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RE: 1.01 Patch release notes preview!

 
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RE: 1.01 Patch release notes preview! - 1/17/2008 1:59:45 PM   
qgaliana

 

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quote:


 Engine is allowing hostile MP to move into and steal a minor from a neutral MP that is already in nation
• Making AI stay away from areas that have neutral MP forces attempting to conquer a minor FIRST.

I'm not sure this was an AI issue. It seems to me the problem was that the minor was going to war with everyone that it's controlling major power is at war at. The game is blurring the difference between a controlled minor power and a free state if the controlling major power is already at war.

E.g. - France and Austria are at war. Prussia, at peace with both, declares war on Bavaria. Austria gains control. Bavaria, in the game, will go to war with both France and Prussia. My reading of the rules is that Bavaria, should _only_ go to war with Prussia until such time as war with Prussia lapses - then it becomes a free state. However if Prussia had been at war with Austria then it makes sense for Bavaria to go to war with all of Austria's enemies.

(in reply to iamspamus)
Post #: 31
RE: 1.01 Patch release notes preview! - 1/17/2008 4:25:58 PM   
Grimrod42

 

Posts: 92
Joined: 1/10/2008
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Hi

When is the patch suppose to come out ... read somewhere where it said Wednesday...?

thanks
Pat

(in reply to qgaliana)
Post #: 32
RE: 1.01 Patch release notes preview! - 1/17/2008 5:05:46 PM   
Grimrod42

 

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Joined: 1/10/2008
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Ok I see the beta is out

thanks

(in reply to Grimrod42)
Post #: 33
RE: 1.01 Patch release notes preview! - 1/18/2008 2:22:00 PM   
bresh

 

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Joined: 8/8/2005
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Im bit courious what does the FOW affect in PBM-games ?

IF no AIs involved ?

If  fow doesnt show battlelosses, how do we justify it showing forage looses ?

Regards
Bresh

(in reply to iamspamus)
Post #: 34
RE: 1.01 Patch release notes preview! - 1/18/2008 6:44:52 PM   
Jimmer

 

Posts: 1968
Joined: 12/5/2007
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quote:

ORIGINAL: qgaliana

quote:


 Engine is allowing hostile MP to move into and steal a minor from a neutral MP that is already in nation
• Making AI stay away from areas that have neutral MP forces attempting to conquer a minor FIRST.

I'm not sure this was an AI issue. It seems to me the problem was that the minor was going to war with everyone that it's controlling major power is at war at. The game is blurring the difference between a controlled minor power and a free state if the controlling major power is already at war.

E.g. - France and Austria are at war. Prussia, at peace with both, declares war on Bavaria. Austria gains control. Bavaria, in the game, will go to war with both France and Prussia. My reading of the rules is that Bavaria, should _only_ go to war with Prussia until such time as war with Prussia lapses - then it becomes a free state. However if Prussia had been at war with Austria then it makes sense for Bavaria to go to war with all of Austria's enemies.

This CAN be thought of as a problem. OR, it can be thought of as an opportunity.

I can't remember if it worked this way in the boardgame or not. But, this can be an opportunity.

From a realism perspective, it kind of depends on whether the major is simply controlling (making the moves for) the minor, or are they, in fact, taking it over completely (for the length of the war)? Since the "influenced" and "allied" minors become the property of the major that has the counter on them at the start of any war against that major, it seems as though the other way should work as well.

_____________________________

At LAST! The greatest campaign board game of all time is finally available for the PC. Can my old heart stand the strain?

(in reply to qgaliana)
Post #: 35
RE: 1.01 Patch release notes preview! - 1/19/2008 12:04:19 AM   
Monadman


Posts: 2085
Joined: 12/6/2005
From: New Hampshire
Status: offline

quote:

ORIGINAL: bresh

Im bit courious what does the FOW affect in PBM-games ?

IF no AIs involved ?

If  fow doesnt show battlelosses, how do we justify it showing forage looses ?

Regards
Bresh


Bresh,

Nothing . . . yet

There were complaints about not seeing the results of battles between one AI major power and another so we put the FoW option in so players could decide for themselves if the information was needed. Unfortunately, it does fall short of what was intended for that option and we know there is more work to do. (i.e. detailed battle information concerning force compositions and strengths in human v human games).

