pixelpusher
Posts: 689
Joined: 4/17/2005 Status: offline
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quote:
ORIGINAL: 2skoop Ok I went and looked at some AARs of cog with screenshots of the figuars like Gil suggested, and they do look good, but I don't like the 1 figuar with little color boxes representing the formation. I'm hoping for the fof multiple figuars to show the action, with ability to zoom in and see more detail of uniforms and such. Would it really be that hard to go to brigade for detailed combat? I just can't imagine division level being better, like everyone else recommends. I don't mean to be a pain, I just really like the engine you guys have put together for fof and I am excited to see it applied to cog. I think you guys should make as many improvements as possible, and not just transfer fof to cog. (on a side note, I recently played AGEOD's napoleon game, and its good but I just don't buy into the no tactical/ detailed combat. After an hour of looking at the pretty map and moving the icons around I find myself board, I want to see the battlefield carnage and be involved in it. I love all the planning and customizing of your own forces in fof, then seeing it all come together on the battlefield in DETAIL.....keep up the good work.) Hi 2skoop, thanks for the encouragement. We're looking at making a number of different improvements to CoG. The feeling around here is that going to brigade level in CoG2 means that detailed battles would take a LOT longer. Imagine having 4x the number of units to move around! Given that greater detail, detailed battles might even want to be it's own product, maybe, and perhaps more scenario-based. It would be nice to be able to see more of the splendifferousness of the various nations' uniforms. Evidently, Chits vs Figures units is one of those hot button invite-a-rant topics: like Mac vs PC, Coke vs Pepsi, trackball vs mouse. :)
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