Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

v1.02 Public Beta Now Availible!!

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Advanced Tactics Series >> v1.02 Public Beta Now Availible!! Page: [1]
Login
Message << Older Topic   Newer Topic >>
v1.02 Public Beta Now Availible!! - 11/9/2007 6:01:05 PM   
Greg Wilcox

 

Posts: 361
Joined: 4/14/2006
Status: offline
Hi everyone,

The v1.02 Update is now available as a Public Beta via our Members Club. While we do final testing we figured we'd offer you a change to get it early as well. This is still a beta, but it's stable and solid as far as we can tell. Barring any major issues being found, this will become the official update.

You can download this as a Registered Download as long as you have registered your Advanced Tactics serial number in our Members Club (click on the MEMBERS link in the top nav bar).

Here's the change list:
• Transfer all button now only shows if units are on the same hex.

• Fixed editor bug if you delete something that is currently selected as pencil.

• Fixed bug where AI hang while trying to find closest unit

• 4 chains of hq works properly now.

• Fixed a bug where you got an exception if you while in production mode then selected a hex without a town and went into the subformation info screen.

• Fixed bug with AI air routine

• Let the events that add hex to a regime also will set some recon on that hex.

• Transferring supplies to naval units in harbor should now be possible.

• Smallest action card font is to small - Fixed

• Bazooka now on all levels has an entrench value of 40.

• Flak now on all levels versus infantry is 20/20 attack

• Heavy tank is now 48 supply carry and store for all levels

• Attack of level bomber versus infantry is now 20 on all levels

• Scouts level III and IV now only excerpt anti-supply points on land.

• All staff levels are now rear area sfs.

• All staff levels now cost 100 prod points to produce

• Submarine Level 4 now has 60% evade chance.

• Fixed editor bug with adding a new sprite to a LT

• Fixed an issue with random games where start town is on island not next to sea. This should not happen anymore.

• Strange overlay behaviour with hexmap should be solved (see designer forum with Fortress Europe map)


_____________________________

Greg Wilcox
Production Assistant
Post #: 1
RE: v1.02 Public Beta Now Availible!! - 11/9/2007 6:13:39 PM   
dave74

 

Posts: 328
Joined: 6/19/2007
Status: offline

Nice.

Usual question - Does this work with games in progress?

(in reply to Greg Wilcox)
Post #: 2
RE: v1.02 Public Beta Now Availible!! - 11/9/2007 6:17:39 PM   
Vic


Posts: 8262
Joined: 5/17/2004
Status: offline
sure.

fully compatible.

(in reply to dave74)
Post #: 3
RE: v1.02 Public Beta Now Availible!! - 11/9/2007 6:19:28 PM   
dave74

 

Posts: 328
Joined: 6/19/2007
Status: offline
thanks for the quick reply vic.

dave

(in reply to Vic)
Post #: 4
RE: v1.02 Public Beta Now Availible!! - 11/9/2007 6:51:51 PM   
mtvaill

 

Posts: 117
Joined: 7/6/2007
Status: offline
Yay!

_____________________________

Operation Merkur: Germany Invades Crete v1.0 available here

(in reply to dave74)
Post #: 5
RE: v1.02 Public Beta Now Availible!! - 11/9/2007 7:03:11 PM   
GJK


Posts: 554
Joined: 7/17/2004
Status: offline
If I have a pbem game going, will my opponent also have to upgrade to the 1.02 beta? I would assume so.

(in reply to dave74)
Post #: 6
RE: v1.02 Public Beta Now Availible!! - 11/9/2007 7:13:26 PM   
Vic


Posts: 8262
Joined: 5/17/2004
Status: offline
@gjk,

no v1.02 is fully compatible with earlier versions. you can continue play without any problems.

(in reply to GJK)
Post #: 7
RE: v1.02 Public Beta Now Availible!! - 11/9/2007 7:59:20 PM   
Banquet

 

Posts: 1184
Joined: 8/23/2002
From: England
Status: offline
Thanks Vic :)

_____________________________


(in reply to Vic)
Post #: 8
RE: v1.02 Public Beta Now Availible!! - 11/9/2007 8:10:26 PM   
Awac835


Posts: 279
Joined: 7/16/2004
Status: offline
Awesome, nice job Vic and Matrix

(in reply to Banquet)
Post #: 9
RE: v1.02 Public Beta Now Availible!! - 11/9/2007 8:58:07 PM   
EricSilver_MatrixForum

 

Posts: 61
Joined: 4/20/2006
Status: offline
Thanks for the patch, downloading it right now...

