Curtis Lemay -> RE: stacking limit ? (11/17/2007 12:12:34 AM)
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ORIGINAL: golden delicious I'm not convinced. One thing this scenario catpures well is the battle of annihilation which made up the first part of the Normandy campaign. The Allies didn't breakout, but in the end it didn't matter, because they were able to do so much damage to the German force that they were no longer able to hold the entire line by the time of Cobra. The artillery and airpower is what does most of this killing. The rest are just along for the ride. Not sure who you were playing, but if the German player deploys properly - ringing the Allies with Panzers, the artillery can't get it done. That requires ground forces. And, I don't use ant-unit attacks. Stay tuned for my AAR. quote:
Presuming that all of those guns deploy within 500m of the main road running through the hex, it's less than a regiment per square kilometre. 25,000 square metres per gun. Of course there's scads of personnel and transport in the hex, so losses and traffic will be severe. But this is covered by other factors in the game. An artillery regiment has got about as much equipment as any other regiment. So, like I said, it's about equivalent to three divisions. quote:
You're saying that with 8 units in the hex, units can push through in a couple of hours. With 9, they just can't move down the road. They just have to move one unit out of the hex to allow through traffic.
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