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RE: CIV IV is evil!!!!!!

 
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RE: CIV IV is evil!!!!!! - 2/21/2008 12:44:59 PM   
Charles2222


Posts: 3993
Joined: 3/12/2001
Status: offline

quote:

ORIGINAL: Adam Parker

quote:

ORIGINAL: Charles_22

Oh, BTW, I just remembered what stopped a lot of the CTD's I was having earlier in the game. Part of it was some adjustments they made, but when I got an additonal 1gig of memory that helped quite a bit more. I can only wonder if turning the computer into a 3GB or 4GB machine would solve the problem.


I believe you.

I'm running the game with 4 gigs DDR800 and a 768mb nVidia card with the game's graphic specs all the way up.

Very solid, no crashes but the scrolling screen refresh can still jerk but ever so slightly.

The game plays lightning fast. But bad/insufficient RAM can kill this game.

Good to hear, but i have only a 2.80Ghz machine and my vid card is only 526MB. Yes, it probably memory more than anything. So have you ever played till the year 2200 or so? One CTD I can remember, and a late one at that, is that I decided to launch all my nukes. One civ who was probably the only other one with nukes counterattacked with nukes, but I never saw them as crashola occurred. I think I turned quite a few of the graphical specs down or off, as some of them were annoying (such as a full menu of shortcut buttons), but I didn't turn off any grpahics for the sake of thnking it would allow me to play longer beforre CTD's.

(in reply to Adam Parker)
Post #: 31
RE: CIV IV is evil!!!!!! - 2/22/2008 9:36:48 AM   
ilovestrategy


Posts: 3611
Joined: 6/11/2005
From: San Diego
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Still playing, so far no problems and I'm really enjoying it. Soon, I'll be checking out which Matrix game to play next. World at War is too short and WiTP is just too long for my taste.
I really want something set in the 1800's


_____________________________

After 16 years, Civ II still has me in it's clutches LOL!!!
Now CIV IV has me in it's evil clutches!

(in reply to Charles2222)
Post #: 32
RE: CIV IV is evil!!!!!! - 2/23/2008 7:20:06 PM   
gunny

 

Posts: 995
Joined: 3/1/2003
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CIv 4 shortest lived game on my hard drive. I played all civs and evn the EA civ clones that were pretty good.
The Tech Tree just got too Linear in Civ 4. If I got tanks the AI got tanks next turn. No chinese rockets in 500 AD
Aztec hotair balloons in 1400 AD alternate technology chains of a dirrerent path, absolute lack of imagination.

My favourate was in random mode in past CIV games when an AI india for example would be on an isolated island for a thousand years, become
technololgically isolated and ripe for exploitation if discovered by the player. This happend in the real world did it not?
But Nooo Sid Mier thought this was a Bug and removed this Feature. Now we have linear patronizing Civ 4 game play.

_____________________________


(in reply to ilovestrategy)
Post #: 33
RE: CIV IV is evil!!!!!! - 2/23/2008 7:41:10 PM   
marcusm

 

Posts: 776
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From: Göteborg/Sweden
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I actually have higher hopes for the console CIV. Hopefully the series gets back to what made
number 1 so fun. Simplicity and playability. Every CIV after that just added complexity and work.

Yes I know the spreadsheet gamers love 2-4 but I want fun to be more important than realism etc.

(in reply to gunny)
Post #: 34
RE: CIV IV is evil!!!!!! - 2/23/2008 7:50:19 PM   
ravinhood


Posts: 3891
Joined: 10/23/2003
Status: offline
quote:

ORIGINAL: gunny

CIv 4 shortest lived game on my hard drive. I played all civs and evn the EA civ clones that were pretty good.
The Tech Tree just got too Linear in Civ 4. If I got tanks the AI got tanks next turn. No chinese rockets in 500 AD
Aztec hotair balloons in 1400 AD alternate technology chains of a dirrerent path, absolute lack of imagination.

My favourate was in random mode in past CIV games when an AI india for example would be on an isolated island for a thousand years, become
technololgically isolated and ripe for exploitation if discovered by the player. This happend in the real world did it not?
But Nooo Sid Mier thought this was a Bug and removed this Feature. Now we have linear patronizing Civ 4 game play.


