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RE: WiF Master Edition - 1/29/2008 6:57:45 AM   
Shannon V. OKeets

 

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Here's the top half of the lower middle.




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Perfection is an elusive goal.

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Post #: 91
RE: WiF Master Edition - 1/29/2008 7:01:08 AM   
Shannon V. OKeets

 

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The bottom half of the lower middle.

As I guess you can tell, I am referring to these as upper left (Europe), lower left (Africa), upper middle (China), lower middle (Australia), upper right (North America) and lower right (South America). These labels are not completely precise, but they work pretty well for the 6 map segments you suggested.




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Post #: 92
RE: WiF Master Edition - 1/29/2008 7:03:14 AM   
Shannon V. OKeets

 

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The top half of the upper right. There will be a 3 hex column overlap with both the upper middle and the upper left.




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Post #: 93
RE: WiF Master Edition - 1/29/2008 7:04:53 AM   
Shannon V. OKeets

 

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The bottom half of the upper right.




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Steve

Perfection is an elusive goal.

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Post #: 94
RE: WiF Master Edition - 1/29/2008 7:06:22 AM   
Shannon V. OKeets

 

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Into the home stretch - the top half of the lower right.




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Steve

Perfection is an elusive goal.

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Post #: 95
RE: WiF Master Edition - 1/29/2008 7:08:26 AM   
Shannon V. OKeets

 

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11th and last in the series. Doesn't everyone want a set of these for their wall? Assuming they can afford the divorce.




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Post #: 96
RE: WiF Master Edition - 1/29/2008 2:21:36 PM   
Stewart


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Post #: 97
RE: WiF Master Edition - 1/29/2008 7:19:46 PM   
Shannon V. OKeets

 

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I recalculated the size of the hexes today and came up with 6 inches vertically for 10 hexes and 110/16 inches wide for 10 hexes. I think I might have had these reversed previously.

This comes out to an average of .6 inches wide and 11/16 inches high. The vertical has nested hexes but that should be insignificant since the bottom vertical segments have 1 less hex than the upper segments, which allows for an extra hex row at the bottom of the bottom segments to accommodate the last partial hew row.

The columns run from 0 to 359 and then wrap around. The rows run from 0 to 194.

As you suggested, there are 3 hexs of overlap both horizontally and vertically.

Therefore, each segment is 123 hex columns wide and 100 hex rows high.

The map pieces have the following corners in terms of MWIF column and row numbers (C, R). The upper left & lower right corners are:
Europe - (355, 0) & (118, 99)
Africa - (355, 96) & (118, 194)
China - (115, 0) & (238, 99)
Australia - (115, 96) & (238, 194)
N. America - (235, 0) & (358, 99)
S. America - (235, 96) & ( 358, 194)

This results in each piece being precisely 7 feet and 1/2 inch wide by 5 feet high. For all practical purposes these are 7 by 5 feet.

I am somewhat concerned about the change in aspect ratio.
- MWIF uses 136 pixels wide by 114 pixels high for each hex. That is 1.193.
- WIF uses 11/16 inches by .6 inches for each hex. That is 1.146.
- Since the aspect ratios do not match perfectly, there is likely to be some distortion, whether it is preceptible to the human eye, I do not know.
- I doubt that it will affect the hexes themselves or terrain features. That's because it looks fine on the screen.
- But I am not so sure about the text/labels. They will be rendered into a bitmap image (probably TIFF) using 1.193 but then compressed horizontally to 1.146 for printing. And the human eye is very discerning when it comes to whether fonts are rendered correctly.

< Message edited by Shannon V. OKeets -- 1/29/2008 7:20:15 PM >


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Steve

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Post #: 98
RE: WiF Master Edition - 1/30/2008 10:39:36 PM   
mlees


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Hmm. If you affixed these maps to a metal backing (for use with magnets), that's going to be heavy sucker.

(I was imagining the 7 foot tall metal cylinder mentioned in previous discussions. :) I bet it'll fall through my floor, and land in my neighbors lap. How heavy would such a cylinder be, if made out of a magnetic matriel? It can't be too thin, if it is to stand upright without sagging...)

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Post #: 99
RE: WiF Master Edition - 1/30/2008 10:47:21 PM   
Shannon V. OKeets

 

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quote:

ORIGINAL: mlees

Hmm. If you affixed these maps to a metal backing (for use with magnets), that's going to be heavy sucker.

(I was imagining the 7 foot tall metal cylinder mentioned in previous discussions. :) I bet it'll fall through my floor, and land in my neighbors lap. How heavy would such a cylinder be, if made out of a magnetic matriel? It can't be too thin, if it is to stand upright without sagging...)

Well, it could be thin if reinforcing pieces (wooden) were added. This is not my area of expertise, but I expect a few verticals and some cross pieces would be enough.

