Don Bowen
Posts: 8183
Joined: 7/13/2000 From: Georgetown, Texas, USA Status: offline
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quote:
ORIGINAL: Norm3 Any chance you want to elaborate on that? A horrific image of exploding fleet carriers, that have just made port with some damage after a major clash with the other side, has ruined my meal and beer. OK, but it's too early in the day for beer. Repair has been completely reworked. It now consists of three distinct modes: 1. Damage Control. This is the only type of repair at sea and is used in port until a ship becomes stable (fires out, not about ready to sink). Damage Control is primarily oriented to, well, damage control. It can accomplish repairs, especially with a well experienced crew. But best repair modes are: 2. Normal Repairs. Ship must be in port, fires out. Note that the ship is available for service, which limits the speed and extent of repairs. Repairs can be made by the ship's crew, port facilities (NOT including shipyards) and available repair ships (providing they have not been assigned to other duties). 3. Offline Repairs. Ship is stood down and is not available for operations. There are three sub-categories, based on resources assigned: Pier Side (good), Repair Ship (better), and Shipyard (best). Individual ships may be assigned high priority. This is the best way to repair any significant amount of damage - any other mode would take forever for a badly shot up ship. Repair points are calculated based on type and extent of damage, repair mode, and assigned resources. A repair time estimater is available and will be "close" as use of random has been significantly reduced. Random during routine repair has been (mostly) replaced with a random chance of an "event" during repair. These can increase damage to the ship and represents fires, cranes dropping things, ships falling off blocks in drydock (for two points, name that ship), other accidents, etc. The affect of these events is also random, from a few additional damage points to "Run for your lives, she's going to blow!". Complete loss of a ship is possible but would be very (very, very) rare. An extension of repair time is the usual result. Some answers: No, formulas or detailed descriptions will not be posted. Yes, players will receive notification when a major event occurs. Yes, size of ship and available resources are important. Yes, capacity limits are used (ops for ships, something similar for repair facilties) Yes, I did accidentally type "shot up s**t" when trying to type "shot up ship".
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