You obviously missed all the OPTIONS available to you for setting up the type of game you wanted to play. You can slow down or speed up technology and of course the difficulty levels are completely different from the past CIV series. CIV IV is an excellent evolution of the CIV series "IF" you know what you are doing and can do in the options features. ;) And with the simple and easy to use XML files you can change the game to playout like you want it to within a few short minutes. I made a mode where the first 500 turns barely get you to 1ad. I like ancients battles and play more so I just adjusted the research values and the time frames and that's all it took to have an enjoyable ancients time frame in CIV IV without rushing to tanks. ;)

@Marcusm :

I'm disappointed in you! ;) Whatever happened to adding fun to complexity? ;) I mean cmon CIV IV compared to say WITP is a childs toy to play. I don't like complex detailed games like WITP, but, I have enjoyed all of the CIV series except maybe CIV III since the AI was just too much of a pushover in it with nothing to help it along except the difficulty levels. But, really Alpha Centauri and Master of Magic get the greatest nod of achievements as those are still my two favorite civlike games to play.


< Message edited by ravinhood -- 2/23/2008 7:55:37 PM >


_____________________________

WE/I WANT 1:1 or something even 1:2 death animations in the KOIOS PANZER COMMAND SERIES don't forget Erik! ;) and Floating Paratroopers We grew up with Minor, Marginal and Decisive victories why rock the boat with Marginal, Decisive and Legendary?



(in reply to gunny)
Post #: 35
RE: CIV IV is evil!!!!!! - 2/23/2008 8:33:27 PM   
Armygrognard


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That's funny. For me, CIV II was good, but III really rocked and had me addicted. IV hasn't really grabbed my attention yet.

Funny how that works!

(in reply to ilovestrategy)
Post #: 36
RE: CIV IV is evil!!!!!! - 2/23/2008 10:30:19 PM   
gunny

 

Posts: 995
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quote:

ORIGINAL: ravinhood

quote:

ORIGINAL: gunny

CIv 4 shortest lived game on my hard drive. I played all civs and evn the EA civ clones that were pretty good.
The Tech Tree just got too Linear in Civ 4. If I got tanks the AI got tanks next turn. No chinese rockets in 500 AD
Aztec hotair balloons in 1400 AD alternate technology chains of a dirrerent path, absolute lack of imagination.

My favourate was in random mode in past CIV games when an AI india for example would be on an isolated island for a thousand years, become
technololgically isolated and ripe for exploitation if discovered by the player. This happend in the real world did it not?
But Nooo Sid Mier thought this was a Bug and removed this Feature. Now we have linear patronizing Civ 4 game play.


You obviously missed all the OPTIONS available to you for setting up the type of game you wanted to play. You can slow down or speed up technology and of course the difficulty levels are completely different from the past CIV series. CIV IV is an excellent evolution of the CIV series "IF" you know what you are doing and can do in the options features. ;) And with the simple and easy to use XML files you can change the game to playout like you want it to within a few short minutes. I made a mode where the first 500 turns barely get you to 1ad. I like ancients battles and play more so I just adjusted the research values and the time frames and that's all it took to have an enjoyable ancients time frame in CIV IV without rushing to tanks. ;)

@Marcusm :

I'm disappointed in you! ;) Whatever happened to adding fun to complexity? ;) I mean cmon CIV IV compared to say WITP is a childs toy to play. I don't like complex detailed games like WITP, but, I have enjoyed all of the CIV series except maybe CIV III since the AI was just too much of a pushover in it with nothing to help it along except the difficulty levels. But, really Alpha Centauri and Master of Magic get the greatest nod of achievements as those are still my two favorite civlike games to play.



I know the options. It wasn't the speed of tech discovery that bothered me, or difficulty levels. That really didn't make any difference. The tech tree is horrible. The special national units did not go far enough. There should have been dozens of special units unique and not available to each nation. Different tech trees for all nations, similar in core but specialized if researched far enough on certain paths. I'm pretty handy with a spread sheet, paintshop, and could have modded in new tech branches that lead to special units. But the AI I don't think would use these.


