Philistine2
Posts: 1269
Joined: 11/14/2000 From: Philadelphia, Pa (USA) Status: offline
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A couple of things I'd like to see, dealing with potential unit capabilities. No idea how hard they would be to implement. 1. More than 1 type of attack--that is, allowing a unit to have more different # of/favorites/attack values (2 types would be great, more would be OK, but might be overkill). I am envisioning the attacks as cumulative -- both attacks taking place. As an example--many modern AFV's have a quick-firing, low-caliber gun that would likely be modeled with several attacks but with a low attack factor against heavy armor. At the same time, they also have one (or a few) antitank missiles, which would likely be modeled with few (or 1) attacks with a high attack factor against heavy armor. Currently in trying to model such modern AFV's, you probably either overvalue the effectiveness against heavy armor (through too many attacks) or undervalue it against lighter units (through too few attacks). Similarly a medieval cavalry charge might be given 1 high value attack to represent the initial charge with lance, and several lower-value attacks to represent a subsequent mounted melee with sword. 2. Intercepting of Land Units Allowing air units to "intercept" land units (e.g. participate in a land battle within the intercept radius. This would allow tac-air support (including helicopter) on defense. Of course, there is the question of whether this "interception" would trigger interception by the other side's air units in range, so it may be complicated. 3. Defensive Artillery Support. Similar to 2. Allow artillery units in range to "intercept" by firing in support of an out-of-hex land battle on the defense. Just a couple of thoughts. --Philistine
< Message edited by Philistine -- 12/20/2007 7:03:16 PM >
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