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Post #: 100
RE: WiF Master Edition - 1/31/2008 7:31:46 AM   
Anendrue


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Weight is not much of a factor . If yoiu use .020 thin flexible steel the weight really drops off. But the cost goes up.



edit added cost sentence

< Message edited by abj9562 -- 1/31/2008 7:32:47 AM >


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Post #: 101
RE: WiF Master Edition - 1/31/2008 7:48:28 AM   
Anendrue


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Steve, the map sections look great! It seems like the section create usable theaters of operations. So six sections at approx 7x5 ft, That fits a standard garage wall length of 21 feet damn near exactly if you overlap the maps. Use both walls and you have it made. I guess the .020mm thin flexible steel needs to go on my shopping list.

I have not been to a sign shop to check on materials yet. From what I remember on company projects - there is a vinyl banner material that will handle the fine level of printing we all want to see and it weathers nicely even outdoors. Whoever prints could probably do a small test print of 2'x2' in a busy hex area to see what it looks like. Maybe the Benelux region of Europe.

About the pixel scale. These maps are so large that I am not sure the eye could discern the hex ratio changes with so many in sight at a time.

I also agree on the fonts. Little problems on a small map are just that  - small. However, on a huge map the same problem becomes huge.

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Post #: 102
RE: WiF Master Edition - 1/31/2008 11:13:53 AM   
Shannon V. OKeets

 

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quote:

ORIGINAL: abj9562

Steve, the map sections look great! It seems like the section create usable theaters of operations. So six sections at approx 7x5 ft, That fits a standard garage wall length of 21 feet damn near exactly if you overlap the maps. Use both walls and you have it made. I guess the .020mm thin flexible steel needs to go on my shopping list.

I have not been to a sign shop to check on materials yet. From what I remember on company projects - there is a vinyl banner material that will handle the fine level of printing we all want to see and it weathers nicely even outdoors. Whoever prints could probably do a small test print of 2'x2' in a busy hex area to see what it looks like. Maybe the Benelux region of Europe.

About the pixel scale. These maps are so large that I am not sure the eye could discern the hex ratio changes with so many in sight at a time.

I also agree on the fonts. Little problems on a small map are just that  - small. However, on a huge map the same problem becomes huge.

I talked to a (the?) printer yesterday. I want to do this is 4 steps:
1 - Have him send me 7' by 5' samples on 3 or 4 media, using the test print Patrice and I assembled almost exactly a year ago. That is the full vertical (195
hex rows) of Europe and Africa.
2 - Have him do a single page (Europe) on the selected media with the actual bitmap image that we will use as the final Europe segment.
3 - Have him do a full set of teh 6 map segments for review by me and David Heath (Matrix Games), and maybe Harry Rowland (ADG).
4 - Take orders.

You shouldn't spend money until step 4.


_____________________________

Steve

Perfection is an elusive goal.

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Post #: 103
RE: WiF Master Edition - 1/31/2008 1:14:50 PM   
Froonp


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quote:

ORIGINAL: Shannon V. OKeets
I talked to a (the?) printer yesterday. I want to do this is 4 steps:
1 - Have him send me 7' by 5' samples on 3 or 4 media, using the test print Patrice and I assembled almost exactly a year ago. That is the full vertical (195
hex rows) of Europe and Africa.
2 - Have him do a single page (Europe) on the selected media with the actual bitmap image that we will use as the final Europe segment.
3 - Have him do a full set of teh 6 map segments for review by me and David Heath (Matrix Games), and maybe Harry Rowland (ADG).
4 - Take orders.

You shouldn't spend money until step 4.


I don't know if the process of arriving to step 4 will be long or not, but I'm ready to re-do the assembled image (from your large BMP screenshots, as we did last time) just before you make the real prints, so that we ensure we have the very last version of the map printed (and not a 1 year old map to which dozens of modifications were made).

(in reply to Shannon V. OKeets)
Post #: 104
RE: WiF Master Edition - 1/31/2008 1:15:25 PM   
Froonp


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quote:

ORIGINAL: Shannon V. OKeets
4 - Take orders.

You shouldn't spend money until step 4.

I order one !!!

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Post #: 105
RE: WiF Master Edition - 1/31/2008 8:02:20 PM   
Shannon V. OKeets

 

Posts: 22095
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From: Honolulu, Hawaii
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quote:

ORIGINAL: Froonp

quote:

ORIGINAL: Shannon V. OKeets
I talked to a (the?) printer yesterday. I want to do this is 4 steps:
1 - Have him send me 7' by 5' samples on 3 or 4 media, using the test print Patrice and I assembled almost exactly a year ago. That is the full vertical (195
hex rows) of Europe and Africa.
2 - Have him do a single page (Europe) on the selected media with the actual bitmap image that we will use as the final Europe segment.
3 - Have him do a full set of teh 6 map segments for review by me and David Heath (Matrix Games), and maybe Harry Rowland (ADG).
4 - Take orders.

You shouldn't spend money until step 4.


I don't know if the process of arriving to step 4 will be long or not, but I'm ready to re-do the assembled image (from your large BMP screenshots, as we did last time) just before you make the real prints, so that we ensure we have the very last version of the map printed (and not a 1 year old map to which dozens of modifications were made).

Thanks.

Step 2 has some tricky technical bits to it. Converting pixels to inches in particular.

_____________________________

Steve

Perfection is an elusive goal.

(in reply to Froonp)
Post #: 106
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