_____________________________


(in reply to ravinhood)
Post #: 37
RE: CIV IV is evil!!!!!! - 2/23/2008 10:37:14 PM   
ravinhood


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Joined: 10/23/2003
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Picking favorite computer strategy games is much like picking ones favorite actress. Lot of guys think Liv Tyler is hot, but, to me she's average, I'll take Angelina Jolie ;) Others would pick someone else. With games it's just what makes the difference in what is good or bad about them. I go for the "challenge" level they offer. Others go for the pritty pictures and on an on. :) At least the AI in CIV IV does build up troups and defense. Far greater than any other of the series and will come a stomping on you if you aren't careful.

_____________________________

WE/I WANT 1:1 or something even 1:2 death animations in the KOIOS PANZER COMMAND SERIES don't forget Erik! ;) and Floating Paratroopers We grew up with Minor, Marginal and Decisive victories why rock the boat with Marginal, Decisive and Legendary?



(in reply to Armygrognard)
Post #: 38
RE: CIV IV is evil!!!!!! - 2/23/2008 10:55:19 PM   
ravinhood


Posts: 3891
Joined: 10/23/2003
Status: offline

quote:

ORIGINAL: gunny


quote:

ORIGINAL: ravinhood

quote:

ORIGINAL: gunny

CIv 4 shortest lived game on my hard drive. I played all civs and evn the EA civ clones that were pretty good.
The Tech Tree just got too Linear in Civ 4. If I got tanks the AI got tanks next turn. No chinese rockets in 500 AD
Aztec hotair balloons in 1400 AD alternate technology chains of a dirrerent path, absolute lack of imagination.

My favourate was in random mode in past CIV games when an AI india for example would be on an isolated island for a thousand years, become
technololgically isolated and ripe for exploitation if discovered by the player. This happend in the real world did it not?
But Nooo Sid Mier thought this was a Bug and removed this Feature. Now we have linear patronizing Civ 4 game play.


You obviously missed all the OPTIONS available to you for setting up the type of game you wanted to play. You can slow down or speed up technology and of course the difficulty levels are completely different from the past CIV series. CIV IV is an excellent evolution of the CIV series "IF" you know what you are doing and can do in the options features. ;) And with the simple and easy to use XML files you can change the game to playout like you want it to within a few short minutes. I made a mode where the first 500 turns barely get you to 1ad. I like ancients battles and play more so I just adjusted the research values and the time frames and that's all it took to have an enjoyable ancients time frame in CIV IV without rushing to tanks. ;)

@Marcusm :

I'm disappointed in you! ;) Whatever happened to adding fun to complexity? ;) I mean cmon CIV IV compared to say WITP is a childs toy to play. I don't like complex detailed games like WITP, but, I have enjoyed all of the CIV series except maybe CIV III since the AI was just too much of a pushover in it with nothing to help it along except the difficulty levels. But, really Alpha Centauri and Master of Magic get the greatest nod of achievements as those are still my two favorite civlike games to play.



I know the options. It wasn't the speed of tech discovery that bothered me, or difficulty levels. That really didn't make any difference. The tech tree is horrible. The special national units did not go far enough. There should have been dozens of special units unique and not available to each nation. Different tech trees for all nations, similar in core but specialized if researched far enough on certain paths. I'm pretty handy with a spread sheet, paintshop, and could have modded in new tech branches that lead to special units. But the AI I don't think would use these.




That's like saying there should be different chess pieces for each nation of the world though when people sit down to play a game of chess. CIV is a strategy game NOT an HISTORICAL SIMULATION and that sounds like what you wanted it to be. CIV has always been an abstract STRATEGY game, like a RISK or an AXIS & ALLIES with just various units of the periods of history, but, hardly following the direct paths of history for EACH nation. It did have at least one unique unit for each nation and that was just fine for me and well a horde of others. I'd say next to THE SIMS that the CIVILIZATION series is probably running a close 2nd in computer game sales over the years. It's a classic, will always be a classic and expecting it to be something it is not, well, I'm sorry, but, that's jest the way the ball bounces. ;)

I play the CIV games and all games of that calibur as a STRATEGY/CHESSLIKE game, not as some historical simulation that I think should follow OUR history to the tee. The whole point of these type games is sort of to play them in a godlike mode. You're the creator, you're the one who creates the path of the worlds evolution as well as the AI depending on its difficulty settings. Heck, you don't even have to play to WIN, just play for the fun of the evolution of the civilizations. I turn off just about all victory conditions except the race to space or percentage domination.

