Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Resource Types

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> World in Flames >> Resource Types Page: [1] 2 3 4 5   next >   >>
Login
Message << Older Topic   Newer Topic >>
Resource Types - 2/6/2008 1:52:02 PM   
marcuswatney

 

Posts: 279
Joined: 2/28/2006
Status: offline
It would give resource management more flavour if the types of resources represented by the symbols were noted in light italic alongside. Here are the Pacific resources. The ones on the map are shown in italics below: the others I include only for completeness. Note the dominance in real life of Malaya and the Netherlands East Indies, the latter valuable for much more than just oil.


MAIN PRE-WAR STRATEGIC PRODUCTION, EXCLUDING OIL (mineral, world %, locations)

Source: Oxford Economic Atlas of the World 1959, with pre-war statistics for comparison

Note: chemical elements do not have capital initial letters, so when transferred to the map should be lower-case throughout


Malaya

Tin..............26%................Kinta/Larut
Rubber........43%................almost all Malaya!


Philippines

Iron...................<1%................Cebu, northwest Mindoro (Cebu also produces copper)
Chrome................3%............... Zambales (major) NW of Manila, Dinegat (minor)
Gold.....................3%...............Luzon & NW of Legaspi


Netherlands East Indies

Tin.......................18%.............. .Bangka/Billiton
Rubber.................36%...............whole east coast of Sumatra, most of Java


French Indo-China

Coal...................<1%..................Hanoi
Manganese............<1%.............Yencu (2 hexes S Hanoi)
Chrome................<1%.............Co-Dinh (SW Hanoi)
Tin........................<1%.............Chodien (2 hexes NW Hanoi)


Free China

Tin.........................<1%.............Hohsien (near Kweilin)
Iron.......................<1%............. Lanchow, but more in Kikiang
Coal.......................<1%..............Szechwan (= Chengtu, Chungking), also Shensi (= Sian)
Manganese............<1%.............Siangtan, Mosun
Tungsten...............48%..............Tuyuling, Kweitung, Lokchang, Hohsien (province of Fukien)
Mercury.................<1%.............Fenghwang
Antimony...............36%.............Hunan Province (= 1SW Changsha)

Intriguingly, there was a small oilfield in Szechwan! Isn’t it amazing that before the war 48% of the world’s tungsten came from Fukien?


Occupied China

Iron.........................................Tayeh (1 SE or 2 SE of Wuhan – big), 2N Peking, 3E Paotaw, Anshan (2S Mukden)
Bauxite....................................Hainan
Magnesium...............................Haicheng, Tashihkiao (both near Mukden)
Coal........................................3 NE of Chengchow
Gold........................................Tsitsihar (really should be a few hexes NW)

What is the resource SW of Suchow supposed to represent? I see that it started life (May 2006) one hex NE of Nanking. Its present position corresponds only to an insignificant coalfield. Can we move it somewhere near Nanking and Wuhan = iron?


Japanese Empire

Iron...................................Formosa, Chaeryong (= Pyongyang)
Lead....................................Fushun (2S Mukden)
Coal...............4%..............2N Sapporo

If it doesn’t affect play, it would be more accurate to move the Pyongyang resource 1SE into the mountains.


Soviet Union (Far East)

Iron.......................................1NE Vladivostok,
Coal..........................................3NW 1W Kharborovsk
Lead..........................................1SE Ussuri
Tin.............................................1NW Hulun



Antipodes

Nickel.................... 8%............New Caledonia
Lead......................... 16%..........Mount Isa
Coal......................... <1%..........Newcastle
Silver........................6%............Broken Hill

Iron..........................2%............Iron Knob


< Message edited by marcuswatney -- 2/6/2008 6:28:42 PM >
Post #: 1
RE: Resource Types - 2/6/2008 6:12:01 PM   
Shannon V. OKeets

 

Posts: 22095
Joined: 5/19/2005
From: Honolulu, Hawaii
Status: offline
I think you missed an opportunity to say that this would add more Chrome to the game.

_____________________________

Steve

Perfection is an elusive goal.

(in reply to marcuswatney)
Post #: 2
RE: Resource Types - 2/6/2008 11:22:30 PM   
Froonp


Posts: 7995
Joined: 10/21/2003
From: Marseilles, France
Status: offline
quote:

ORIGINAL: Shannon V. OKeets

I think you missed an opportunity to say that this would add more Chrome to the game.

