looked over the map I really don't have any bases that would require them. To far apart right now.
It just seems all of my shipping is used in convoys and shipping men and planes and I could use maybe another 100 AK's.

(in reply to wdolson)
Post #: 6
RE: Creating barges - 9/15/2007 11:59:06 AM   
Milman

 

Posts: 269
Joined: 9/14/2004
From: Serbia
Status: offline
I'm playing stock and right now it is 13th july . Still no barges for Allies in my game .

(in reply to KTNJR)
Post #: 7
RE: Creating barges - 9/29/2007 9:27:44 PM   
Milman

 

Posts: 269
Joined: 9/14/2004
From: Serbia
Status: offline
25th july still no barges .

(in reply to Milman)
Post #: 8
RE: Creating barges - 9/30/2007 1:27:07 AM   
JJB647


Posts: 62
Joined: 12/6/2001
From: Illinois
Status: offline
What do you use the barge for? I've never found any real use for them.

(in reply to Milman)
Post #: 9
RE: Creating barges - 9/30/2007 1:31:28 AM   
Milman

 

Posts: 269
Joined: 9/14/2004
From: Serbia
Status: offline
They are excelent when enemy have base close to yours . Like in Solomons , DEI ....

(in reply to JJB647)
Post #: 10
RE: Creating barges - 9/30/2007 1:51:36 AM   
wdolson

 

Posts: 10398
Joined: 6/28/2006
From: Near Portland, OR
Status: offline
I just looked in the database.  The Allies get a lot more barges in CHS than in stock.  In stock, you don't get any until mid January 1943.  In CHS, you get a small number starting in May 42, but don't start getting very many until early 43.

I've found large fleets of barges are handy for invasions where the distance is not that far.  A fleet of 100 barges will get an entire combat unit ashore much quicker than with an AP.  They are also handy for supply missions between bases that are a few hexes from one another and the enemy's airpower is potent in the area.

Bill


_____________________________

WitP AE - Test team lead, programmer

(in reply to Milman)
Post #: 11
RE: Creating barges - 10/1/2007 6:24:32 PM   
Joe D.


Posts: 4004
Joined: 8/31/2005
From: Stratford, Connecticut
Status: offline
quote:

ORIGINAL: JJB647
What do you use the barge for? I've never found any real use for them.


Barges are cheaper than transports and harder to spot; very handy for supplying over short distances in contested waters.


_____________________________

Stratford, Connecticut, U.S.A.

"The Angel of Okinawa"

Home of the Chance-Vought Corsair, F4U
The best fighter-bomber of World War II

(in reply to JJB647)
Post #: 12
RE: Creating barges - 10/1/2007 6:29:40 PM   
Cavalry Corp

 

Posts: 3107
Joined: 9/2/2003
From: Sampford Spiney Devon UK
Status: offline
Only Japs have barges VERY useful indeed
Planes do not usually attack them except ( I heard ) FB high exp - low alt .

BUT Subs will deck gun them
In my game My Jap subs have sunk about 10 lcv things and the allies trashed one lot of barges with a surface TF at Baker .

M

(in reply to Joe D.)
Post #: 13
RE: Creating barges - 10/2/2007 8:40:00 AM   
Milman

 

Posts: 269
Joined: 9/14/2004
From: Serbia
Status: offline
all planes can attack barges if you put alt on 100

(in reply to Cavalry Corp)
Post #: 14
RE: Creating barges - 10/2/2007 6:30:37 PM   
Cavalry Corp

 

Posts: 3107
Joined: 9/2/2003
From: Sampford Spiney Devon UK
Status: offline
But will need high exp to attack at low level 80+

m

(in reply to Milman)
Post #: 15
RE: Creating barges - 10/2/2007 8:05:43 PM   
Joe D.


Posts: 4004
Joined: 8/31/2005
From: Stratford, Connecticut
Status: offline
quote:

ORIGINAL: Milman
all planes can attack barges if you put alt on 100


Yes, but w/o experience they might not be able to hit them.


_____________________________

Stratford, Connecticut, U.S.A.