Have you ever played Sids Alpha Centauri? Sid took a new twist on the evolution of the races. While they all got the same abilities to create the same units, because, you could DESIGN your own units there were all kinds of unique combinations of units on the map (especially from my faction) battling it out for supremacy. Alpha Centauri took the strategic/chesslike/godlike game of CIV to the next level that's for sure and I probably play that more now than the Civilization series itself because of that.

Of course everyone isn't going to like every game (hahah I'm well known for that myself), so it all boils down to choices of what is important in the game for it to be fun and worth playing. I prefer the challenge and chesslike play in the ones I play most. I don't really care for historical simulations because they are in a sense too linear in their path of victories and soon run out of steam for fun value because they become the same game play and strategy over n over every game. I'm BIG on RANDOM generators in all games I play nowadays. I also prefer tactical to operational 99 to 1.

I think if you can deal with a real time strategy game that isn't too fast you might like "The Seven Kingdoms" origional game since you appear to like there to be more than one unique unit per faction and realistic as far as history is concerned though it does have some fantastic creatures and god units in the game as well.

_____________________________

WE/I WANT 1:1 or something even 1:2 death animations in the KOIOS PANZER COMMAND SERIES don't forget Erik! ;) and Floating Paratroopers We grew up with Minor, Marginal and Decisive victories why rock the boat with Marginal, Decisive and Legendary?



(in reply to gunny)
Post #: 39
RE: CIV IV is evil!!!!!! - 2/24/2008 1:57:45 PM   
marcusm

 

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From: Göteborg/Sweden
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I think it's all about what CIV was your first and how much time you invested in it.
If CIV2 was the first game you played in the series then obviously this game will be the best in the series for you.

But remember, for us who had to wait a few years after the CIV announcement, not believing that this game could
deliver on all the promised features, it was a big deal when it did. I spent so many hours on Civ 1 that everything after
became a question of trying to re-kindle the interest. I still play Civ4 from time to time but nothing has repeated the
feeling of number 1.

Maybe the console version will be it?



(in reply to ravinhood)
Post #: 40
RE: CIV IV is evil!!!!!! - 2/24/2008 8:45:04 PM   
ravinhood


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Civ I was a wargame. If you made it to space you were damn lucky cause the AI was pretty relentless. You played the ole exploit of using a spy to steal a technology just before attacking a city so you could steal yet another technology. lol

Civ II was a toning down of the aggressive AI, but, not too much and opened more avenues of victory besides conquer the world or race to space, although it still pretty much was a wargame as well. Civ II also brought the animated council members that really set it above all the rest in humor and fun just to watch them bicker amongst themselves over what was most important.

Civ III opened up more trading options with the AI, the AI became passive even more and of course there were more options for victory, but, a lot of extra clicking if you played with more than the initial screen of AI players. You'd have to take one out of the picture circle and put another one in and continue to do so for all that weren't on the initial page of the diplomacy screen, this was annoying to say the least. It introduced the General unit where you could attach 3 other units to it and create a stack that could fight as a group instead of singular combat that was the norm for previous Civ versions. Spies were eleminated and diplomats as well. Zones of control were eliminated (two features I hated to see leave) no longer could you build a front of diplomats to prevent to AI from getting to some of your cities before you could retaliate.

