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New PBEM--GMT -6 (+/- 2hours)

 
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All Forums >> [New Releases from Matrix Games] >> Empires in Arms the Napoleonic Wars of 1805 - 1815 >> Opponents Wanted >> New PBEM--GMT -6 (+/- 2hours) Page: [1]
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New PBEM--GMT -6 (+/- 2hours) - 12/31/2007 2:27:15 AM   
twolf03a

 

Posts: 13
Joined: 12/30/2007
Status: offline
Looking to start a new game. Anyone interested?

I am new...so probably not the best to host...however, I am willing to get it organized.

Winter Land Movement +
Guard Commit +
Allow PBEM Host +
Allow Option Changes during the game - (+ if we play before patch)
Third Party battle resolution -
PBEM passwords +
Econ Manip +
GB/FR War +
Leader Cas +
Priv +
PBEM Quick ?

Just my initial thoughts...

Current players:
J.D. (twolf11@comcast.net) Chicago Area

r/
J.D.
Post #: 1
RE: New PBEM--GMT -6 (+/- 2hours) - 1/1/2008 12:12:32 AM   
dodod

 

Posts: 147
Joined: 12/26/2007
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I'd be willing to play in another PBEM

(in reply to twolf03a)
Post #: 2
RE: New PBEM--GMT -6 (+/- 2hours) - 1/1/2008 12:16:33 AM   
ecn1

 

Posts: 132
Joined: 4/9/2007
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count me...but I cant host

(in reply to dodod)
Post #: 3
RE: New PBEM--GMT -6 (+/- 2hours) - 1/1/2008 4:47:47 AM   
twolf03a

 

Posts: 13
Joined: 12/30/2007
Status: offline
I think we are up to five players.

J.D. twolf11@comcast.net
dodod Joe []
Ken McKusick"
ecn1 ??

Anyone else interested?  Still looking for a volunteer to host.  I can try, but it will be my first EiA PBEM.

r/
J.D.

< Message edited by twolf03a -- 1/3/2008 3:33:05 AM >

(in reply to ecn1)
Post #: 4
RE: New PBEM--GMT -6 (+/- 2hours) - 1/1/2008 5:00:43 AM   
ecn1

 

Posts: 132
Joined: 4/9/2007
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i am hosting two games already, otherwise I would volunteer...

and the name is erik, not Joseph or Ken

(in reply to twolf03a)
Post #: 5
RE: New PBEM--GMT -6 (+/- 2hours) - 1/1/2008 5:03:12 AM   
twolf03a

 

Posts: 13
Joined: 12/30/2007
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I guess we really have four players.

twolf03a J.D. twolf11@comcast.net
dodod    Joe  
           Ken  
ecn1      Erik 

Anyone else interested? 

r/
J.D.

< Message edited by twolf03a -- 1/3/2008 3:33:42 AM >

(in reply to ecn1)
Post #: 6
RE: New PBEM--GMT -6 (+/- 2hours) - 1/1/2008 7:56:43 PM   
BoerWar


Posts: 506
Joined: 6/12/2004
From: Arlington, VA
Status: offline
I just pm'd you if you still have room.

(in reply to twolf03a)
Post #: 7
RE: New PBEM--GMT -6 (+/- 2hours) - 1/1/2008 8:27:47 PM   
twolf03a

 

Posts: 13
Joined: 12/30/2007
Status: offline
I guess we really have four players.

twolf03a J.D. twolf11@comcast.net
dodod Joe
???? Ken
ecn1 Erik ????
BoerWar

Anyone else interested?

r/
J.D.


< Message edited by twolf03a -- 1/3/2008 3:34:24 AM >

(in reply to BoerWar)
Post #: 8
RE: New PBEM--GMT -6 (+/- 2hours) - 1/2/2008 3:01:03 AM   
AdmNelson


Posts: 554
Joined: 5/14/2001
From: New Mexico
Status: offline
I just sent you a pm if have you have another slot.

_____________________________

Very Proud Marine Dad

(in reply to twolf03a)
Post #: 9
RE: New PBEM--GMT -6 (+/- 2hours) - 1/2/2008 7:13:21 PM   
dauphan129

 

Posts: 95
Joined: 12/12/2007
Status: offline
My current game is very slow moving so I am in. If this fills it up that's great! I can host if you want.

