korrigan
Posts: 67
Joined: 6/26/2006 Status: offline
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BoA 1: All the possible improvement have been incorporated through the Legacy patch (1.13). We can't tweak further the engine. This patch has been released in December adn is reputed bug free. The only new improvement I can see is the release of some mods, especially the STWA mod (http://www.ageod.com/forums/showthread.php?t=7039). For those who have not bought it yet, Birth of America is a must buy, a classic game who has reached the age of maturity. BoA 2 will feature a new scope: • New map : extension of the map up to the Mississippi in the west, blockade and commerce raiding boxes, new European off-map boxes (France, GB, Spain, Holland) or in the Americas (Hudson Bay, Newfoundland, Cuba) • New leaders and units. • New Scenarios (including at least the following) - scenarios 1750-1780 : Lord Dunmore War, Cherokee 1760, Pontiac 1762, new F&I war campaign, full 1777, 1778 and 1779 campaigns. - scenarios 1780-1800 : Fallen Timbers, Tippecanoe - scenarios 1812 : New Orleans 1815, Eastern Seaboard 1814, Full War of 1812 campaign It will also offer new features: • New cohesion system (based on the ACW model) and impact on combat • Brand new concept of Engagement Points, allowing options of Armaments purchases, political and diplomatic options. In addition, a challenging Foreign Entry competitive engine will allow player to struggle in the race for the French Intervention. • New orders (e.g. spiking the guns) and multiple choices check boxes in events windows. • New abilities (adapted from the new ones in ACW and for the new rules here) • Different updates and rules (e.g. combat, Indians, minutemen, blockade, privateers, naval transport, optional limited activation rules, German mercenaries, etc..) BoA 2 will not display the AACW Army/corps and Supply lines systems. Indeed, this wouldn't be historical + the BoA engine has been purposefully designed to be easy and simple to play. Regarding the PBeM, yes that's exactly what we are aiming to.
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