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RE: stacking limit ?

 
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RE: stacking limit ? - 11/17/2007 9:03:03 PM   
vahauser


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Curtis,

That is correct.  TOAW chose the simple solution of not allowing entry into a maximum-stacked hex.  The interdiction issue seems not too big a deal (not much difference between entering an 8-stacked or a 9-stacked hex).  The ZOC issue is more problematic.

Is this something worth putting on the wishlist?  I'm not sure.  When the PO is involved, the possilities of passing through 9-stacked hexes is likely to be too problematic to allow.  But in a face-to-face game (PBEM or hotseat), where the human players can both choose to take risks or not, the ability to pass through a 9-stacked hex might be a nice option.  But it might be more programming trouble than it's worth.

Overall, to me the ability to pass through a 9-stacked hex seems to be more of a "luxury desire" instead of a necessity.  I'd rather see more important necessities addressed first instead of "luxury desires".

I still agree with golden delicious, though:  in a perfect gaming world, units should have the ability to pass through maximum-stacked hexes.

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RE: stacking limit ? - 11/19/2007 12:17:58 PM   
golden delicious


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quote:

ORIGINAL: Curtis Lemay

Not sure who you were playing, but if the German player deploys properly - ringing the Allies with Panzers,


So the German infantry hangs back out of reach? Are you sure this is working as intended?

quote:

An artillery regiment has got about as much equipment as any other regiment. So, like I said, it's about equivalent to three divisions.


http://niehorster.orbat.com/013_usa/40_org/div-inf-3/agg_id-triangular.html

I realise this is a 1940 TO&E, but the artillery regiment is less than a fifth of the total personnel, with the same number of guns as in 1944 and including 32 AT guns.

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Post #: 32
RE: stacking limit ? - 11/19/2007 5:32:58 PM   
Curtis Lemay


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quote:

ORIGINAL: golden delicious
So the German infantry hangs back out of reach?


I didn't say that. Just that the infantry must be interlaced with armor.

quote:

quote:

An artillery regiment has got about as much equipment as any other regiment. So, like I said, it's about equivalent to three divisions.


http://niehorster.orbat.com/013_usa/40_org/div-inf-3/agg_id-triangular.html

I realise this is a 1940 TO&E, but the artillery regiment is less than a fifth of the total personnel, with the same number of guns as in 1944 and including 32 AT guns.


Alright, it's equivalent to the frontline elements of three divisions.

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Post #: 33
RE: stacking limit ? - 2/5/2008 2:34:58 AM   
cymloveselva

 

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Perhaps stacking limits varies according to terrain type, up to 9 per hex, for the sake of programming?

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Post #: 34
RE: stacking limit ? - 2/5/2008 4:08:35 AM   
ColinWright

 

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quote:

ORIGINAL: cymloveselva

Perhaps stacking limits varies according to terrain type, up to 9 per hex, for the sake of programming?


I see the primary limitation as being convenience of play -- and it's up to scenario designers to ensure that the limit doesn't become a major factor in play.

As to the 'terrain' argument -- could cut either way. Anyway, since there's no necessary correlation between the number of troops and the number of counters, kind of irrelevant.

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