Marauders
Posts: 4428
Joined: 3/17/2005 From: Minnesota Status: offline
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Rhino, just a bit of history here .... When David designed Maximum Football, it was a far less ambitious product. It was just supposed to do a quick little game of football with three different rule types (it started as a Canadian Rules project). Maximum flexibility was the plan. It was not really going to be a maximum simulator with all of the detailed rulesets and any career mode. Even on the old boards, Glenn and I stated that Maximum Football would do much better with at least a career mode ready database, more detail in the rulesets, and more detailed field positions. David resisted this, because he had not planned Maximum Football that way, and it was 90% complete for publication. When Matrix Games became the publisher, there was a push for a bare bones career mode and some other changes for the game. This caused changes in the database and a lot more programming. This was one of the causes for delays in the initial release. Upon release, there was community pressure to make each rulesets more distinct - especially with penalties. David agreed to flesh these out, but it would take months, and it caused follow on bugs with stats that made the game look less stable than it was. David continued to keep working to get it right with the help of the beta team and community support. Over time, it became obvious that Maximum Football would be better with more detailed depth charts, gameplans, and other items. Add this to David's constant upgrades to other items on his own or by feedback, and more time was to be used. Finally, stat changes and gameplan changes also were made. Not only did changes in Maximum Football leave little or no time for Maximum-LaCrosse, but it even pushed back full scale development of Maximum-Football 3.0 somewhat. One can debate if Maximum-Football needed to be where it is at this point, and I can say it has been debated, but here is where it is, and it is a good game. Plans for Maximum Football 3.0 are even better and more ambitious, but that game is over a year a way. I don't believe David will have the time to do Maximum-LaCrosse unless people want it more than Maximum Football 3.0 in the future. Then again, maybe sales of Maximum Football 2.2 with take off and allow him the ability to hire some extra staff. One never really knows.
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