I just understood the joke now

Here is a list of all resources of the MWiF games (non oil). I've a table where I added a column and entered the type of resource in that column, from your data. I hope they are right.

See below, there are a LOT of blanks :-)

MWiF Name MWiF Country MWiF RP Type of Res.
Cardiff United Kingdom 1
Chengtu China 1
Chungking China 2
Coventry United Kingdom 1
Essen Germany 1
Georgetown British Guyana 1
Hanoi Indo-China 1 Coal
Hanover Germany 1
Indianapolis USA 1
Karaganda USSR 1
Katowice Poland 1
Kerch USSR 1
Kursk USSR 1
Little Rock USA 1
Louisville USA 1
Magnitogorsk USSR 1
Metz France 1
Ndola Northern Rhodesia 1
Newcastle Australia 1 Coal
Paramaribo Dutch Guyana 1
Petsamo Finland 1
Phoenix USA 1
Pittsburgh USA 1
Pola Italy 1
Pyongyang Korea 1 Iron
Saarbrücken Germany 1
Sian China 1 Coal
Stalinsk USSR 1
Sudbury Canada 1
Tsitsihar Manchuria 1 Gold
Desert 80,21 Algeria 1
Clear 140,168 Australia 1 Lead
Desert 156,172 Australia 1 Silver
Clear 127,52 Belgian Congo 1
Clear 53,32 Belgium 1
Mountain 141,321 Bolivia 1
Clear 138,343 Brazil 1
Mountain 66,51 Bulgaria 1
Mountain 51,276 Canada 1
Forest 52,298 Canada 1
Forest 57,311 Canada 1
Clear 57,317 Canada 1
Mountain 136,319 Chile 1
Mountain 150,319 Chile 1
Mountain 158,318 Chile 1
Desert Mountain 68,141 China 1 Iron
Mountain 72,130 China 1 Iron
Clear 73,143 China 1 Coal
Clear 78,146 China 1
Clear 86,142 China 1 Antimony
Forest 90,138 China 1 Tin
Mountain 92,313 Cuba 1
Mountain 75,60 Cyprus 1
Forest 54,39 Czechoslovakia 1
Clear 89,148 Formosa 1 Iron
Clear 53,30 France 1
Clear 54,28 France 1
Clear 55,32 France 1
Clear 56,26 France 1
Mountain 62,31 France 1
Clear 49,36 Germany 1
Clear 50,40 Germany 1
Clear 51,33 Germany 1
Clear 53,38 Germany 1
Clear 53,43 Germany 1
Mountain 71,48 Greece 1
Forest 96,139 Hainan 1 Bauxite
Clear 59,44 Hungary 1
Forest 90,106 India 1
Clear 90,113 India 1
Mountain 95,110 India 1
Forest 97,107 India 1
Mountain 62,33 Italy 1
Forest 64,37 Italy 1
Mountain 62,171 Japan 1 Coal
Mountain 113,129 Malaya 1 Tin
Jungle 115,130 Malaya 1 Rubber
Mountain 67,145 Manchuria 1 Iron
Mountain 68,151 Manchuria 1 Iron
Clear 86,288 Mexico 1
Clear 49,33 Netherlands 1
Mountain 142,194 New Caledonia 1 Nickel
Clear 40,35 Norway 1
Mountain 134,318 Peru 1
Mountain 101,151 Philippines 1 Gold
Clear 52,45 Poland 1
Mountain 66,17 Portugal 1
Clear 70,34 Sardinia 1
Clear 100,11 Senegal 1
Clear 148,56 South Africa 1
Clear 155,53 South Africa 1
Mountain 62,18 Spain 1
Mountain 63,22 Spain 1
Mountain 69,19 Spain 1
Mountain 71,21 Spain 1
Forest 25,45 Sweden 2
Mountain 24,45 Sweden 1
Mountain 71,64 Turkey 1
Mountain 72,55 Turkey 1
Clear 54,273 USA 1
Clear 55,296 USA 1
Clear 64,296 USA 1
Clear 64,313 USA 1
Clear 65,299 USA 1
Clear 68,306 USA 1
Clear 69,293 USA 1
Clear 71,299 USA 1
Forest 56,299 USA 1
Forest 58,283 USA 1
Forest 71,307 USA 1
Forest 72,306 USA 1
Mountain 65,310 USA 1
Mountain 66,278 USA 1
Mountain 67,269 USA 1
Mountain 68,284 USA 1
Mountain 68,309 USA 1
Mountain 74,271 USA 1
Mountain 74,304 USA 1
Clear 43,62 USSR 1
Clear 51,64 USSR 1
Clear 52,145 USSR 1 Tin
Clear 55,57 USSR 3 Iron
Clear 67,99 USSR 1
Forest 39,88 USSR 1
Forest 42,87 USSR 1
Forest 49,112 USSR 1
Forest 59,162 USSR 1 Lead
Forest 63,161 USSR 1 Iron
Forest 63,72 USSR 1
Mountain 53,160 USSR 1 Coal
Mountain 70,97 USSR 1
Forest 63,47 Yugoslavia 1
Mountain 65,47 Yugoslavia 1

