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TCP/IP connect to lobby but hangs up when we start it

 
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TCP/IP connect to lobby but hangs up when we start it - 3/19/2008 3:42:48 AM   
Pike


Posts: 29
Joined: 3/15/2005
Status: offline
We can connect but when we start the game network error box pops up. And after a while it times out. We have checked the firewalls and program control and it's ok there. What is it with FoF?

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RE: TCP/IP connect to lobby but hangs up when we start it - 3/19/2008 5:03:46 AM   
ericbabe


Posts: 11927
Joined: 3/23/2005
Status: offline
The error box you are describing opens when the TCP/IP routines we are using -- DirectPlay 4.0 -- return a dropped connection error.  When those routines tell our program that the connection is lost, there's not much more our program can do at that point; there are no lower level routines in DP4 which we can call.  DirectPlay 4.0 does have some known issues with dropped packet problems over some connections, and I would love to be able to migrate to another library at some point; that would, however, involve rewriting the entire TCP/IP architecture.




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