Ron Saueracker -> RE: 1000 Pounders versus Battleships (2/27/2008 2:45:00 PM)
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ORIGINAL: Feinder While historically your bomb would have some chance of penetrating and hitting a vital somewhere, in WitP it's an all-or-nothing roll. WitP assumes that the entire deck is completely armored and uses it's highest rating (instead of tapering to either end, much less having any weak spots at all). All WitP does is, roll penetration vs. armor. If Penetration >= armor, you can do damage based on the effect rating. If penetration < armor, you might as well be dropping ping-pong balls. -F- What was needed was a much more realistic damage model, which included such things as differentation between flight deck and main deck armour (magazine armour 4 decks down should not make the wooden flight deck armour plated) basically making CVs with internal protection armoured flight deck with full a/c capacity, differentation between armoured and non armoured areas of the hull and superstructure...c.mon, if a shell hit an unarmoured spot like say, the bow, it should penetrate, not bounce off because the belt is a certain thickness. Flooding, hull and superstructure damage should have been more permanent requiring serious yard time as should machinery damage. Crew factors needed to finally make it into a game which deals with individual pilots and weapons for a change too.
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