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BHQ for player/Team matching

 
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BHQ for player/Team matching - 11/14/2007 11:49:17 PM   
Andrew Williams


Posts: 6116
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From: Australia
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Player/Team matching will be available in BHQ.

Slight delay due to a technical hitch, but stay tuned.
Post #: 1
RE: BHQ for player/Team matching - 11/19/2007 2:43:35 AM   
jomni


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How does the in-game lobby system work?  When I press search will it find all the games hosted in the net?

(in reply to Andrew Williams)
Post #: 2
RE: BHQ for player/Team matching - 11/19/2007 8:11:36 AM   
Andrew Williams


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No

You need to go to BHQ  http://powerlobbies.com/Downloads.htm

configure CCMT to load and meet there


(in reply to jomni)
Post #: 3
RE: BHQ for player/Team matching - 11/26/2007 11:48:49 PM   
jukofyork


Posts: 20
Joined: 2/12/2007
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Does MT use the same netcode as COI?

I'm just downloading it at the moment, but just wondering if I'll run into all the same multiplayer problems as I did with COI...

Juk :)

(in reply to Andrew Williams)
Post #: 4
RE: BHQ for player/Team matching - 11/27/2007 12:13:00 AM   
Andrew Williams


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It runs using TCP/IP.

You need to allow it through your firewall and if you have a router you need to forward the ports to your PC.


47624 TCP; 2300-2400 TCP and UDP

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Post #: 5
RE: BHQ for player/Team matching - 11/30/2007 7:30:49 PM   
cpt_jb_mac

 

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i get this error when starting bhq, i am trying to play ccmt and cc5.

Error: occured in module GetFilesFromServer(). Error number 0, Error line: 0,

thx, cpt jb mac

(in reply to Andrew Williams)
Post #: 6
RE: BHQ for player/Team matching - 12/1/2007 4:22:29 AM   
Daviald

 

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quote:

ORIGINAL: Andrew Williams

It runs using TCP/IP.

You need to allow it through your firewall and if you have a router you need to forward the ports to your PC.


47624 TCP; 2300-2400 TCP and UDP



Ok, how do you do this? And what are ports. What do those numbers mean.
I have windows XP. I use a router. That is about all I know about computers.

(in reply to Andrew Williams)
Post #: 7
RE: BHQ for player/Team matching - 12/1/2007 11:38:55 AM   
Daviald

 

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schrecken, I would like to say thanks.  Your patience and support was impressive.  I fully realize that router issues have nothing to do with the game design in anyway.  That you took the time to assist me and work through my low level computer literacy was appreciated.  I now have the ability to host games and I look forward to playing you in the future.  Where I'll beat you.  :)

(in reply to Daviald)
Post #: 8
RE: BHQ for player/Team matching - 12/2/2007 8:20:18 AM   
jomni


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quote:

ORIGINAL: Daviald


quote:

ORIGINAL: Andrew Williams

It runs using TCP/IP.

You need to allow it through your firewall and if you have a router you need to forward the ports to your PC.


47624 TCP; 2300-2400 TCP and UDP



Ok, how do you do this? And what are ports. What do those numbers mean.
I have windows XP. I use a router. That is about all I know about computers.


You can forward these ports in your router settings.
But I am very wary because I don't normally forward ports in any other game and don't want to start doing so for this one.

(in reply to Daviald)
Post #: 9
RE: BHQ for player/Team matching - 12/2/2007 12:04:17 PM   
Andrew Williams


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You don't need to be wary.. it is a basic way of setting up your network so that the router knows where to send the information... your PC or Your wifes or the PC your kids use.

I had to set my kids PC up so they could play World of Warcraft the same way.

Daviald

Looking forward to a h2h clash... a bunch of guys are hoping to hook up tomorrow.. I can't make it due to a family commitment.

http://www.matrixgames.com/forums/tm.asp?m=1627960


< Message edited by Andrew Williams -- 12/2/2007 12:05:30 PM >

(in reply to jomni)
Post #: 10
RE: BHQ for player/Team matching - 12/2/2007 6:50:44 PM   
Senior Drill


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Jomi, those ports, 47624 TCP; 2300-2400 TCP and UDP, are the stancard Microsoft Games ports used by the CC series as well as many other games. I have never heard of a security issue with those, so don't be worried.


_____________________________

C'est magnifique, mais ce n'est pas la guerre.

(in reply to Andrew Williams)
Post #: 11
RE: BHQ for player/Team matching - 12/3/2007 7:29:49 AM   
jomni


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quote:

ORIGINAL: Senior Drill

Jomi, those ports, 47624 TCP; 2300-2400 TCP and UDP, are the stancard Microsoft Games ports used by the CC series as well as many other games. I have never heard of a security issue with those, so don't be worried.



I know its not a security threat but won't it mess with my other games? For example, CMMT uses the above mentioned ports, while Game X uses another set of ports (which I can get away with without specific forwarding). Once I start doing specific port forwarding, I will need to forward the required ports for the other game right? That means I will have to free up ports for every single game that I have instead of the router doing it in automatic / dynamic mode. Am I wrong to think like this?

In fact, in all the games I play, I never did do any specific port forwarding. Will I get away with this in CCMT?


