rickier65
Posts: 14231
Joined: 4/20/2000 Status: offline
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quote:
ORIGINAL: Veers quote:
ORIGINAL: Rick quote:
ORIGINAL: Veers quote:
ORIGINAL: DeadInThrench Veers.... For me, I would prefer to have the option. A lot of times I would want to play with the combat values (if they were reasonably accurate) but, then again, some times I would want to play with the unit designations. For example, in the Italian East Africa scenario, those inf batallions have designations of SEC, SDF, SEAC, etc, and I don't have a clue as to what these mean. But, maybe I should, if nothing else out of respect for the men that fought and died there. So, if the option were avaiable, I am sure I would sometimes play with the unit designations on instead of the combat values. Oh heck, not saying that's not a good idea. We already have a toggle between combat strengths and movement points, I certainly wouldn't be arguing against having that also toggle through designations. Actually, for me, I would really like having the unit designations available. That is one place where I find myself not as involved as I used to get with board wargames (I started playing around 1970 with AH and SPI). The immersion factor is so much greater when it's easier to identify with a specific unit. (this goes for most of the computer games I have - not just TOAW). Unfortunately, I suspect this wouldn't be easy to implement at all. In fact maybe not even possible. So I won't hold my breath, but It would really be nice from my perspective. Rick Rick, what do you mean by unit designations? The unit type is identified on the conter and the name (designation?) is avail at the top right hand corner. Veers, I think DiT described it in his post, which is what got me thinking about it. I meant the unit organization, if you ever have a chance to check out some of the old SPI games and look at the counters, you'll see usually,(though not always) counters have rgt ID/div sometimes div/corp. and yes, that info is in top corner of TOAW for units you move over. In any event, just thought I'd mention that this is one thing lacking from most computer games, I undertand thers only so much room on counters, so I dont imagine anything will change, but it would be nice. Rick
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