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How does a inf. or tank division look like?

 
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How does a inf. or tank division look like? - 2/22/2008 5:16:18 PM   
Joshuatree

 

Posts: 507
Joined: 12/30/2007
From: Netherlands
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I'm still pretty new at this awesome game, and I am still wondering what a inf or tank division is exactly made of. Put differently, what do you put in it? The way I do it now is avoiding to make them *too* big, too many units in it, to avoid stack penalties.
A inf. division in my game would look something like this; 30 to 40 rifles/ SMG's and a few inf. gun, mortars and machine guns added. A tank division looks something like this: 2-3 light tanks and one medium (as the game progresses they become 2-3 medium and one heavy) and with some AA, mortars and inf. added.
Is that a wise thing to do? Or do people construct them completely different?
Thanks in advance.
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RE: How does a inf. or tank division look like? - 2/22/2008 7:50:11 PM   
Banquet

 

Posts: 1184
Joined: 8/23/2002
From: England
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Hi Joshuatree,

This thread contained some discussion on the subject that might be of some interest to you :)





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RE: How does a inf. or tank division look like? - 2/23/2008 2:47:30 AM   
Nort


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Joined: 1/4/2008
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Wow. That about sums it up nicely.

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Cheers,

Nort

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RE: How does a inf. or tank division look like? - 2/23/2008 4:44:07 PM   
Joshuatree

 

Posts: 507
Joined: 12/30/2007
From: Netherlands
Status: offline
Thanks for the link, good reading.
I did notice some use very large formations, but as Twotribes (... was under the impression real large formations are actually counter productive. The game begins penalizing you if you have to many stack points together on the attack...), and Herode2 (...Yes, that's a point and it would be the main critic I would give to Grymme's OOB : his units are very heavy. I favour light to medium units ranging from 40 to 60 stack points. By exception, second line units as artillery can stack much more, as they are not supposed to go in close combat, this is seldom a problem.
Also, having more light units gives more flexiblity on the line front (breakouts, reserve moves, concentric bonus etc...) point out it is very important to keep a stack point of about 50.... give or take a few points.

Do second line units like Artillery or AA get penalties for overcrowding a hex in case of  counter artillery fire or air attack?

(in reply to Nort)
Post #: 4
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