Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Supply costs

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Empires in Arms the Napoleonic Wars of 1805 - 1815 >> Supply costs Page: [1]
Login
Message << Older Topic   Newer Topic >>
Supply costs - 3/3/2008 8:43:23 PM   
dulsin1

 

Posts: 11
Joined: 10/13/2004
Status: offline
Is there an easy way to find out what my supply costs are and find out what corps are costing the most?

I got burned a few times with 20+ supply costs and need a way track down the corps that is eating my treasury.
Post #: 1
RE: Supply costs - 3/3/2008 10:50:58 PM   
Ted1066


Posts: 214
Joined: 12/10/2007
From: Vancouver, BC, Canada
Status: offline
There are two buttons in the lower left - 'forage all' and 'forage corps'. Once you have completed all your movement that you want to do, hitting the 'forage all' button will forage all the corps in your army that are guaranteed not to lose factors from foraging (i.e. they have a forage value of 6 or more). The other result from hitting the 'forage all' is that you will be presented with a dollar value of your depot supply costs. To lower this cost, you can use the 'forage corps' button to forage your other units that have a forage value of 5 or less. The inherent risk here is that you run the risk of losing factors if you get a bad forage roll.

Cheers,

Ted

(in reply to dulsin1)
Post #: 2
RE: Supply costs - 3/3/2008 11:41:05 PM   
Jimmer

 

Posts: 1968
Joined: 12/5/2007
Status: offline
Yes, several, in fact.

The first thing to know about is "auto-forage". It's the button in the lower-left corner of the screen during the land phase. Don't use it right away, though: You need to FULLY know about it, first.

What it does is finds all corps which, using their remaining land movement points, would automatically succeed at foraging, with no losses. Bring up a test game, and you can see this in action. The other thing it does is put an entry in the message box (above the log, left side) that says how much your current supply costs will be, after it finishes foraging everything it can.

However, it's important to read those words carefully, because there are some "gotchas" lurking. The biggest one is that it ALWAYS forages any corps that can do so automatically, and is not currently besieging a city. So, if you move a pile to a city and set them on besiege, they won't forage.

BUT, if you move that same stack into an area that has both enemy corps and a city garrison, then, because you are not THEN besieging, your corps "count". This is most important for France, but it can affect anybody. I'll use France as an example, though:

Let's say Nappy is sitting one space from Vienna (a 5 forage value area), and Charles is sitting on Vienna with his army. In addition, Vienna has 20 factors in the city as garrison. Both parties have 6 corps. Nappy moves to Vienna and attacks. If at this point Nappy's controller clicks the "auto-forage" button, every French corps will auto-forage, because they all have three movement left, and it's a 5 zone. 5+3-2 (for extra corps) is 6, so none of the French corps will lose any boys.

However, because they foraged, they can't besiege the city, assuming they win the field combat.

Now, change the example, and have all but one French corps come from distance 4, and the last corps come from distance 1. All of the corps coming from 4 away will not forage, and so could besiege. However, the last corps, if auto-forage is used, will forage itself. Thus, the whole army is prevented from besieging the city, because one corps can't.

How do you get around this? Well, you have to manually forage the corps, BEFORE you hit the auto-forage button. When you manually forage, you want to tell the dialog box that, no, you do NOT want to use remaining movement. Then, when you get around to auto-foraging, those corps will already have foraged.

So, the moral is: Don't auto-forage until you would otherwise be ready to hit the "end phase" button. Once you auto-forage, go back to your corps that will utilize "normal supply", and make sure that's what you want.

How do you find them? Click the button sixth from the left at the top-left bar of buttons. It shows you all your corps counters, and (among other things) their current supply status. The ones that say "Normal Supply" will have to be paid for, so you should go through each one mentally and make sure that is correct. If not, click the zoom button and go do something else with the corps.

_____________________________

At LAST! The greatest campaign board game of all time is finally available for the PC. Can my old heart stand the strain?