Adding the type of resource beside the symbol, in a 2 letter code, low case, is a good idea. But I'd need to have this list more filled to make this interesting wouldn't I ?

(in reply to Shannon V. OKeets)
Post #: 3
RE: Resource Types - 2/6/2008 11:28:55 PM   
Froonp


Posts: 7995
Joined: 10/21/2003
From: Marseilles, France
Status: offline
First, thanks for this thread and this research. I like the idea of this thread.

quote:

ORIGINAL: marcuswatney
What is the resource SW of Suchow supposed to represent? I see that it started life (May 2006) one hex NE of Nanking. Its present position corresponds only to an insignificant coalfield. Can we move it somewhere near Nanking and Wuhan = iron?

This resource is placed in a coastal hex on the WiF FE original maps, and north of Nanking & Shanghai. I placed it on a rail here, so that it can be railed to a port. I think that if it was to represent what you propose, it would have been drawn in the Nanking hex. Any other idea of what it can be, north of Nanking ?

quote:

If it doesn’t affect play, it would be more accurate to move the Pyongyang resource 1SE into the mountains.

I have no data about that.
The only thing that I have is that the WiF FE maps have this resource in the same hex as Pyongyang, to the north of the city. This is the only resource of Korea, are you sure it is Iron and that it is placed 1 SE of the city ?

(in reply to marcuswatney)
Post #: 4
RE: Resource Types - 2/7/2008 1:32:46 AM   
marcuswatney

 

Posts: 279
Joined: 2/28/2006
Status: offline
Looking at the original WiF FE map, the resource is shown in the vicinity of the Suchow rail junction and the coast.  The only thing that fits the bill is phosphates at Tsingkow (named Haichow on my 1942 map - please check the name).  Since only 15% of Japanese land can be cultivated, fertiliser like phosphates would have been valuable, particular since this is the only place in China that produces phosphates.

However, it would have become much less valuable after the capture of Ocean and Nauru in 1942, where there are huge deposits of phosphates.

I can confirm that the Korea resource should be 1SE of Pyongyang.  The mine is called Chaeryong which Google places in those mountains.

I will work on naming those other resources in the coming week, though I do think they should be spelt in full (in small italics), because an abreviation for antimony, for example, won't mean much to many people.

(in reply to Froonp)
Post #: 5
RE: Resource Types - 2/7/2008 2:41:48 AM   
Shannon V. OKeets

 

Posts: 22095
Joined: 5/19/2005
From: Honolulu, Hawaii
Status: offline
Patrice,

One possibility here is to use a very small font for the resource type so it doesn't take a lot of room. I can add a control so it will only be visible at a high resolution (say 6, 7, or 8).

_____________________________

Steve

Perfection is an elusive goal.

(in reply to marcuswatney)
Post #: 6
RE: Resource Types - 2/7/2008 8:37:19 AM   
Froonp


Posts: 7995
Joined: 10/21/2003
From: Marseilles, France
Status: offline
quote:

ORIGINAL: Shannon V. OKeets

Patrice,

One possibility here is to use a very small font for the resource type so it doesn't take a lot of room. I can add a control so it will only be visible at a high resolution (say 6, 7, or 8).

6 is the size of famous battle sites, and 8 is the size of all named places that are neither cities nor port. 6 is the best. This is what I had in mind.
Say that size 6 texts are only visible at zooms 5-8, this would be good IMO.

