Panther Bait
Posts: 654
Joined: 8/30/2006 Status: offline
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quote:
ORIGINAL: Ron Saueracker What was needed was a much more realistic damage model, which included such things as differentation between flight deck and main deck armour (magazine armour 4 decks down should not make the wooden flight deck armour plated) basically making CVs with internal protection armoured flight deck with full a/c capacity, differentation between armoured and non armoured areas of the hull and superstructure...c.mon, if a shell hit an unarmoured spot like say, the bow, it should penetrate, not bounce off because the belt is a certain thickness. Flooding, hull and superstructure damage should have been more permanent requiring serious yard time as should machinery damage. Crew factors needed to finally make it into a game which deals with individual pilots and weapons for a change too. Do remember that the unarmored sections of the big ships were generally considered non-crucial areas. So, while hits there should penetrate, they should be limited in their effect on the ship. Probably SYS damage and maybe fires, but probably little FLD damage and no critical hits (at least for BBs). Hits in these areas should send the BB to the yard, but probably never be a serious danger to sink it.
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When you shoot at a destroyer and miss, it's like hit'in a wildcat in the ass with a banjo. Nathan Dogan, USS Gurnard
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