Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Battle ended morale.

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Close Combat Series >> Close Combat: Modern Tactics >> Battle ended morale. Page: [1]
Login
Message << Older Topic   Newer Topic >>
Battle ended morale. - 11/29/2007 3:36:39 PM   
markbroughton

 

Posts: 15
Joined: 11/11/2003
From: Bedfordshire
Status: offline
Bought the game yesterday, and generally enjoying it( aside from lack of campaign mode, some pathfinding gliches)

I have a number of battle end due to the moral of the both sides dropping too low, this is a very unsatisfing way for the battle to end. The game I just finished this happened just as I was moving 3 un-commited infantry squad for an ambush. I just feel its a very premature way to end the game.
Post #: 1
RE: Battle ended morale. - 11/29/2007 8:01:13 PM   
zon

 

Posts: 470
Joined: 11/21/2007
Status: offline
You can turn FM off in the scenario editor.

(in reply to markbroughton)
Post #: 2
RE: Battle ended morale. - 12/1/2007 12:05:13 PM   
Adam Parker


Posts: 1848
Joined: 4/2/2002
From: Melbourne Australia
Status: offline
I thought you could turn this off in the scen selection screen looking at a screen shot I saw on the shop page.

I'd like to buy this one but I'm worried about replayability without a campaign. The modern setting looks sexy, shame.

Surprised the designers didn't just place this title say in Germany 85 or Mideast 73/82 etc., and make one "complete" themed game at a time? The Normandy, Market Garden, Russia, Bulge, Normandy approach of the original series seemed to have worked well.

(in reply to zon)
Post #: 3
RE: Battle ended morale. - 12/1/2007 2:15:35 PM   
Hertston


Posts: 3564
Joined: 8/17/2002
From: Cornwall, UK
Status: offline
quote:

ORIGINAL: Adam Parker

I thought you could turn this off in the scen selection screen looking at a screen shot I saw on the shop page.


It's the first editor screen, not the scenario selection screen. Making the change only takes a few seconds, though.. just flip through the other screens and save.


quote:

I'd like to buy this one but I'm worried about replayability without a campaign. The modern setting looks sexy, shame.

Surprised the designers didn't just place this title say in Germany 85 or Mideast 73/82 etc., and make one "complete" themed game at a time? The Normandy, Market Garden, Russia, Bulge, Normandy approach of the original series seemed to have worked well.


Principal replayability will be in the multi-play, which is really what this one is all about IMHO... although you'll have had your monies worth playing through the stock scenarios in SP; the game isn't expensive.

I suspect one, if not the, principal reason a campaign was not included was precisely to avoid such a 'themed' game (although there might also be contractual issues with the 'Marines' stuff?). It's meant to be more of a sand-box in which to play about with those 'modern tactics' (which neither of the settings you suggest would provide, incidently, although I suppose that depends how you define 'modern') without being restricted to a single setting. Ultimately what you are paying a princely $30 for is a team-enabled, modern setting, real-time, 'realism', multiplayer tactical combat game. If there is another such game out there, I am not aware of it.




(in reply to Adam Parker)
Post #: 4
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Close Combat Series >> Close Combat: Modern Tactics >> Battle ended morale. Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.781