Then along comes Civ IV that brings back a bit of all of the versions into one game except for the Council members (cry). There are so many options you can setup the type of game you enjoy from small and fast to epic/huge and 900+ turns. A plethora of victory conditions you can set and a more detailed battle engine that one could create HUGE stacks of armies (not just 3 like in Civ III) and go warring with the other tribes. The AI could be set to several aggression settings as well as the barbarian raiders. Fast settling was toned down quite a bit and made harder so that ole exploit of creating 30+ cities was taken out of the game because the cost and upkeep of them went up with each and everyone you built (though this could be changed back to the old way with a bit of mucking with the XML files). That is the other thing about Civ IV is that the XML files are so easy to use and understand that you can now make CIV IV into the type of game you want to play so easily like my mod which the first 500 turns are in the ancient period and technology advancements very slow. (no tanks in BC period thank god) lol Civ IV also made it where if you got the technology researched all of a sudden you got the resource for it somewhere in your area of control (didn't like this feature much preferred the way it was in CIV III where sometimes you just had to fight for it or go take it) The implementing of religion was fun an enjoyable as well. CIV IV just offers so much and if it had animated talking council members it would be #1 as far as I'm concerned because it can be the "wargame", the "space race", "a diplomacy game", "a culture game" and "a conquer the world game" so much better than all the rest. I'd say it's the best lil "strategy game construction set" out there right now. ;)

_____________________________

WE/I WANT 1:1 or something even 1:2 death animations in the KOIOS PANZER COMMAND SERIES don't forget Erik! ;) and Floating Paratroopers We grew up with Minor, Marginal and Decisive victories why rock the boat with Marginal, Decisive and Legendary?



(in reply to marcusm)
Post #: 41
RE: CIV IV is evil!!!!!! - 2/25/2008 2:10:38 AM   
gunny

 

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We all want to like civ IV, or we DO like civ IV because it was a well produced game. Otherwise we wouldn't be talkin about it. I just wanted more innovation in its 4th rendition I suppose. And I believe its pretty much running out of material like a long running sitcom. But Ravinhood, you are rekindling my interest as I bought this game imediatly on its release. Perhaps with some modding, and the patches, and all that stuff on the Apollonian (or whatever its called) boards, it might be worth having another look.


_____________________________


(in reply to ravinhood)
Post #: 42
RE: CIV IV is evil!!!!!! - 2/25/2008 2:15:30 AM   
ravinhood


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Play against 12-14 AI opponents with random personalities on a PANGEA temperate world at EPIC size and you should have yourself a fine challenging game....if you last long enough hehe. I play on PRINCE difficulty and have a hard time on that one with 12-14 AI opponents. ;) Oh and if you want more difficulty on PRINCE level just go into OPTIONS and set the AI's to AGGRESSIVE. ;) See how long you can last. lol

< Message edited by ravinhood -- 2/25/2008 2:22:32 AM >


_____________________________

WE/I WANT 1:1 or something even 1:2 death animations in the KOIOS PANZER COMMAND SERIES don't forget Erik! ;) and Floating Paratroopers We grew up with Minor, Marginal and Decisive victories why rock the boat with Marginal, Decisive and Legendary?



(in reply to gunny)
Post #: 43
RE: CIV IV is evil!!!!!! - 2/25/2008 3:59:51 AM   
06 Maestro


Posts: 3989
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From: Nevada, USA
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I bought Civ 4 a few months ago. I wanted to see why it was such a popular game-I never had any of the earlier versions. After going through the tutorials and a few hours of game play, I put it on the back burner. I will try it again, when I have some time to burn-maybe in a couple of years. It struck me as overly repetitive. I doubt that I will ever miss sleep over that game.

(in reply to ravinhood)
Post #: 44
RE: CIV IV is evil!!!!!! - 2/25/2008 12:33:06 PM   
Adam Parker


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From: Melbourne Australia
Status: offline
I've been wondering, how do you adjust the number of AI civs in a game of Civ 4?

I'd also love to be able to change the city border colors. Some are just too hard to see.

(in reply to 06 Maestro)
Post #: 45
RE: CIV IV is evil!!!!!! - 2/25/2008 1:08:19 PM   
ravinhood


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It's during the setup Adam when you are selecting the difficulty and your tribe you just OPEN more slots in the list (The bigger the map the more tribes you can select to be AI players-scroll down to see more slots you can open). You can also add more via the XML files. Using the OPTIONS/CUSTOM menu before you start gives you a large selection of how you want the AI to play as well. Unfortunately the border colors are set to the tribes by default (I've never tried to mod this so it may not be locked this way), but, I believe you can adjust your OWN colors.