(in reply to dulsin1)
Post #: 3
RE: Supply costs - 3/4/2008 12:06:41 AM   
Grognot

 

Posts: 409
Joined: 12/7/2007
Status: offline
Note that depot supply cost is based -only- on

(a) distance from corps to nearest usable depot, and
(b) whether it's winter.

Corps capacity doesn't matter; nor does the number of factors actually in the corps.  It should normally be pretty clear which corps are going to cost you more, since those are the ones furthest from the depots.

A corps that is two regions away from the nearest useful depot (one intervening region, not occupied by enemy corps) costs you $2 outside of winter, and $4 in winter.  Get a step closer and the costs are halved.  Sit on the depot, and they're halved again.

(in reply to Jimmer)
Post #: 4
RE: Supply costs - 3/4/2008 1:05:28 AM   
Kwik E Mart


Posts: 2447
Joined: 7/22/2004
Status: offline

quote:

ORIGINAL: Jimmer

Yes, several, in fact.

The first thing to know about is "auto-forage". It's the button in the lower-left corner of the screen during the land phase. Don't use it right away, though: You need to FULLY know about it, first.

Let's say Nappy is sitting one space from Vienna (a 5 forage value area), and Charles is sitting on Vienna with his army. In addition, Vienna has 20 factors in the city as garrison. Both parties have 6 corps. Nappy moves to Vienna and attacks. If at this point Nappy's controller clicks the "auto-forage" button, every French corps will auto-forage, because they all have three movement left, and it's a 5 zone. 5+3-2 (for extra corps) is 6, so none of the French corps will lose any boys.

However, because they foraged, they can't besiege the city, assuming they win the field combat.

Now, change the example, and have all but one French corps come from distance 4, and the last corps come from distance 1. All of the corps coming from 4 away will not forage, and so could besiege. However, the last corps, if auto-forage is used, will forage itself. Thus, the whole army is prevented from besieging the city, because one corps can't.




Hmmm...I was under the impression that corps using movement to forage could still beseige....they just can't "assault"


_____________________________

Kirk Lazarus: I know who I am. I'm the dude playin' the dude, disguised as another dude!
Ron Swanson: Clear alcohols are for rich women on diets.


(in reply to Jimmer)
Post #: 5
RE: Supply costs - 3/4/2008 3:10:44 AM   
BruceSinger

 

Posts: 54
Joined: 1/12/2008
Status: offline
If you click on each corp and wait a bit, it will show the supply cost in status message bar.

Additionally, if you right click on your home country or in a conquered minor, it will calculate the current supply cost.

A very nice enhancement would be a supply cost column on the View Units report.  Another very nice attachment would to make depots display on the unit report so you can see their location.  Sometimes it is very hard to find them, especially if another country moves on top of them. 


(in reply to Kwik E Mart)
Post #: 6
RE: Supply costs - 3/4/2008 7:40:29 AM   
Jimmer

 

Posts: 1968
Joined: 12/5/2007
Status: offline

quote:

ORIGINAL: Kwik E Mart

Hmmm...I was under the impression that corps using movement to forage could still beseige....they just can't "assault"


I think the game uses the term "assault" somewhere (as in "assaulting the city"). However, what is meant is besieging the city (which is technically an assault, but not in game terms).

_____________________________

At LAST! The greatest campaign board game of all time is finally available for the PC. Can my old heart stand the strain?

(in reply to Kwik E Mart)
Post #: 7
RE: Supply costs - 3/4/2008 5:16:40 PM   
dulsin1

 

Posts: 11
Joined: 10/13/2004
Status: offline

quote:

ORIGINAL: BruceSinger

If you click on each corp and wait a bit, it will show the supply cost in status message bar.

Additionally, if you right click on your home country or in a conquered minor, it will calculate the current supply cost.

A very nice enhancement would be a supply cost column on the View Units report.  Another very nice attachment would to make depots display on the unit report so you can see their location.  Sometimes it is very hard to find them, especially if another country moves on top of them. 




I think this is a must have. If we could look at our corps column and see who was going to cost what it would make management more atainable.

(in reply to BruceSinger)
Post #: 8
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Empires in Arms the Napoleonic Wars of 1805 - 1815 >> Supply costs Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

2.218