(in reply to Shannon V. OKeets)
Post #: 7
RE: Resource Types - 2/7/2008 10:16:32 AM   
Shannon V. OKeets

 

Posts: 22095
Joined: 5/19/2005
From: Honolulu, Hawaii
Status: offline

quote:

ORIGINAL: Froonp

quote:

ORIGINAL: Shannon V. OKeets

Patrice,

One possibility here is to use a very small font for the resource type so it doesn't take a lot of room. I can add a control so it will only be visible at a high resolution (say 6, 7, or 8).

6 is the size of famous battle sites, and 8 is the size of all named places that are neither cities nor port. 6 is the best. This is what I had in mind.
Say that size 6 texts are only visible at zooms 5-8, this would be good IMO.

Ok, let's try that and see whst it looks like.

_____________________________

Steve

Perfection is an elusive goal.

(in reply to Froonp)
Post #: 8
RE: Resource Types - 2/7/2008 12:02:38 PM   
Froonp


Posts: 7995
Joined: 10/21/2003
From: Marseilles, France
Status: offline
I'll wait for a while to add the resource natures, I'll wait to have a majority of them covered.
But there already are texts in size 6, so it will have a result.

(in reply to Shannon V. OKeets)
Post #: 9
RE: Resource Types - 2/7/2008 8:16:37 PM   
Shannon V. OKeets

 

Posts: 22095
Joined: 5/19/2005
From: Honolulu, Hawaii
Status: offline
Here is probably the most congested part of the map for adding more text. The screen shots below are at zoom level 8 and 5.

Historical sites are in size 6 font: Ardennes, Maginot Line, Eben Emael.

If we add labels to the resource icons (e.g., Iron, Coal) using a size 6 font, it should be doable without too much more congestion.

But I am planning on adding code to remove all labels with a font size of 6 or less when the zoom level is less than 5.




Attachment (1)

_____________________________

Steve

Perfection is an elusive goal.

(in reply to Froonp)
Post #: 10
RE: Resource Types - 2/7/2008 8:21:35 PM   
Shannon V. OKeets

 

Posts: 22095
Joined: 5/19/2005
From: Honolulu, Hawaii
Status: offline
Here is the same area at zoom 7, before the Maginot Line was destroyed.




Attachment (1)

_____________________________

Steve

Perfection is an elusive goal.

(in reply to Shannon V. OKeets)
Post #: 11
RE: Resource Types - 2/7/2008 9:44:34 PM   
composer99


Posts: 2923
Joined: 6/6/2005
From: Ottawa, Canada
Status: offline
I can vizualise what you mean, Steve.

I think if the resources have names, they should be capitalized (Tin instead of tin, and so on). My impression is that all lower case names would look like a mistake.

_____________________________

~ Composer99

(in reply to Shannon V. OKeets)
Post #: 12
RE: Resource Types - 2/7/2008 10:31:55 PM   
Froonp


Posts: 7995
Joined: 10/21/2003
From: Marseilles, France
Status: offline
I would really prefer a 2 letter code.
Is there a list of 2 letter codes for common resources ?

(in reply to composer99)
Post #: 13
RE: Resource Types - 2/8/2008 12:07:26 AM   
Mziln


Posts: 1107
Joined: 2/9/2004
From: Tulsa Oklahoma
Status: offline
resources

_____________________________


(in reply to Froonp)
Post #: 14
RE: Resource Types - 2/8/2008 12:23:44 AM   
Froonp


Posts: 7995
Joined: 10/21/2003
From: Marseilles, France
Status: offline
I found these :

Thetford Mines Canada 1 Asbestos
Pembroke Canada 1 Timber
San Luis Cuba 1 Manganese
Warangal India 1 Granite ?
Knaben Norway 1 Molybdenum
Kayes Senegal 1 Iron
Premier Mine South Africa 1 Diamond
Gällivare Sweden 2 Iron
Kiruna Sweden 1 Iron
Ironwood USA 1 Iron
Krivoy Rog USSR 3 Iron
Kokand USSR 1 Cotton ?
Stalinabad USSR 1 Coal, lead, and arsenic

These are places for which I researched the name of the proheminent city / town / settlement, just to put a name on the map, and who have a resource on them on the map.
I doubt about Warangal and Kokand. Is granite and Cotton a resource ?
About Stalinabad, which one of the 3 resources to keep ?