@Mastro
Chess is repetitive, it's just if one wants to put the effort into it to learn it and understand it and even try to master it. The depth of Civilization series is deeper than most people give it credit for. If you really take the time to look over your civilization EVERY TURN. I've had games last 72 hours plus. But, I read about people who play it out in less than 10. You can rush it and lose a lot of the fun and value that it has in it of course. You can do the same with any game for that matter. But, if you take your time and really take control of your civilization there's hours an hours an hours of fun and value in it. Civilization is a great strategy game and can even be a great rpg game if you have any kind of imagination and creativity. It's really too bad you have that kind of a mindset about it since it is a classic and one of the best games of all time to ever be created. ;)

< Message edited by ravinhood -- 2/25/2008 1:10:41 PM >


_____________________________

WE/I WANT 1:1 or something even 1:2 death animations in the KOIOS PANZER COMMAND SERIES don't forget Erik! ;) and Floating Paratroopers We grew up with Minor, Marginal and Decisive victories why rock the boat with Marginal, Decisive and Legendary?



(in reply to Adam Parker)
Post #: 46
RE: CIV IV is evil!!!!!! - 2/25/2008 10:55:23 PM   
Adam Parker


Posts: 1848
Joined: 4/2/2002
From: Melbourne Australia
Status: offline
quote:

ORIGINAL: ravinhood

It's during the setup Adam when you are selecting the difficulty and your tribe you just OPEN more slots in the list (The bigger the map the more tribes you can select to be AI players-scroll down to see more slots you can open).


Ahh! Thank you Ravinhood, you know I've never started a game from the custom setting screen, always just followed the prompts for a regular game!

(in reply to ravinhood)
Post #: 47
RE: CIV IV is evil!!!!!! - 2/26/2008 12:12:19 AM   
marcusm

 

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From: Göteborg/Sweden
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I used to play Chess when I was a kid but then I saw Panzerblitz and never looked back ;).
Chess was good until the magical hexes turned up.



(in reply to Adam Parker)
Post #: 48
RE: CIV IV is evil!!!!!! - 2/26/2008 7:59:26 PM   
USSAmerica


Posts: 18715
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From: Graham, NC, USA
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For me, Civ 1-3 improved with each release.  I played Civ 3 forever.  I then bought Civ IV at the same time I got WitP.  Civ IV is still waiting to be installed on my computer 15 months later. 

_____________________________

Mike

"Good times will set you free" - Jimmy Buffett

"They need more rum punch" - Me


Artwork by The Amazing Dixie

(in reply to marcusm)
Post #: 49
RE: CIV IV is evil!!!!!! - 2/27/2008 5:46:19 AM   
ravinhood


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And this is why CIV IV is so GREAT and what "I" have been saying about AI's since posting on these forums for years:

AI's should be made to WIN!

In CIV IV's case it has reached that happy medium with all the OPTIONS and XML files that can be modded to be a game that the AI plays to WIN and is FUN to play against as well. ALL DEVELOPERS should take a lesson from this article. ;)

_____________________________

WE/I WANT 1:1 or something even 1:2 death animations in the KOIOS PANZER COMMAND SERIES don't forget Erik! ;) and Floating Paratroopers We grew up with Minor, Marginal and Decisive victories why rock the boat with Marginal, Decisive and Legendary?



(in reply to USSAmerica)
Post #: 50
RE: CIV IV is evil!!!!!! - 2/27/2008 9:19:53 PM   
TAIL GUNNER

 

Posts: 1152
Joined: 4/27/2005
From: Los Osos, CA
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quote:

ORIGINAL: ravinhood

And this is why CIV IV is so GREAT and what "I" have been saying about AI's since posting on these forums for years:

AI's should be made to WIN!

In CIV IV's case it has reached that happy medium with all the OPTIONS and XML files that can be modded to be a game that the AI plays to WIN and is FUN to play against as well. ALL DEVELOPERS should take a lesson from this article. ;)


Well ravinhood, I finally took the dive and installed the "Beyond the Sword" expansion that I've had since Christmas.......and played some of those massive number of AI player random worlds you seem so fond of...


After about four plays, count me among the converted...

