Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

CP Victory

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War I] >> Guns of August 1914 - 1918 >> After Action Reports >> CP Victory Page: [1]
Login
Message << Older Topic   Newer Topic >>
CP Victory - 10/24/2007 7:54:04 AM   
No New Messages
TexHorns
Matrix Trooper


 

Posts: 243
Joined: 10/7/2005
Status: offline
Just completed first game, single player, normal, as CP. Achieved decisive victory by August 1917. USA never entered the war. France surrendered mid 1916 and Britain soon followed at the end of the year. Russia went into revolution at end of year and surrendered Aug 1917. TE AI seemed too passive, didnt reinforce prolonged engagements, didnt defend capitals at all cost, and Romania's back door was left virtually wide open to Bulgaria. It was a good learning experience. Looking forward to pbem opponents.

Post #: 1
RE: CP Victory - 10/24/2007 10:16:40 PM   
No New Messages
Shawkhan
Matrix Trooper


 

Posts: 125
Joined: 3/1/2006
Status: offline
...One of the main differences between WWI and WWII is that the issue was in doubt up until the last few months of the war. Germany had several GOOD opportunities to win the war but invariably missed the boat in the real world. It does seem a little too easy for the CP player against the AI as I was able to win my first campaign as the CP even while still learning the rules, and despite many faux pas, including accidentally skipping the first CP player turn in the game.

(in reply to TexHorns)
Post #: 2
RE: CP Victory - 10/25/2007 3:18:53 AM   
No New Messages
EUBanana
Matrix Legion of Merit



Posts: 4552
Joined: 9/30/2003
From: Little England
Status: offline

quote:

ORIGINAL: Shawkhan

...One of the main differences between WWI and WWII is that the issue was in doubt up until the last few months of the war. Germany had several GOOD opportunities to win the war but invariably missed the boat in the real world. It does seem a little too easy for the CP player against the AI as I was able to win my first campaign as the CP even while still learning the rules, and despite many faux pas, including accidentally skipping the first CP player turn in the game.


I think that just says something about the AI - in a pbem against a human, the CPs are distinct underdogs...


_____________________________


(in reply to Shawkhan)
Post #: 3
RE: CP Victory - 10/25/2007 8:11:08 AM   
No New Messages
Shawkhan
Matrix Trooper


 

Posts: 125
Joined: 3/1/2006
Status: offline
...Have to agree with that. As they say, real generals study logistics. A human player can do a much better job of shutting down the CP economy than the poor Entente AI. As their production goes, so goes the CP chances for victory.

(in reply to EUBanana)
Post #: 4
RE: CP Victory - 10/25/2007 3:58:40 PM   
No New Messages
TexHorns
Matrix Trooper


 

Posts: 243
Joined: 10/7/2005
Status: offline
I agree with that also. Not having played TE yet, can they concentrate in the n. Atlantic or do they need to spread their fleet? I know the AI concentrates on the N. Sea. I figured it had to do with British transports needing to be in the N. Sea for economic and supply purposes. DOes the TE need to occupy other sea zones for similar purposes? If there isnt motivation to occupy other sea zones then I can see how a human can concentrate the TE naval power. If not already part of the naval game, I think it should be difficult for the TE to just load up on one sea area. They should have to spread out their fleets to protect the seas. As the German, if the TE isn't restricted in any way, then you would need to concentrate on other sea zones than the N. Atlantic to keep the TE player honest. I will explore this further as I play a solo game as TE and a pbem game as CP.

(in reply to Shawkhan)
Post #: 5
RE: CP Victory - 10/25/2007 5:04:29 PM   
No New Messages
SteveD64
Matrix Hero


 

Posts: 570
Joined: 10/26/2006
From: Shaker Hts, Ohio, USA
Status: offline
The TE player should keep the bulk of his navy in the NA.  Dunkirk should fall to the Germans so the North Sea is useful only if you think the Germans are going to invade Britain (which would probably end in tears for the Kaiser).

This has drawbacks for the the Eastern Med.  In my last game the Austrian navy was completely dominant in that area for a year or so and contested it the other times-  it sank the entire Italian navy along with the French and British PD's that were there.  That meant Greece was weak (Salonika fell easily) and the British effort in the Middle East was delayed until late 1916 when the American navy showed up and took over the area.

I believe the trade off was worth it for the British in that the uboats never threatened and the German econonmy suffered pretty bad.   I don't think Italian morale suffered at all despite losing their entire fleet (it remained at excellent).

(in reply to TexHorns)
Post #: 6
RE: CP Victory - 10/25/2007 5:12:56 PM   
No New Messages
SteveD64
Matrix Hero


 

Posts: 570
Joined: 10/26/2006
From: Shaker Hts, Ohio, USA
Status: offline
I should add that I screwed up by not keeping the US out of the war.  If I had delayed their entry another year I could've stretched control over the Eastern Med for the same amount of time which opens up some possiblilities in Greece and Egypt.

(in reply to SteveD64)
Post #: 7
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War I] >> Guns of August 1914 - 1918 >> After Action Reports >> CP Victory Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

4.219