Kuokkanen
Posts: 3545
Joined: 4/2/2004 Status: offline
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quote:
ORIGINAL: ravinhood The problem I found with TCP/IP turn based games is most of them just take too long to play in one sitting and a lot of people just quit in the middle of them. Same here. Other guy just didn't want play over 10 hour streak, so we saved and continued later. It's still going on, but it don't have PBEM option. Game is MegaMek, and you can bet your butt that it's much faster to play than Classic BattleTech. MegaMek itself is based on Classic BattleTech and follows its rules to letter. If you don't know either already, then here's brief description: Classic BattleTech is tactical level wargame that models war of 31st century on land, sea, air and space. Main focus of game are BattleMechs, gigantic walking warmachines of mass destruction. MegaMek covers most of the stuff on land and sea. Air element is limited to VTOL units only. In my opinion, Classic BattleTech would be preferred choice for social gatherings while MegaMek is useable over Internet. However, MegaMek is easier to get into, and definitely cheaper: it's open source program, and thus completely free. LAN and hotseat work too. In case of hotseat, MegaMek is to be started multiple times where one copy makes host (address: localhost) and other instances join to it. Becouse nature of game, PBEM is out of question. There are some game related books available for free in PDF format. Check out download section of Classic BattleTech WWW site for those. Would you like to know more? MegaMek Official Classic BattleTech Web site Inroductory Rulebook for free
< Message edited by Matti Kuokkanen -- 1/19/2008 2:48:05 PM >
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You know what they say, don't you? About how us MechWarriors are the modern knights, how warfare has become civilized now that we have to abide by conventions and rules of war. Don't believe it. MekWars
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