(in reply to Mziln)
Post #: 15
RE: Resource Types - 2/8/2008 1:29:45 AM   
Shannon V. OKeets

 

Posts: 22095
Joined: 5/19/2005
From: Honolulu, Hawaii
Status: offline

quote:

ORIGINAL: Froonp

I found these :

Thetford Mines Canada 1 Asbestos
Pembroke Canada 1 Timber
San Luis Cuba 1 Manganese
Warangal India 1 Granite ?
Knaben Norway 1 Molybdenum
Kayes Senegal 1 Iron
Premier Mine South Africa 1 Diamond
Gällivare Sweden 2 Iron
Kiruna Sweden 1 Iron
Ironwood USA 1 Iron
Krivoy Rog USSR 3 Iron
Kokand USSR 1 Cotton ?
Stalinabad USSR 1 Coal, lead, and arsenic

These are places for which I researched the name of the proheminent city / town / settlement, just to put a name on the map, and who have a resource on them on the map.
I doubt about Warangal and Kokand. Is granite and Cotton a resource ?
About Stalinabad, which one of the 3 resources to keep ?

Keep Coal.

_____________________________

Steve

Perfection is an elusive goal.

(in reply to Froonp)
Post #: 16
RE: Resource Types - 2/8/2008 5:26:23 AM   
brian brian

 

Posts: 3191
Joined: 11/16/2005
Status: offline
I've got 3 Salt ... anyone have any Ochre? What game are we playing here?

Hey, if you send any more units over there, I won't be able to read all that text any more...

Ok, so if I have the nickel from Finland and the molydenum Franco gave me and some chrome the Turks sent over, now can I build Tiger tanks and put the II SS ARM in the force pool?

(in reply to Shannon V. OKeets)
Post #: 17
RE: Resource Types - 2/8/2008 7:11:04 AM   
Shannon V. OKeets

 

Posts: 22095
Joined: 5/19/2005
From: Honolulu, Hawaii
Status: offline

quote:

ORIGINAL: Froonp

I found these :

Thetford Mines Canada 1 Asbestos
Pembroke Canada 1 Timber
San Luis Cuba 1 Manganese
Warangal India 1 Granite ?
Knaben Norway 1 Molybdenum
Kayes Senegal 1 Iron
Premier Mine South Africa 1 Diamond
Gällivare Sweden 2 Iron
Kiruna Sweden 1 Iron
Ironwood USA 1 Iron
Krivoy Rog USSR 3 Iron
Kokand USSR 1 Cotton ?
Stalinabad USSR 1 Coal, lead, and arsenic

These are places for which I researched the name of the proheminent city / town / settlement, just to put a name on the map, and who have a resource on them on the map.
I doubt about Warangal and Kokand. Is granite and Cotton a resource ?
About Stalinabad, which one of the 3 resources to keep ?

About the cotton - it is usually good to not have your troops fight naked.

_____________________________

Steve

Perfection is an elusive goal.

(in reply to Froonp)
Post #: 18
RE: Resource Types - 2/8/2008 7:58:17 AM   
Zorachus99


Posts: 1066
Joined: 9/15/2000
From: Palo Alto, CA
Status: offline
"Humans find patterns where none exist"

I think enumerating the type of resource will confuse more than illuminate.  Particularly because there are only resources and oil in the game.  Do you want to observe internecine arguments over the placement of resources in the game?  Harry placed the resources to illustrate value, not the specifics therein.

_____________________________

Most men can survive adversity, the true test of a man's character is power. -Abraham Lincoln

(in reply to Shannon V. OKeets)
Post #: 19
RE: Resource Types - 2/8/2008 1:41:11 PM   
marcuswatney

 

Posts: 279
Joined: 2/28/2006
Status: offline
I very much like knowing exactly what I am fighting over.  If Patrice wants to limit himself to just two letters or so, then the thing to do is use the chemical symbols ... but I would much prefer spelt full in 6pt italic that disappears at low zoom levels.  Much more satisfying.

I don't think timber and fibres like cotton can be considered war materiel worthy of a map-symbol (unless we are building triremes!)  I am limiting myself to anything dug out of the ground.

