treespider
Posts: 9796
Joined: 1/30/2005 From: Edgewater, MD Status: offline
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quote:
ORIGINAL: markl Hi, I am looking at a few titles trying to decide what to purchase next. I have been looking at Panzer Command: Kharkov at it seems to have a lot of replayability. However I have all the first series of Combat Mission titles and though this one may be more different since it has land sea and air included. I tried Pacific Storm but found it too hard and buggy. What is the replayability like with this series? Is the campaign dynamic or different each time or is a a one shot campaign. I have read a bit but can not see anything about a quick mission generator or campaign generator. Do I have this correct. Any opinions would be welcome. Cheers MarkL WitP may not be your cup of tea...The grand campaign starts on Dec 7, 1941 and covers the entire War in the Pacific on a day by day basis. The units are composed of individual squads, guns, tanks, aircraft, pilots and ships as small as PT Boats and Motor launches. It is highly detailed and a test in micro management with a substantial learning curve. However once you get around the curve there is no other game/simulation that even comes close.... because you have to concern yourself with every aspect of WWII pacific warfare....not only the fighting but the logistics. There are no quick mission generators in WitP - there are 25 scenarios in WitP, and in AE I believe 6 are planned. In addition there is a terrific editor that allows you to create your own scenarios if you want to. The game will play differently each time depending on what strategic choices you make because the area covered is so vast.
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Here's a link to: Treespider's Grand Campaign of DBB "It is not the critic who counts, .... The credit belongs to the man who is actually in the arena..." T. Roosevelt, Paris, 1910
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