"The Angel of Okinawa"

Home of the Chance-Vought Corsair, F4U
The best fighter-bomber of World War II

(in reply to Milman)
Post #: 16
RE: Creating barges - 10/3/2007 1:05:47 PM   
Milman

 

Posts: 269
Joined: 9/14/2004
From: Serbia
Status: offline
yes , but for example i use those dutch fighter planes for this attacks , they have good range and they can cover a lot hexes . When barge TF is detected they need 8-10 days to enter and leave area in which those dutch planes can attack them and here is my stats based on my experience for those 10 days (i am not talking about game mechanics) :

exp<50 They fly every 3rd day , no bomb hits and only few gun hits

50<exp<65 - They fly 2 days in period of 3 days , few bomb hits , a lot of gun hits

Exp>65 They fly every time tf is detected , high number of gun hits and 3-4 bombs hits/squadron

Of course this is stats if weather is exelent and if there is no enemy CAP .

(in reply to Joe D.)
Post #: 17
RE: Creating barges - 10/3/2007 6:26:01 PM   
Cavalry Corp

 

Posts: 3107
Joined: 9/2/2003
From: Sampford Spiney Devon UK
Status: offline
In fact I have just used this info in my game
i am suprised missions for low exp pilots are flown BUT I have just changed some units over as well and see what happens

Michael

(in reply to Milman)
Post #: 18
RE: Creating barges - 11/12/2007 5:56:51 PM   
Milman

 

Posts: 269
Joined: 9/14/2004
From: Serbia
Status: offline
For stock , scenario 15.

First barges available from 15. november 1942.

(in reply to Cavalry Corp)
Post #: 19
RE: Creating barges - 11/12/2007 6:11:26 PM   
Grotius


Posts: 5798
Joined: 10/18/2002
From: The Imperial Palace.
Status: offline
15 Nov 1942? Hmm. I recall using IJN barges in Uncommon Valor in the summer of 1942. But I'm no expert on this history of Japanese barge use, so maybe WITP has it right.

(in reply to Milman)
Post #: 20
RE: Creating barges - 11/12/2007 6:29:37 PM   
Joe D.


Posts: 4004
Joined: 8/31/2005
From: Stratford, Connecticut
Status: offline
I'm no expert on IJN barges either, but re the History Channel, they were armed w/heavy machine guns; they also had a flat bottom so that a torpedo should never be able to touch them, which sometimes happended anyway in UV.

_____________________________

Stratford, Connecticut, U.S.A.

"The Angel of Okinawa"

Home of the Chance-Vought Corsair, F4U
The best fighter-bomber of World War II

(in reply to Grotius)
Post #: 21
RE: Creating barges - 11/12/2007 9:45:28 PM   
Panther Bait


Posts: 654
Joined: 8/30/2006
Status: offline
I believe that I am KTN's Japanese opponent in one of those games (BigB 1.4). I have a few barges on-map on turn 1, and I have a few available to create (~10 or so) in Feb '42. I think those barges were available on the first turn, but I have not created any yet. I don't think the number has increased any either.



_____________________________

When you shoot at a destroyer and miss, it's like hit'in a wildcat in the ass with a banjo.

Nathan Dogan, USS Gurnard

(in reply to Grotius)
Post #: 22
RE: Creating barges - 11/12/2007 9:47:37 PM   
String


Posts: 2661
Joined: 10/7/2003
From: Estonia
Status: offline

quote:

ORIGINAL: Joe D.

I'm no expert on IJN barges either, but re the History Channel, they were armed w/heavy machine guns; they also had a flat bottom so that a torpedo should never be able to touch them, which sometimes happended anyway in UV.


Well, torpedoes do occasionally surface..

(in reply to Joe D.)
Post #: 23
RE: Creating barges - 11/12/2007 11:50:16 PM   
crsutton


Posts: 9590
Joined: 12/6/2002
From: Maryland
Status: offline

quote:

ORIGINAL: wdolson

I just looked in the database.  The Allies get a lot more barges in CHS than in stock.  In stock, you don't get any until mid January 1943.  In CHS, you get a small number starting in May 42, but don't start getting very many until early 43.

