Looking at screenshots page I saw a base screen that had what I believe was a max fortifications in parenthesis. I know that there is a max limit on fortifications but my question is if we can Overbuild fortifications like we do for ports and airbases?
I believe that the max fort size value is a hard limit, with no overbuilding. This feature is mainly intended to limit the amount of fort building on small atolls.
Hi, I was wondering if it would be possible--and I know this is nit-picking--to change the font in the Admiral's Edition to a different (for me, more readable) font. Some sort of sans serif font hopefully.
I know it's too late, but for future updates is it possible to alter the orientation of the map so that Australia is almost angled 'north'? The map would rotate counter-clockwise. I quess India would then tilt 'down', USA would tilt 'up', using the S. Pacific as the axis. I get tired as the Japs fighting 'uphill' into India
I know it's too late, but for future updates is it possible to alter the orientation of the map so that Australia is almost angled 'north'? The map would rotate counter-clockwise. I quess India would then tilt 'down', USA would tilt 'up', using the S. Pacific as the axis. I get tired as the Japs fighting 'uphill' into India
I know it's too late, but for future updates is it possible to alter the orientation of the map so that Australia is almost angled 'north'? The map would rotate counter-clockwise. I quess India would then tilt 'down', USA would tilt 'up', using the S. Pacific as the axis. I get tired as the Japs fighting 'uphill' into India
Sorry but the map orientation is the same as stock. If another part of the map was realigned to true North then it would have just shifted the other parts around some more.
Andrew, I know what you mean - one would have to decide what part of this map to orientate north. Some part has to be hanging (either India or West Coast USA). I love the map and I know how much work there is in coding it, there is nothing else like it in gaming and I hate to be a critic. Maybe for AE2 the places where there is the most battle (and where we would spend the most time fighting) ie Rabaul/Soloman's should be true north. Of course that would leave SF up in the air, but they can handle it! Kowabonga
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Joined: 3/24/2002 From: Olympia, WA Status: offline
On a map of this size you pretty much have to put the middle portion in the north-south orientation and then build the rest of the map around that. The only way to get it all correct would be to use a spherical map - but then you'd have to add in the rest of the world. Admit it, that's what we'd all really like to see...
On a map of this size you pretty much have to put the middle portion in the north-south orientation and then build the rest of the map around that. The only way to get it all correct would be to use a spherical map - but then you'd have to add in the rest of the world. Admit it, that's what we'd all really like to see...
Indeed, but have you ever tried to make a 2D hex based representation of a sphere?
Hey Brad, my geology stuff I learned many moons ago is rusty. What is a spherical map? Also for AE2, is there a way for users to rotate the angle of the map while in play. Some other games already have that feature.
Hey Brad, my geology stuff I learned many moons ago is rusty. What is a spherical map? Also for AE2, is there a way for users to rotate the angle of the map while in play. Some other games already have that feature.
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Joined: 3/24/2002 From: Olympia, WA Status: offline
quote:
ORIGINAL: Andrew Brown
quote:
ORIGINAL: bradfordkay
On a map of this size you pretty much have to put the middle portion in the north-south orientation and then build the rest of the map around that. The only way to get it all correct would be to use a spherical map - but then you'd have to add in the rest of the world. Admit it, that's what we'd all really like to see...
Indeed, but have you ever tried to make a 2D hex based representation of a sphere?
Like a soccer ball? Just a whole lot more hexes...
and no, I don't expect you to create one - but you've got to admit that all us WITP nutcases would love to have the whole world to play with...
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Joined: 7/13/2000 From: Georgetown, Texas, USA Status: offline
quote:
ORIGINAL: Ron Saueracker
I'm a huge fan of AB's maps. Can't wait to see the AE version. I'm hoping there are alot more North American bases though.
T'will, T'will.
During my navy days, I was stationed at a West Coast Naval Weapons Station and on two ships out of different ports. One of the ports was large and in stock, the other small and wasn't. And Naval Weapons Stations are always located far from major ports so explosions won't damage the tax base. They're all in AE, and much, much more.
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Joined: 1/28/2002 From: Ottawa, Canada OR Zakynthos Island, Greece Status: offline
quote:
ORIGINAL: Don Bowen
quote:
ORIGINAL: Ron Saueracker
I'm a huge fan of AB's maps. Can't wait to see the AE version. I'm hoping there are alot more North American bases though.
T'will, T'will.
During my navy days, I was stationed at a West Coast Naval Weapons Station and on two ships out of different ports. One of the ports was large and in stock, the other small and wasn't. And Naval Weapons Stations are always located far from major ports so explosions won't damage the tax base. They're all in AE, and much, much more.
This is just going to be too cool...can't wait guys.
_____________________________
Yammas from The Apo-Tiki Lounge. Future site of WITP AE benders! And then the s--t hit the fan
(2) Except if it is divisible by 100 then it is not.
(3) Except if it is divisible by 400 then it is.
So for example y2000 was a leap year. It is divisible by 4 (it is a LY) ... it is divisible by 100 (it is NOT a LY) ... it is divisible by 400 (is IS a LY).
I don't know if it's been mentioned, but with the 40 mile hexes, Kwajalein Atoll should be three hexes. You've got Kwajalein Island and Ebeye in the south, Roi-Namur about 40 miles to the north, and Ebadon about 40 miles west of Roi-Namur. The Japanese put a naval base and seaplane base at Kwajalein Is and Ebeye, and the main air base at Roi-Namur; they never developed the western portion of the atoll.
Kwajalein is the largest atoll in the world, but there are a few other large atolls that could conceivably be spread over two hexes.
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Joined: 3/6/2001 From: Virginia, USA Status: offline
I have been away for quite a while, but i do want to comment on the map: I liked AB's art work much more than the standards map. It was much easier with AB's map to tell the terrain type. I hope the new map uses the full hex type art of AB's map.
I don't know if it's been mentioned, but with the 40 mile hexes, Kwajalein Atoll should be three hexes. You've got Kwajalein Island and Ebeye in the south, Roi-Namur about 40 miles to the north, and Ebadon about 40 miles west of Roi-Namur. The Japanese put a naval base and seaplane base at Kwajalein Is and Ebeye, and the main air base at Roi-Namur; they never developed the western portion of the atoll.
Kwajalein is the largest atoll in the world, but there are a few other large atolls that could conceivably be spread over two hexes.
You are right about Kwajalein, although due to the placement of the hex grid on the AE map it ends up covering two hexes, not three (with Roi-Namur and Ebadon occupying opposite edges of the more Northern hex, and Kwajalein Island in an adjacent hex).
The only other two-hex "atoll" on the map that I can think of is the Babeldaob/Peleliu pairing. Technically there is another one in French Polynesia, but there are so many atolls there that it makes up part of a mass of adjacent atoll hexes.