What are the surrender conditions for France and England? Will it have to be unconditional and will it have to be as set in the old rules? Or just Unconditional? or Any terms are fine?

PMed you my email address.

< Message edited by dauphan129 -- 1/2/2008 7:16:23 PM >

(in reply to AdmNelson)
Post #: 10
RE: New PBEM--GMT -6 (+/- 2hours) - 1/2/2008 7:20:11 PM   
ecn1

 

Posts: 132
Joined: 4/9/2007
Status: offline
so where do we stand with this game now?

we have six?

ecn1 (erik)

(in reply to dauphan129)
Post #: 11
RE: New PBEM--GMT -6 (+/- 2hours) - 1/2/2008 7:51:27 PM   
dauphan129

 

Posts: 95
Joined: 12/12/2007
Status: offline
I think I am number seven (unless someone else beat me to the punch). I have offered to host so if twolf03a will confirm who the seven players are (and I am one of them) I will start taking GAP bids. You can email them to me through my profile, and then I will email everyone back with the results and the gamestart.pbm.

(in reply to ecn1)
Post #: 12
RE: New PBEM--GMT -6 (+/- 2hours) - 1/2/2008 8:52:41 PM   
ecn1

 

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Joined: 4/9/2007
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what are we calling this game?

and I suggest setting up a google groups page for sharing files and emails, its what I do for two other games and it works awesome...must easier than emailing attachments all the time

I can set it up if you want

erik

(in reply to dauphan129)
Post #: 13
RE: New PBEM--GMT -6 (+/- 2hours) - 1/3/2008 1:41:24 AM   
twolf03a

 

Posts: 13
Joined: 12/30/2007
Status: offline
Here are the seven players that I am tracking. Alan has volunteered to host....thanks!! If you would all send him your bids we can get started. My only question is have any of you used the PBEM Combat option? Does it speed up the game?

twolf03a J.D. twolf11@comcast.net
dodod Joe
???? Ken
ecn1 Erik
BoerWar ???
AdmNelson ???
dauphan129 Alan Hosting

Name of game???? How about Europe_Aflame?

r/
J.D.




< Message edited by twolf03a -- 1/3/2008 3:34:57 AM >

(in reply to ecn1)
Post #: 14
RE: New PBEM--GMT -6 (+/- 2hours) - 1/3/2008 1:47:45 AM   
twolf03a

 

Posts: 13
Joined: 12/30/2007
Status: offline
Here is BoerWar's email.


twolf03a "J.D." <twolf11@comcast.net>
dodod "Joe"
???? "Ken"
ecn1 "Erik"
BoerWar "???" >
AdmNelson "???" <???>
dauphan129 "Alan" <???> Hosting

J.D.


< Message edited by twolf03a -- 1/3/2008 3:35:40 AM >

(in reply to twolf03a)
Post #: 15
RE: New PBEM--GMT -6 (+/- 2hours) - 1/3/2008 1:49:19 AM   
ecn1

 

Posts: 132
Joined: 4/9/2007
Status: offline
First, using pbem combat means no chit picking for combat, which ruins the flavor of the entire game...

Second, can I suggest that we use one word for the game name, using more than one word creates very long file names and is unwieldy, and there is no reason why you need longer...so why dont we use "aflame"

erik

(in reply to twolf03a)
Post #: 16
RE: New PBEM--GMT -6 (+/- 2hours) - 1/3/2008 1:58:34 AM   
twolf03a

 

Posts: 13
Joined: 12/30/2007
Status: offline
More information about the players after reading all my emails.

twolf03a "J.D." <twolf11@comcast.net>
dodod "Joe"
???? "Ken"
ecn1 "Erik"
BoerWar "???"
AdmNelson "Lew"
dauphan129 "Alan" Hosting


I am good with the one word name--"Aflame"

I was trying to figure out how to speed up the game.  I know it would change the game a little without chit, but how many emails get generated when France crosses the Danube while Turkey screams in from the south?  Is it six per battle?  I don't care either way; just thinking out loud.

r/
J.D. 

