BossGnome
Posts: 658
Joined: 5/29/2004 From: Canada Status: offline
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Here is my 2 cents. I would much favour an "alert points" system like was used in SSG's decisive battles series. Of course, the scale is not the same AT ALL, but I believe such a system could work wonders in a game such as Guns of August, much like Hjaco put it. I do, however, like the concept of diplomatic points, possibly tied in with such a diplomatic system. However, I think those points should be free and limited in number (say 1 per turn), and not have a random effect. That way, games always stay balanced in terms of countries joining, without any superior diplomacy taking place. Should the CP wish to spend their 1 pt per turn to delay america entering the war, fine. However, the TE then has the option of having italy enter earlier, greece earlier, bulgaria later, or even to use their one point to counter the CP influence over the US, leading back to historical entry!
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"Hard pressed on my right; my left is in retreat. My center is yielding. Impossible to maneuver. Situation excellent. I am attacking." -Gen. Joffre, before the battle of the Marne
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