Prince of Eckmühl
Posts: 2459
Joined: 6/25/2006 From: Texas Status: offline
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Back to the orignal question... No, but I saw one played to completion in a single evening. The game in question was SPI's Highway to the Reich. The respective teams setup their counters (which took a couple of hours), and then commenced with play. On turn one, British paratroopers drifted down on top of the German HQ and it was destroyed. The rules, which apparently didn't take such a possibility into account, indicated that this denoted a victory for the Allies. Their was considerable bickering as to the true meaning of the clause, but careful review of the text eventually gave way to the groups' consensus that the game was in fact over. I never really bit on the "monster game" concept, although I owned several, including the mutha of all monsters, SPI's Desert War. I never even set that one up. I think that I sold it at a garage sale. I began to rebel against the sixty-page rule books and thousands of pieces in the early seventies, at least in part because of the popularity of somewhat smaller, turn-based tactical games as they evolved through PanzerBlitz, Tobruk, Squalid Leader and, finally, ASL. The games became more and more complex and, purportedly, addressed the shortcomings of their predecessors, but I never bought it. You just can't introduce unlimited deliberation into a tactical environment and call it "realistic." I continue to play hex-based board wargames, btw. My favorite is AH's Anzio, I also enjoy area-movement games like Breakout Normandy and Victory in the Pacific. And apart from an occasional campaign game of Anzio, the overarching imperartive in my choice of games is that they be capable of being played in three-six hours, face-to-face. Anything longer than that, and matters tend to morph into something rather different from what I had intended when the contest began, and the experience sorta slips over a cliff. Pooh on those big old games! PoE (aka ivanmoe)
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Government is the opiate of the masses.
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