Richard


_____________________________


(in reply to bresh)
Post #: 36
RE: 1.01 Patch release notes preview! - 1/19/2008 2:15:46 PM   
qgaliana

 

Posts: 311
Joined: 4/27/2005
Status: offline

quote:

ORIGINAL: Jimmer


quote:

ORIGINAL: qgaliana

quote:


 Engine is allowing hostile MP to move into and steal a minor from a neutral MP that is already in nation
• Making AI stay away from areas that have neutral MP forces attempting to conquer a minor FIRST.

I'm not sure this was an AI issue. It seems to me the problem was that the minor was going to war with everyone that it's controlling major power is at war at. The game is blurring the difference between a controlled minor power and a free state if the controlling major power is already at war.

E.g. - France and Austria are at war. Prussia, at peace with both, declares war on Bavaria. Austria gains control. Bavaria, in the game, will go to war with both France and Prussia. My reading of the rules is that Bavaria, should _only_ go to war with Prussia until such time as war with Prussia lapses - then it becomes a free state. However if Prussia had been at war with Austria then it makes sense for Bavaria to go to war with all of Austria's enemies.

This CAN be thought of as a problem. OR, it can be thought of as an opportunity.

I can't remember if it worked this way in the boardgame or not. But, this can be an opportunity.

From a realism perspective, it kind of depends on whether the major is simply controlling (making the moves for) the minor, or are they, in fact, taking it over completely (for the length of the war)? Since the "influenced" and "allied" minors become the property of the major that has the counter on them at the start of any war against that major, it seems as though the other way should work as well.


I sadly lost my rules to the last campaign I played something like 15 years ago, but my recollection was that until war lapsed, the controlling MP was basically just providing someone to move the minor. It goes along with the controlling MP not having to be at war with the MP attacking the minor. Also note you usually couldn't have more than one MP at war on the same minor without them declaring war on each other (or being at war with the controlling MP).

But if it's a re-design decision to make the minor immediately go to war with all it's patron's enemies, it doesn't make sense for the AI to have to be complicated with this special case.

Still, if I'm the king of Wurtemburg, I don't think I want my enemy list to be even longer than Austria's or France's...

(in reply to Jimmer)
Post #: 37
RE: 1.01 Patch release notes preview! - 1/19/2008 3:41:04 PM   
zaquex


Posts: 368
Joined: 11/30/2007
From: Vastervik, Sweden
Status: offline
quote:

I sadly lost my rules to the last campaign I played something like 15 years ago, but my recollection was that until war lapsed, the controlling MP was basically just providing someone to move the minor. It goes along with the controlling MP not having to be at war with the MP attacking the minor. Also note you usually couldn't have more than one MP at war on the same minor without them declaring war on each other (or being at war with the controlling MP).


There are generally two schools when it comes to controll of "neutral" minors one tht advocates that control is absolute and permanent but there is also a significant group advocating the view that you just move the minor, these often also say that the neutral reverts back to neutral status if the minor survives the war. The second group often also use an optional rule that allows neutral minors to mobilize with money and manpower from any economic phase between they where demobilised (reverted to neutral) and the mobilisation and they keep any forces they had when demobolised. I never tried this variant but would be interested to do so.

There is so far as I know no conclusive help to find in the rules on which variant is correct, they are rather ambiguous. I'm however convinced it would change the game significantly and possibly provide a less static and more interesting game.   

(in reply to qgaliana)
Post #: 38
RE: 1.01 Patch release notes preview! - 1/24/2008 3:17:30 PM   
baboune

 

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Joined: 6/1/2003
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Is the official patch going to be released?

(in reply to zaquex)
Post #: 39
RE: 1.01 Patch release notes preview! - 1/24/2008 5:43:59 PM   
Soapy Frog

 

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zaquex; simplest reading of the rules leads us to control of a minor being absolute, and on lapse of war the controlling power retains that country as a freestate (or conquered minor if a minor without corps).

(in reply to baboune)
Post #: 40
RE: 1.01 Patch release notes preview! - 1/25/2008 1:11:25 AM   
zaquex


Posts: 368
Joined: 11/30/2007
From: Vastervik, Sweden
Status: offline
quote:

ORIGINAL: Soapy Frog

zaquex; simplest reading of the rules leads us to control of a minor being absolute, and on lapse of war the controlling power retains that country as a freestate (or conquered minor if a minor without corps).


I know and I dont argue that, what im trying to say is that there is a significant group of EiA players that have another interpretation. Possibly because they think the game becomes more interesting. They argue there position from the AiE rules so they dont think of it as a house rule.


< Message edited by zaquex -- 1/25/2008 1:12:19 AM >

(in reply to Soapy Frog)
Post #: 41
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