WOW, what a freakishly tough AI! Only playing on Noble (Normal) difficulty level and I've gotten my ass handed to me every time.
This ain't your father's Civ...the AI is a beast!
No more stacking your citys with 1 or 2 defensive units and calling it good...the AI sniffs those out and comes calling with a 6 or 7 stack of its best units and goes on a rampage.

The AI also makes excellent use of terrain when deciding where to build its citys.....I have yet to conquer a single one....

Ravinhood, Firaxis should hire you as their spokesperson.

_____________________________

"If you want peace, prepare for war."

(in reply to ravinhood)
Post #: 51
RE: CIV IV is evil!!!!!! - 2/28/2008 3:32:34 AM   
ravinhood


Posts: 3891
Joined: 10/23/2003
Status: offline
I've always said I would make a great game consultant. ;) I tole yah the AI was tough as you wanted it to be just by using a thing called OPTIONS. ;) It stomps me as well and I'm just up to Prince level of difficulty. But, I ALWAYS play with a LOT of AI opponents. 12+ most of the time. The ai will pape you and rillage you now. ;) I also play on the Huge or Epic maps and even modded it larger like 100 x 80 and it makes for one grand epic game just trying to get to the space age alive. lol Turn on aggressive AI and just try to survive. ;) And you are so right about trying to just put a couple of defensive units into cities and hoping that's enough. lol They come like ants out of the woodwork to stomp your puny defense.

This is why I can't believe there are people who don't like CIV IV. It takes most all of the best out of each game and has put it into one game with an editor that is pretty simple to use and an OPTIONS menu that most people would die to have in other games. There can never be enough options/switches for players to use to make the game as challenging and fun as they want it to be. CIV IV has done that very well I think. ;)

_____________________________

WE/I WANT 1:1 or something even 1:2 death animations in the KOIOS PANZER COMMAND SERIES don't forget Erik! ;) and Floating Paratroopers We grew up with Minor, Marginal and Decisive victories why rock the boat with Marginal, Decisive and Legendary?



(in reply to TAIL GUNNER)
Post #: 52
RE: CIV IV is evil!!!!!! - 2/28/2008 7:26:47 AM   
cdbeck


Posts: 1374
Joined: 8/16/2005
From: Indiana
Status: offline
I agree RH, I think Civ IV is the best Civ. I have played them all, even <shudder> Call to Power. None has been as entertaining and flexible as Civ IV. I like the New World religion scenario in Warlords, some of the Epic feel of Beyond the Sword, and it doesn't get much better than the TC of Fall from Heaven 2. Such a great total conversion...

SoM


_____________________________

"Neca eos omnes. Deus suos agnoscet!"
(Kill them all. God will know his own.)

-- Arnaud-Armaury, the Albigensian Crusade

(in reply to ravinhood)
Post #: 53
RE: CIV IV is evil!!!!!! - 2/28/2008 10:22:25 AM   
ilovestrategy


Posts: 3611
Joined: 6/11/2005
From: San Diego
Status: offline
Been playing it a lot now and I'm getting the feel of it. I have to admit, I really like it a lot. A whole lot.

_____________________________

After 16 years, Civ II still has me in it's clutches LOL!!!
Now CIV IV has me in it's evil clutches!

(in reply to cdbeck)
Post #: 54
RE: CIV IV is evil!!!!!! - 2/28/2008 10:31:54 AM   
ravinhood


Posts: 3891
Joined: 10/23/2003
Status: offline
Have you play "Alpha Centauri" ilovestrategy? You might get hooked on it also. It gives you two ways to play it, either blind research where you choose a path but not specifics or you can choose specific research paths. You also get to design your own combat units and there's more combinations than you can shake a stick at. The AI is pretty good an aggressive as well. It was right around CIV II era so it's pretty aggressive though beatable at normal levels. I like the way the Civilization type games do things, the AI is programed sort of "If the Human is winning everyone attack him/her" lol. I wish more strategy games of empire conquering were like that.

_____________________________

WE/I WANT 1:1 or something even 1:2 death animations in the KOIOS PANZER COMMAND SERIES don't forget Erik! ;) and Floating Paratroopers We grew up with Minor, Marginal and Decisive victories why rock the boat with Marginal, Decisive and Legendary?