These are the ones I sorted today:

Cardiff coal
Chengtu coal
Chungking coal
Coventry iron
Essen coal
Georgetown British Guyana bauxite
Hanover iron
Katowice coal
Metz iron
Paramaribo Dutch Guyana bauxite
Petsamo cobalt
Pola bauxite
Saarbrucken coal
Belgium phosphates
Bolivia tin

You learn something new every day.  12% of the world's bauxite came from British Guyana and a further 7% from neighbouring Dutch Guyana.  And who would have guessed cobalt at Petsamo?

If others can focus on North American resources that would be helpful as I know little of that continent.

(in reply to Zorachus99)
Post #: 20
RE: Resource Types - 2/8/2008 2:47:15 PM   
Toed

 

Posts: 55
Joined: 8/5/2006
From: Sweden
Status: offline
quote:

ORIGINAL: Zorachus99

"Humans find patterns where none exist"

I think enumerating the type of resource will confuse more than illuminate.  Particularly because there are only resources and oil in the game.  Do you want to observe internecine arguments over the placement of resources in the game?  Harry placed the resources to illustrate value, not the specifics therein.

I fully agree with Zorachus99 here. I can just hear the argument 'How can you build that militia unit with no Iron/cotton/(or other basic resource) in you control? While passingly interesting this work seems to take time that could be spent more productively. Or even by resting for a bit.

(in reply to Zorachus99)
Post #: 21
RE: Resource Types - 2/8/2008 3:07:02 PM   
Froonp


Posts: 7995
Joined: 10/21/2003
From: Marseilles, France
Status: offline
quote:

ORIGINAL: Toed

quote:

ORIGINAL: Zorachus99

"Humans find patterns where none exist"

I think enumerating the type of resource will confuse more than illuminate.  Particularly because there are only resources and oil in the game.  Do you want to observe internecine arguments over the placement of resources in the game?  Harry placed the resources to illustrate value, not the specifics therein.

I fully agree with Zorachus99 here. I can just hear the argument 'How can you build that militia unit with no Iron/cotton/(or other basic resource) in you control? While passingly interesting this work seems to take time that could be spent more productively. Or even by resting for a bit.

I understand what you say guys, and it is not yet done that the resources have a name beside them, but I always had this interest to know what the WiF resources were in reality, so even if only for that reason, I like this thread, and I'll keep on completing my Excel sheet where I listed all MWiF cities, ports, resources, oil and factories, and to which I added the nature of resources.

And thanks to Marcus to reviving the map review threads .

Which is not an encouragement, as I think we all prefer the changes from WiF FE to MWiF to be minimal.

(in reply to Toed)
Post #: 22
RE: Resource Types - 2/8/2008 6:31:23 PM   
Shannon V. OKeets

 

Posts: 22095
Joined: 5/19/2005
From: Honolulu, Hawaii
Status: offline

quote:

ORIGINAL: Toed

quote:

ORIGINAL: Zorachus99

"Humans find patterns where none exist"

I think enumerating the type of resource will confuse more than illuminate.  Particularly because there are only resources and oil in the game.  Do you want to observe internecine arguments over the placement of resources in the game?  Harry placed the resources to illustrate value, not the specifics therein.

I fully agree with Zorachus99 here. I can just hear the argument 'How can you build that militia unit with no Iron/cotton/(or other basic resource) in you control? While passingly interesting this work seems to take time that could be spent more productively. Or even by resting for a bit.

Well, this is zero work for me.

I think an extra sentence explaining that the printed resource types have no influence on game play would be enough. It would go in the rules where we explain what the oil and non-oil resource symbols represent. In fact, a few more words about what resources, production points, and build points represent wouldn't hurt. As for whether this extra text might be confusing, it is no different than naming the islands, mountainous regions, and historical battle sites.

I was wondering if maybe we should use a different color for the font, just for some variety (e.g., silver, pale blue, light green, gray, ..?). It does not have to be a single color for all the resource types, maybe 2 or 3 to permit better contrast against mountain and clear terrain hexes.

I believe that using words would be better than abbreviations. Most of them will be short (Coal, Iron, Tin) and the longer names rare - justifying the larger footprint by their rarity.

_____________________________

Steve

Perfection is an elusive goal.

