ericbabe -> RE: TCP/IP connect to lobby but hangs up when we start it (3/19/2008 5:03:46 AM)
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The error box you are describing opens when the TCP/IP routines we are using -- DirectPlay 4.0 -- return a dropped connection error. When those routines tell our program that the connection is lost, there's not much more our program can do at that point; there are no lower level routines in DP4 which we can call. DirectPlay 4.0 does have some known issues with dropped packet problems over some connections, and I would love to be able to migrate to another library at some point; that would, however, involve rewriting the entire TCP/IP architecture.
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