I've found large fleets of barges are handy for invasions where the distance is not that far.  A fleet of 100 barges will get an entire combat unit ashore much quicker than with an AP.  They are also handy for supply missions between bases that are a few hexes from one another and the enemy's airpower is potent in the area.

Bill



Um.... in my stock game, I started to get barges in late 1942. October or November. Not many but some.


_____________________________

I am the Holy Roman Emperor and am above grammar.

Sigismund of Luxemburg

(in reply to wdolson)
Post #: 24
RE: Creating barges - 11/14/2007 4:13:10 PM   
Milman

 

Posts: 269
Joined: 9/14/2004
From: Serbia
Status: offline

quote:

ORIGINAL: Milman

For stock , scenario 15.

First barges available from 15. november 1942.


This info is for allies . Japan have 40-50 barges from the start but i don't know when new japanese barges are available for "producing" them .

(in reply to Milman)
Post #: 25
RE: Creating barges - 2/18/2008 6:35:32 PM   
John Lansford

 

Posts: 2662
Joined: 4/29/2002
Status: offline
I've played UV for a long time, but just recently purchased and started playing WITP (about a month or so).  I've gotten frustrated with the Allied initial complement of barges (LCM's and LVMP's) after I foolishly clicked "create barges" at Lunga for an invasion at Munda further up the Solomons.

ISTM that these small landing craft should not be modeled in the game as individual ships; they were never intended to be ocean going and were carried by other, larger ships for use at the invasion site itself.  I've finally gotten them to Munda but the AP's and APA's are the ones with the men, not them.  Is there any way I can get them to do something useful, or am I stuck with them using fuel now that they've been created?

(in reply to Milman)
Post #: 26
RE: Creating barges - 2/18/2008 7:23:57 PM   
Q-Ball


Posts: 7336
Joined: 6/25/2002
From: Chicago, Illinois
Status: offline
I have a follow-up question on Barge Availability.

If a barge is destroyed, does the available number in the pool increase by one?

Or, is it lost forever?


Also, I suspect barges will be less useful in AE, because of how ships out of fuel will be handled. Apparently, if a barge is out of fuel, it will still paddle to the destination, but now will start taking significant damage and risk foundering on those types of trips.

_____________________________


(in reply to John Lansford)
Post #: 27
RE: Creating barges - 2/19/2008 1:05:56 AM   
ctangus


Posts: 2153
Joined: 10/13/2005
From: Boston, Mass.
Status: offline
Barges, both allied & IJ, will respawn. There is a delay before they show back in the pool - I believe it's 30 days but don't hold me to that.

In addition to any plane strafing at 100', fighter-bombers set to any altitude will attack barges. Beaufighters seem to excel in the barge-busting role. I've yet to see how the Ki-45 does against them. I suspect they'd do similarly well unopposed, but I doubt they'd get that many chances.

(in reply to Q-Ball)
Post #: 28
RE: Creating barges - 2/19/2008 1:24:03 AM   
Q-Ball


Posts: 7336
Joined: 6/25/2002
From: Chicago, Illinois
Status: offline
Speaking of losses, I learned this recently: Barges don't cost VP points, unless you SCUTTLE them. So don't scuttle them. I have sailed damaged ones closer to the Allies just so they finish them off and get them back in the pool.

_____________________________


(in reply to ctangus)
Post #: 29
RE: Creating barges - 2/19/2008 3:22:35 AM   
Gem35


Posts: 3420
Joined: 9/12/2004
From: Dallas, Texas
Status: offline
As has been mentioned, barges available to the Good Guys are in late November 42 in the grand stock campaign. They are not like AKs or Aps where their endurance is sufficent for vast ocean voyages. Consider them as a stop gap for short base jaunts.

_____________________________

It doesn't make any sense, Admiral. Were we better than the Japanese or just luckier?


Banner By Feurer Krieg

(in reply to Q-Ball)
Post #: 30
Page:   [1] 2   next >   >>
All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> Creating barges Page: [1] 2   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

2.875