Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Unit Internal ID Numbers

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's World at War: A World Divided >> Unit Internal ID Numbers Page: [1]
Login
Message << Older Topic   Newer Topic >>
Unit Internal ID Numbers - 3/2/2008 3:35:33 AM   
Nami Koshino


Posts: 100
Joined: 4/22/2006
From: Salem, Oregon
Status: offline
Is there anyway to access these outside of the combat screens?
Post #: 1
RE: Unit Internal ID Numbers - 3/2/2008 9:41:51 AM   
GKar


Posts: 617
Joined: 5/18/2005
Status: offline
I don't think so.

(in reply to Nami Koshino)
Post #: 2
RE: Unit Internal ID Numbers - 3/2/2008 8:46:22 PM   
Nami Koshino


Posts: 100
Joined: 4/22/2006
From: Salem, Oregon
Status: offline
That's kinda what I figured. Thanks!

(in reply to GKar)
Post #: 3
RE: Unit Internal ID Numbers - 3/2/2008 11:49:16 PM   
GKar


Posts: 617
Joined: 5/18/2005
Status: offline
Out of curiosity, what do you want to do with them? 

(in reply to Nami Koshino)
Post #: 4
RE: Unit Internal ID Numbers - 3/3/2008 4:54:59 AM   
Nami Koshino


Posts: 100
Joined: 4/22/2006
From: Salem, Oregon
Status: offline
Just wanted a easy way to track a unit's game history and progress. Unless a unit has gained a veteran or elite star they're pretty much a generic bunch on the map screen.

(in reply to GKar)
Post #: 5
RE: Unit Internal ID Numbers - 3/4/2008 6:27:47 AM   
WanderingHead

 

Posts: 2134
Joined: 9/22/2004
From: GMT-8
Status: offline
quote:

ORIGINAL: Nami Koshino
Is there anyway to access these outside of the combat screens?


I just recently put this feature in for myself for ease of debugging. If there is interest then I don't see why it couldn't become a permanent feature players could use.

The way I have it working now is that you select a unit then hit a particular button, "T" in my case because it was a test feature. A small window pops up with the ID. But I could make the key "u" (if it isn't used for anything else) provide a small dump of unit information. Unit ID, unit type, unit nationality, maybe a few other variables I can find that would be of interest.

It would only work for units you can select, i.e. the active player's units.

There is some funkiness for supplies. A group of 5 supplies is actually treated as one unit in the engine until it gets split up. But otherwise I think it would be OK.

(in reply to Nami Koshino)
Post #: 6
RE: Unit Internal ID Numbers - 3/4/2008 8:39:39 AM   
WanderingHead

 

Posts: 2134
Joined: 9/22/2004
From: GMT-8
Status: offline
Something like this.

I implemented this for hitting the "v" key for "(v)iew unit". "u" is already taken for toggling supply visibility on the map.





Attachment (1)

(in reply to WanderingHead)
Post #: 7
RE: Unit Internal ID Numbers - 3/5/2008 4:10:27 AM   
Nami Koshino


Posts: 100
Joined: 4/22/2006
From: Salem, Oregon
Status: offline
That's a great feature Wandering Head! I know it's just an unhistorical three digit number but at least it gives the units a separate identity of some sort. I'd love to see it in the game.

(in reply to WanderingHead)
Post #: 8
RE: Unit Internal ID Numbers - 3/24/2008 3:54:12 AM   
Torplexed


Posts: 305
Joined: 3/21/2002
From: The Pacific
Status: offline

quote:

ORIGINAL: WanderingHead

Something like this.

I implemented this for hitting the "v" key for "(v)iew unit". "u" is already taken for toggling supply visibility on the map.






Wonderful idea! I'd like to see that implemented in the game too.

(in reply to WanderingHead)
Post #: 9
RE: Unit Internal ID Numbers - 4/5/2008 5:30:36 AM   
wawawd

 

Posts: 5
Joined: 6/29/2007
Status: offline
I think it would be cool to have the unit ID's. Even nicer would be the ability to name your units.

(in reply to Torplexed)
Post #: 10
RE: Unit Internal ID Numbers - 4/25/2008 7:06:40 AM   
WanderingHead

 

Posts: 2134
Joined: 9/22/2004
From: GMT-8
Status: offline
quote:

ORIGINAL: wawawd
I think it would be cool to have the unit ID's. Even nicer would be the ability to name your units.


I might actually do that (I've seen the request several times), except that it would be a new datum to store in the save file. And hence it would break all old saves, which is something I've managed to avoid so far with the work-in-progress.

(in reply to wawawd)
Post #: 11
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's World at War: A World Divided >> Unit Internal ID Numbers Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

2.953