Greg McCarty
Posts: 234
Joined: 6/15/2000 From: woodbury,mn,usa Status: offline
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[QUOTE]Originally posted by Double Deuce [B]Sorry, I don't post much here but I have to jump in on this. The Map Editor in the game, while it may be lacking explicit instuctions is very a capable tool. Some of you know I am running some multiplayer campaigns/tournaments and for the 1st one created 60 maps that all fit together into an 8 x 8 grid. My 2nd effort is the reporduction of the Kerch Penninsula in the Crimea. Again, no small feat. I have about 8 players creating these maps for me so I can concentrate of the game mechanics, OOB's, etc. What these guys are doing with the basic map editor is just short of amazing. It is time consuming but these guys are knocking them out in 4-5 days and they are based on actual maps and are 100x240 in size. What I guess I'm saying is the tools are there it is just like art, you gotta create it one bit at a time and learn as you go. [/B][/QUOTE] --------------------------------------------------------------------------------- I agree. Don't sell the intrinsic editing tools short. They are quite good once you get familiar with them. I've done a number of scenarios using nothing more. One simple technique I've used is to create a large random map to start with, using the terrain and season of choice, then weave in the features that your historical map requires. If you don't like the first offering try several until you like the layout, then begin modeling. This will save time, and once you get used to the map tools, they really are not as tedious as you might think. It is entirely posssible to manage a real work of art. Don't be intimidated. Experiment!
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Greg. It is better to die on your feet than to live on your knees. --Zapata
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