;)

(in reply to Awac835)
Post #: 10
RE: v1.02 Public Beta Now Availible!! - 11/9/2007 8:58:52 PM   
gingerbread


Posts: 2994
Joined: 1/4/2007
From: Sweden
Status: offline
quote:

• All staff levels now cost 100 prod points to produce


MG's also cost more at II, III, and IV - intentional?

g

(in reply to Awac835)
Post #: 11
RE: v1.02 Public Beta Now Availible!! - 11/9/2007 9:46:13 PM   
Smirfy

 

Posts: 1057
Joined: 7/16/2004
Status: offline
What does "4 chains of hq works properly now." mean?

(in reply to gingerbread)
Post #: 12
RE: v1.02 Public Beta Now Availible!! - 11/9/2007 10:35:07 PM   
Vic


Posts: 8262
Joined: 5/17/2004
Status: offline

quote:

ORIGINAL: gingerbread

quote:

• All staff levels now cost 100 prod points to produce


MG's also cost more at II, III, and IV - intentional?

g


unitentional. i made a note. well spotted ther!

but the difference in cost is pretty minor. they cost 300 instead of 250.

(in reply to gingerbread)
Post #: 13
RE: v1.02 Public Beta Now Availible!! - 11/9/2007 10:35:53 PM   
Vic


Posts: 8262
Joined: 5/17/2004
Status: offline

quote:

ORIGINAL: Smirfy

What does "4 chains of hq works properly now." mean?


there was a slight glitch in the last version where it was hard to assign units to a fully maxed out chain of command. that glitch is fixed with v1.02.

(in reply to Smirfy)
Post #: 14
RE: v1.02 Public Beta Now Availible!! - 11/10/2007 2:00:06 AM   
freeboy

 

Posts: 9088
Joined: 5/16/2004
From: Colorado
Status: offline
great !

(in reply to Vic)
Post #: 15
RE: v1.02 Public Beta Now Availible!! - 11/11/2007 4:08:54 PM   
Coolhnd1

 

Posts: 7
Joined: 11/6/2007
From: New Hampshire, USA
Status: offline

quote:

ORIGINAL: Vic


quote:

ORIGINAL: Smirfy

What does "4 chains of hq works properly now." mean?


there was a slight glitch in the last version where it was hard to assign units to a fully maxed out chain of command. that glitch is fixed with v1.02.


Yes, I ran into this playing the 2nd Civil war Scenario. I wasn't sure if it was a bug or just a limitation on the number of HQs you could chain together. Glad to see it was the former and Vic had it fixed before I even had a chance to ask about it.



_____________________________

-- CoolHand

(in reply to Vic)
Post #: 16
RE: v1.02 Public Beta Now Availible!! - 11/13/2007 11:13:55 PM   
lugosi

 

Posts: 9
Joined: 1/12/2006
Status: offline
I have been trying to log in to get the update, but cannot. I clicked on the Forgot My password link, just to be sure that I am using the right password, but I am not getting an email back. Is anyone aware of a problem with the system?

Thanks in advance.

(in reply to Greg Wilcox)
Post #: 17
RE: v1.02 Public Beta Now Availible!! - 11/13/2007 11:30:57 PM   
EricSilver_MatrixForum

 

Posts: 61
Joined: 4/20/2006
Status: offline
I have just logged in the Members section and downloaded the latest patch with no problems.

;)

(in reply to lugosi)
Post #: 18
RE: v1.02 Public Beta Now Availible!! - 11/14/2007 3:51:46 PM   
lugosi

 

Posts: 9
Joined: 1/12/2006
Status: offline
I finally got my registration email :) I got the update.

(in reply to EricSilver_MatrixForum)
Post #: 19
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Advanced Tactics Series >> v1.02 Public Beta Now Availible!! Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.109