rickier65
Posts: 14231
Joined: 4/20/2000 Status: offline
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I don't know if Vic is still reading this list ( I imagine he is since he seems to be supporting this game very well), but just so it doesnt get lost, another feature that would be useful (any might even pay off in increased sales). I've been following forums on some other boards, and have noticed one common critism is lack of historical feel for game. This perception is, I think, mainly because of the difficulty of establishing historical OOBS, and MAINTAINING them during gameplay. I've noticed that in the standard masterfile, there are slots for up to 100 Historical Unit Groups, though I dont know what they are used for (haven't seen any reference to them in editor documentation except a reference about one exec use should be limited to use with "historical" units.) If these unit groups could somehow be used to allow scenario to set up a TO&E for units assigned to this group, where this TO&E would set the MAX type and amount of SFTypes that could be assigned to those units. for example: Scenario designer could have a historical unit group 1 - Infantry Regt the TOE could be SFType 1 - max 4, SFType 2 - max 2, SFType 8, max 2, etc. where SFType1 might be rifle Bn. SFtype 2 might be Hvy Weapons, SFType 8 might be Arm. Co. or antitank co. whatever the scenario designer created for those SFTypes. This could still provide players ability to build reinforced Regts (up to TO& allowed) It would allow scenario designers to create operational level games with that "historical" feel that some might miss right now. AND increase the buzz (and maybe sales) for this game on other forums, without limiting the ability to do the grand strategic scenarios that AT really shines at right now. This might well be beyond the scope of what could be incorporated into AT, and if not, I understand, but hope you might consider something like this for future games you create. I'd like this feature myself, but I'm also pretty happy with AT right now. It's one of the most enjoyable I've had in a number of years, with the best scenario editor I've ever used. Thanks, Rick
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