pasternakski
Posts: 6565
Joined: 6/29/2002 Status: offline
|
quote:
ORIGINAL: denisonh IGO/UGO is the standard board game turn phasing with one player going (I go) then the other player going (U go): i.e. like Chess The man is, as always, right on the money. WEGO was computer wargaming's great gift to the hobby, but I think the rush in that direction has left subtle possibilities latent in the IGO-YUGO dynamic behind. You can build subphases of interactivity into IGO-YUGO that are not available, or at least awkward, in a WEGO design. Think, for example, of the various action-counteraction points in the great old VG "Fleet" series of modern naval warfare games that depicted aerial-reconnaissance-and-combat and surface-submarine-combat so excellently. Of course, such systems make PBEM laborious, if not impossible. So, do we keep moving toward designs that feature PBEM and sell 250 copies each while the hobby dies (and all the 21st century gremlins move on to playing clickety-clickety-bang-bang console games), or do we try to revitalize the computer wargaming business along the lines of delivering what it originally promised: "play head-to-head, or, when you don't have a human opponent, your computer can give you a good game"?
_____________________________
Put my faith in the people And the people let me down. So, I turned the other way, And I carry on anyhow.
|