< Message edited by jomni -- 12/3/2007 7:33:38 AM >

(in reply to Senior Drill)
Post #: 12
RE: BHQ for player/Team matching - 12/3/2007 8:28:55 AM   
Andrew Williams


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Try it and see... I know a lot of people don't do anything and can play.


It all depends on your specific set up on your own installation.

< Message edited by Andrew Williams -- 12/3/2007 8:30:31 AM >

(in reply to jomni)
Post #: 13
RE: BHQ for player/Team matching - 12/4/2007 8:39:56 PM   
WRenaud

 

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quote:

ORIGINAL: jomni

quote:

ORIGINAL: Senior Drill

Jomi, those ports, 47624 TCP; 2300-2400 TCP and UDP, are the stancard Microsoft Games ports used by the CC series as well as many other games. I have never heard of a security issue with those, so don't be worried.



I know its not a security threat but won't it mess with my other games? For example, CMMT uses the above mentioned ports, while Game X uses another set of ports (which I can get away with without specific forwarding). Once I start doing specific port forwarding, I will need to forward the required ports for the other game right? That means I will have to free up ports for every single game that I have instead of the router doing it in automatic / dynamic mode. Am I wrong to think like this?

In fact, in all the games I play, I never did do any specific port forwarding. Will I get away with this in CCMT?



Port forwarding is mostly required if you're going to be hosting a game through a router. Even then, it can sometimes work as is. If you can't connect, forward your ports.

Forwarding a single port will have no effect on other games. It doesn't work like you're worried it will.

(in reply to jomni)
Post #: 14
RE: BHQ for player/Team matching - 12/5/2007 4:06:22 PM   
rednick

 

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Hello,
i am looking  opponent for battle on CCMT ...
give me date and time

Nico

(in reply to WRenaud)
Post #: 15
RE: BHQ for player/Team matching - 12/26/2007 1:50:28 AM   
Raven302


Posts: 39
Joined: 12/20/2007
From: Delaware, USA
Status: offline
Church, Eloy and myself played around with this. I have the mentioned ports open on my router and still no such luck. Neither could find my game.

(in reply to rednick)
Post #: 16
RE: BHQ for player/Team matching - 12/30/2007 9:20:02 PM   
Raven302


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From: Delaware, USA
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How about a bunch of us get together on the 13th of Jan for a big game and drum up some support? We could do a battle video with highlights for those who still have not made up their mind about picking this one up?

_____________________________


(in reply to Raven302)
Post #: 17
RE: BHQ for player/Team matching - 12/31/2007 7:57:37 PM   
Perturabo


Posts: 2614
Joined: 11/17/2007
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Bah! My copy of CCMT is already modded beyond redemption.

_____________________________

People shouldn't ask themselves why schools get shoot up.
They should ask themselves why people who finish schools burned out due to mobbing aren't receiving high enough compensations to not seek vengeance.

(in reply to Raven302)
Post #: 18
RE: BHQ for player/Team matching - 1/1/2008 12:25:37 AM   
Raven302


Posts: 39
Joined: 12/20/2007
From: Delaware, USA
Status: offline
Raname your Matrix folder and re-install. Then just rename back and forth for MP play.

_____________________________


(in reply to Perturabo)
Post #: 19
RE: BHQ for player/Team matching - 1/1/2008 12:41:30 AM   
Perturabo


Posts: 2614
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Just came to the same conclusion and done it :) .


_____________________________

People shouldn't ask themselves why schools get shoot up.
They should ask themselves why people who finish schools burned out due to mobbing aren't receiving high enough compensations to not seek vengeance.

(in reply to Raven302)
Post #: 20
RE: BHQ for player/Team matching - 1/1/2008 1:19:20 AM   
Raven302


Posts: 39
Joined: 12/20/2007
From: Delaware, USA
Status: offline
Great minds think alike!

_____________________________


(in reply to Perturabo)
Post #: 21
RE: BHQ for player/Team matching - 1/5/2008 2:54:26 AM   
Raven302


Posts: 39
Joined: 12/20/2007
From: Delaware, USA
Status: offline
Nobody's up for the 13th???

If so, I'll setup a scenario.

< Message edited by Raven302 -- 1/5/2008 2:59:03 AM >


_____________________________


(in reply to Raven302)
Post #: 22
RE: BHQ for player/Team matching - 1/8/2008 12:05:17 AM   
Perturabo


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Maybe after the patch gets released?

_____________________________

People shouldn't ask themselves why schools get shoot up.
They should ask themselves why people who finish schools burned out due to mobbing aren't receiving high enough compensations to not seek vengeance.

(in reply to Raven302)
Post #: 23
RE: BHQ for player/Team matching - 6/12/2008 10:11:11 PM   
Perturabo


Posts: 2614
Joined: 11/17/2007
Status: offline

quote:

ORIGINAL: Andrew Williams

It runs using TCP/IP.

You need to allow it through your firewall and if you have a router you need to forward the ports to your PC.


47624 TCP; 2300-2400 TCP and UDP


I have a problem - I forwarded the ports in my router, but when I try to host, the game displays only my internal IP.
What I'm doing wrong?

_____________________________

People shouldn't ask themselves why schools get shoot up.
They should ask themselves why people who finish schools burned out due to mobbing aren't receiving high enough compensations to not seek vengeance.

(in reply to Andrew Williams)
Post #: 24
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