< Message edited by twolf03a -- 1/3/2008 3:36:36 AM >

(in reply to ecn1)
Post #: 17
RE: New PBEM--GMT -6 (+/- 2hours) - 1/3/2008 2:13:03 AM   
ecn1

 

Posts: 132
Joined: 4/9/2007
Status: offline
I am in two other games now, the best way to speed up the game is to have people do their turns in each phase within 12hrs...combats between players are not that frequent in comparison, the real time burner is waiting for people to do their phase.....combats between only computer and players are automated

also, if we can arrange a time or two during the week where we are all online, we can burn through some phases together pretty quickly...that will really speed it up

erik


(in reply to twolf03a)
Post #: 18
RE: New PBEM--GMT -6 (+/- 2hours) - 1/3/2008 2:25:59 AM   
BoerWar


Posts: 506
Joined: 6/12/2004
From: Arlington, VA
Status: offline

quote:

ORIGINAL: ecn1

I am in two other games now, the best way to speed up the game is to have people do their turns in each phase within 12hrs...combats between players are not that frequent in comparison, the real time burner is waiting for people to do their phase.....combats between only computer and players are automated

also, if we can arrange a time or two during the week where we are all online, we can burn through some phases together pretty quickly...that will really speed it up

erik




I can agree to most of this, but I think 12 hours may be agressive during the week. For those that work a turn arriving late at night may be difficult to complete until after work the next day. What about 24 hrs during the week and 12 on the weekend?

Combat resolution: My vote would be to allow the players in a battle to make all the picks. Just make a rule that when the land phase is in lay all players should check their emails at a set time (say 7:00 pm CST). The phasing player could otherwise send out an email letting those who may be fighting battle know. The moves should go back and forth pretty quick once the battle starts if both sides are at the computer. I think you'll find the land phase only rolls around every 4-7 days by PBEM.

(in reply to ecn1)
Post #: 19
RE: New PBEM--GMT -6 (+/- 2hours) - 1/3/2008 2:33:42 AM   
twolf03a

 

Posts: 13
Joined: 12/30/2007
Status: offline
Sent bid to dauphan129@gmail.com.

twolf03a_Aflame.bid.

Erik, did you set up the google group?

r/
J.D.

(in reply to BoerWar)
Post #: 20
RE: New PBEM--GMT -6 (+/- 2hours) - 1/3/2008 3:15:05 AM   
dodod

 

Posts: 147
Joined: 12/26/2007
Status: offline
I think 12 hours is aggressive.

I think we should try for 12 hours, and then have AI play turn after 24 hours unless there is some holiday or special circumstance..

I will try every 12 hours, but if you sleep 8-9 hours, then you have no time to do your turn.

(in reply to twolf03a)
Post #: 21
RE: New PBEM--GMT -6 (+/- 2hours) - 1/3/2008 3:19:28 AM   
twolf03a

 

Posts: 13
Joined: 12/30/2007
Status: offline
I am up at 0530 and out the door by 0630.  I guess I will need to get up earlier to check my email before I head to work.

r/
J.D.

(in reply to dodod)
Post #: 22
RE: New PBEM--GMT -6 (+/- 2hours) - 1/3/2008 5:42:22 AM   
AdmNelson


Posts: 554
Joined: 5/14/2001
From: New Mexico
Status: offline

quote:

ORIGINAL: BoerWar


quote:

ORIGINAL: ecn1

I am in two other games now, the best way to speed up the game is to have people do their turns in each phase within 12hrs...combats between players are not that frequent in comparison, the real time burner is waiting for people to do their phase.....combats between only computer and players are automated

also, if we can arrange a time or two during the week where we are all online, we can burn through some phases together pretty quickly...that will really speed it up

erik




Agrees with me

I can agree to most of this, but I think 12 hours may be agressive during the week. For those that work a turn arriving late at night may be difficult to complete until after work the next day. What about 24 hrs during the week and 12 on the weekend?

Combat resolution: My vote would be to allow the players in a battle to make all the picks. Just make a rule that when the land phase is in lay all players should check their emails at a set time (say 7:00 pm CST). The phasing player could otherwise send out an email letting those who may be fighting battle know. The moves should go back and forth pretty quick once the battle starts if both sides are at the computer. I think you'll find the land phase only rolls around every 4-7 days by PBEM.



_____________________________

Very Proud Marine Dad

(in reply to BoerWar)
Post #: 23
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