(in reply to Toed)
Post #: 23
RE: Resource Types - 2/8/2008 6:46:09 PM   
SamuraiProgrmmr

 

Posts: 353
Joined: 10/17/2004
From: Paducah, Kentucky
Status: offline
I would just throw this in....

In learning to play newer wargames I have found myself relying more and more on After Action Reports (AARs) written by the community.  I think these can be a useful tool in encouraging others to buy the game and try it out. 

When writing (and reading) AARs, the phrase 'cotton resource in southern Germany' conveys as much information as 'the resource 3 hexes SW of XXXX' and can be both written and read without stopping to consult a map.

I think it is nice 'flavor' without adding much work for the developer.  All that has to happen is to explain that these designations are generalizations that do not have any effect on actual gameplay.

Also, I believe this will apply to both email and verbal exchanges between team members when planning their strategies.



_____________________________

Bridge is the best wargame going .. Where else can you find a tournament every weekend?

(in reply to Shannon V. OKeets)
Post #: 24
RE: Resource Types - 2/8/2008 6:58:49 PM   
composer99


Posts: 2923
Joined: 6/6/2005
From: Ottawa, Canada
Status: offline
As this discussion goes on, it must also be observed that the non-oil resources are abstractions and often also agglomerations of strategically valuable resources, the placement of which must take gameplay considerations into account at least as much (if not more) as historical ones (owing to the still-vast scale of the map and the very abstracted nature of production). WiF is as 'beer & pretzels' as a game of its scope can get, and too much flavour-detail can take away from that (which I think would be a discredit to WiF).

_____________________________

~ Composer99

(in reply to SamuraiProgrmmr)
Post #: 25
RE: Resource Types - 2/8/2008 7:03:17 PM   
Shannon V. OKeets

 

Posts: 22095
Joined: 5/19/2005
From: Honolulu, Hawaii
Status: offline

quote:

ORIGINAL: composer99

As this discussion goes on, it must also be observed that the non-oil resources are abstractions and often also agglomerations of strategically valuable resources, the placement of which must take gameplay considerations into account at least as much (if not more) as historical ones (owing to the still-vast scale of the map and the very abstracted nature of production). WiF is as 'beer & pretzels' as a game of its scope can get, and too much flavour-detail can take away from that (which I think would be a discredit to WiF).

How about words to the effect: "One of the critical/important (or the most critical/important) natural resource represented by the resource symbol is shown as a label next to th e resource symbol."

_____________________________

Steve

Perfection is an elusive goal.

(in reply to composer99)
Post #: 26
RE: Resource Types - 2/8/2008 7:57:11 PM   
marcuswatney

 

Posts: 279
Joined: 2/28/2006
Status: offline
"The principal resource produced by that region is printed beside the resource symbol.  It is shown for historical interest only and has no effect on game-play."

(in reply to Shannon V. OKeets)
Post #: 27
RE: Resource Types - 2/8/2008 8:59:35 PM   
Shannon V. OKeets

 

Posts: 22095
Joined: 5/19/2005
From: Honolulu, Hawaii
Status: offline

quote:

ORIGINAL: marcuswatney

"The principal resource produced by that region is printed beside the resource symbol.  It is shown for historical interest only and has no effect on game-play."

Lovely.

Perhaps adding something about the resource being used in manufacturing war materiel? - but in one or two words instead of 6.

_____________________________

Steve

Perfection is an elusive goal.

(in reply to marcuswatney)
Post #: 28
RE: Resource Types - 2/8/2008 9:19:23 PM   
composer99


Posts: 2923
Joined: 6/6/2005
From: Ottawa, Canada
Status: offline
Perhaps "the principal resource of military value produced [...]"?

_____________________________

~ Composer99

(in reply to Shannon V. OKeets)
Post #: 29
RE: Resource Types - 2/8/2008 9:20:49 PM   
Shannon V. OKeets

 

Posts: 22095
Joined: 5/19/2005
From: Honolulu, Hawaii
Status: offline

quote:

ORIGINAL: composer99

Perhaps "the principal resource of military value produced [...]"?

Yes. Thanks.

_____________________________

Steve

Perfection is an elusive goal.

(in reply to composer99)
Post #: 30
Page:   [1] 2 3 4 5   next >   >>
All Forums >> [New Releases from Matrix Games] >> World in Flames >> Resource Types Page: [1] 2 3 4 5   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.141