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0 action point ships - 3/22/2008 6:29:23 PM   
IRONCROM


Posts: 679
Joined: 8/19/2007
From: Las Vegas, Nevada
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Hi Vic,

This is probably a bug your already aware of, but I recently noticed this one.

If you build a ship or ships in an empty port where no units already exist and the game has to make a unit for the player to house the newly created ship in, then the unit has no action points and can't move. They are able to move on the next turn though. It just doesn't seem consistent since the ships would be able to move on the first turn they were created if a unit were already present in the port on the turn the ships were built.

Kirk

< Message edited by IRONCROM -- 3/22/2008 6:31:01 PM >


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RE: 0 action point ships - 3/24/2008 11:43:20 AM   
Vic


Posts: 8262
Joined: 5/17/2004
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Hi Ironcrom. It is intended behaviour.
If you would have created a new unit and transferred a ship to it it would have lost all AP too.

regards,
vic

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RE: 0 action point ships - 3/25/2008 12:17:57 AM   
IRONCROM


Posts: 679
Joined: 8/19/2007
From: Las Vegas, Nevada
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 That makes sense when you put it that way.

Thanks for the clarification Vic.

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