Paul Saunders
Posts: 21
Joined: 9/21/2000 From: Wales, UK Status: offline
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C2 is easist to use when you have an experienced force with plenty of radios, i.e. the US Army. Inexperienced troops with few radios are much more difficult to play, but some people like a challenge.
Bear in mind that many scenarios are not designed with C2 in mind, and such scenarios often won't play very well with C2. The designer should make it clear whether C2 should or shouldn't be used, but many don't.
It's easy to tell whether a scenario has been designed with C2 in mind. If all the objectives are initially set to 222,222, then the designer hasn't designed it for C2, so play with C2 at your peril.
If you want to use C2 choose scenarios which have been designed for it. Although I generally don't use C2 myself, I ensure that all my scenarios are "C2 compatable".
The main thing to remember is to keep your platoons together, i.e. within 3 hexes of the formation leader. By placing units to the left and right you can spread a platoon over a front of 7 hexes and still have all units in contact. Contact is checked at the beginning of each turn, so make sure you end each turn with all units within 3 hexes of the leader.
Units with radios don't have this restriction, but beware, radio contact can often be lost, so I prefer to keep my formations close together to avoid this problem.
You can't give orders to out of contact units, so don't let them get out of contact in the first place. If they do, move your leader to within three hexes, next turn they'll be in contact again. Prevention is definitely better than cure though.
As you've suggested, it is good to set distant objectives in case units do lose contact, a necessary strategy with inexperienced forces. It limits individual flexibility though.
It's a good idea to keep the formation leader at the back of the platoon, preferably out of sight of the enemy. His leadership advantages are often more important than taking a few pot shots at the enemy.
Units can move out of their objective movement radius, but this costs extra orders. If you are doing this, this might be why you're running out of orders, If you're low on orders try to move your units only within their movement radius.
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