(in reply to ilovestrategy)
Post #: 55
RE: CIV IV is evil!!!!!! - 2/28/2008 11:12:10 AM   
Adam Parker


Posts: 1848
Joined: 4/2/2002
From: Melbourne Australia
Status: offline
quote:

ORIGINAL: ravinhood

Have you play "Alpha Centauri"


Alpha Centauri is probably the 2nd best PC game I've ever played. It's the only game ever where I downloaded a demo and drove straight out to my shop with the thing still running on my screen!

The Alien Crossfire expansion added the perfect amount of tweakability without needing to invoke any editors. Brilliant design thinking.

IMO its an obvious candidate for Firaxis to resurrect to current PC specs. As it is I last tried it on an old P4 and the things just flew so fast it was hard to figure out what was going on.

Definitely worthy of making a comeback with hopefully not that much changed.

(in reply to ravinhood)
Post #: 56
RE: CIV IV is evil!!!!!! - 2/28/2008 12:09:59 PM   
marcusm

 

Posts: 776
Joined: 12/8/2007
From: Göteborg/Sweden
Status: offline
It's about time Firaxis/Sid made new stuff, tired of rehashing old successes.

I want Sid to come up with something new and suprising. Maybe with Will Wright ;).

(in reply to Adam Parker)
Post #: 57
RE: CIV IV is evil!!!!!! - 2/28/2008 7:40:48 PM   
cdbeck


Posts: 1374
Joined: 8/16/2005
From: Indiana
Status: offline
I really wanted that space scenario in Beyond the Sword to have a neat story and Alpha Centauri "feel." Instead you just sort of tech up and kill everyone like normal. I tried to "contact earth" or unlock the mysterys that were hinted about in the flavor text, but ended up just having to ascend with little fanfare or story movement. It is still fun, just not epic like AC.

I love AC, too bad the graphics and UI are a bit dated now. I would like to see another Civ-like game with an overarching story, great flavor text, and very distinct factions like that in AC. Obviously it would need to be a novel story and setting, but it could be done. Fall from Heaven 2 comes close but is still limited by the overarching limitations of Civ IV in storytelling.

SoM


_____________________________

"Neca eos omnes. Deus suos agnoscet!"
(Kill them all. God will know his own.)

-- Arnaud-Armaury, the Albigensian Crusade

(in reply to marcusm)
Post #: 58
RE: CIV IV is evil!!!!!! - 3/2/2008 5:55:49 AM   
ilovestrategy


Posts: 3611
Joined: 6/11/2005
From: San Diego
Status: offline

quote:

ORIGINAL: ravinhood

Have you play "Alpha Centauri" ilovestrategy? You might get hooked on it also. It gives you two ways to play it, either blind research where you choose a path but not specifics or you can choose specific research paths. You also get to design your own combat units and there's more combinations than you can shake a stick at. The AI is pretty good an aggressive as well. It was right around CIV II era so it's pretty aggressive though beatable at normal levels. I like the way the Civilization type games do things, the AI is programed sort of "If the Human is winning everyone attack him/her" lol. I wish more strategy games of empire conquering were like that.



I did play Alpha Centuari, and I liked it a lot. Good game. But the problem is I'm slightly color blind and something about the color scheme made the game almost unplayable for me. I had a really hard time seeing anything. It's weird because other than the 25th Anniversary Star Trek game that was the only strategy game where color was an issue for me.

But, today is my birthday so I got to get Sins of a Solar Empire. It looks good too! Turning 41 is a high price to pay though for getting a game!

_____________________________

After 16 years, Civ II still has me in it's clutches LOL!!!
Now CIV IV has me in it's evil clutches!

(in reply to ravinhood)
Post #: 59
RE: CIV IV is evil!!!!!! - 3/2/2008 6:27:10 AM   
PunkReaper


Posts: 1085
Joined: 8/23/2006
From: England
Status: offline
HAPPY BIRTHDAY
Just got Sins of a Solar Empire and it looks good. Haven't got to play it yet as I have been mugged by my two sons who are old enough to know better. They palmed me off with Witcher and Imperium Romanum...but I'll be back.

(in reply to ilovestrategy)
Post #: 60
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