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All Forums >> [New Releases from Matrix Games] >> Empires in Arms the Napoleonic Wars of 1805 - 1815 >> Playability Page: [1]
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Playability - 12/22/2001 4:10:00 AM   
Emmette

 

Posts: 1
Joined: 12/21/2001
From: Virginia
Status: offline
Probably the best game I ever played was AH's War and Peace. It was a "beer and pretzel" type game even though it did get into great detail. I believe it could be used as a model for a strategic level game. There is some interaction on the tactical level and the leaders are handled well. There was a group of five of us who would play the entire campaign game from week to week and we had a blast. I moved away and the group broke up but not before the rest of them played Empire of Nations? from AH. They all really enjoyed it also although I have no personal experience with that game. With the computer handling all of the pain in the neck details you have the basis for a really enjoyable game. Not that a complete copy is what I'm looking for its just a model or a standard that can be used for playability.

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- 12/22/2001 9:07:00 AM   
RB_Owl

 

Posts: 5
Joined: 12/19/2001
From: North Carolina
Status: offline
I liked War and Peace too, for the most part. I think the combat chit choices were...hmm...weaker than what EIA has/had to offer. War and Peace I think offered more operational manuvuer decisions than EIA. In EIA its basically build up a big stack of troops and jump the other guy's big stack. Of course you invariably had the little 1 pt corps running around to block advances. I personally love the movement system for Le Grande Armee put out by SPI...then TSR...now the rights are owned by someone else that isn't going to do anything with it. But... I think Matrix games has already determined that this game will be based on area movement so the debate on whether or not this game should be made like W&P is rather moot at this point. Of course, I'd like to be wrong on this point. I could certainly put together a ADC-II module to show why a Le Grande Armee movement system combined with EIA combat rules would make the PERFECT strategic/operational napoleonic wargame. Of course, at this time I'd be happy for ANY decent strategic napoleonic wargame!!! Thanks, Owl

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(in reply to Emmette)
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- 12/22/2001 2:12:00 PM   
Ancient One

 

Posts: 178
Joined: 7/1/2000
From: Winnipeg, Manitoba, Canada
Status: offline
I don't think that Napoleonic Wars should be based too heavily on any board game. A computer is capable of calculating vast amounts of complex formulas, I see no reason for simplistic board game rules.

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(in reply to Emmette)
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