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Stacking - 4/26/2008 5:43:24 PM   
jcorbin

 

Posts: 17
Joined: 6/28/2007
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Hi everyone. New to this very promising game.

Running the latest patched version (1.15).

Game manual on page 43 presently states:

"Stk -Stack points of the unit. The amount of Stack Points a subformation contributes to the Stack Value of a hex. Once this limit is exceeded, no more units or subformations may occupy it."

I understand the first two sentences. Unfortunately, the second sentence does not appear to be revealing itself in the game. It seems I can move as many land units as I wish into any given hex, with no apparent stacking penalty. For example, in an edited version of the latest WAW scenario, I have just moved 10 units into a Low Mountain hex with no road. One would expect a fairly restrictive stacking penalty in this case. Instead, the hex presently displays "418 Stack Points". Now I am assuming from the mouse-over description that appears on the "Stk field" that I will be penalized if I go to attack out of a single side of this hex with so many units. The mouse-over specifically states:

"Stack points on the hex. Stack limit is at least 100 pts or if more: 50 per side of attack."

If the "Stack limit is at least 100 pts" and I currently have 418 points in the hex, what will my penalty be?

Doing a Find search on the word "stacking" or the phrases "stack limit" or "stacking limit" on the existing PDF of the manual reveals nothing.

Would Vic or an experienced player be kind enough to fully explain the stacking rules in this game? Where are the so-called "Stack Values" of a hex defined (either in the manual or the editor)? For example, in the Editor, when I click a given hex, the "Stk field" always shows a question mark. When I subsequently click the Hex button, the fields don't reveal anything about stack values. The same is true for the Landscape Types (and their respective Property Sheets).

Can I move as many units as I desire into a given hex, regardless of the presence of roads or terrain, then only incur a penalty when I go to attack out of that hex? If so, what are these penalties? Lastly, are there any settings related to stacking in the Editor?

Thanks in advance...

JC

Post #: 1
RE: Stacking - 4/26/2008 6:00:59 PM   
jcorbin

 

Posts: 17
Joined: 6/28/2007
Status: offline
As a follow-up:

OK, I found the "Crowding" paragraph on page 56 of the manual, which seems to explain the combat effects.

Back to the original point: So it sounds like you can move as many units as you wish into a hex, despite what page 43 states? As long as the unit possesses sufficient Action Points, it is free to "crowd" into a hex, or is there, in fact, a max "Stack Value" as previously stated? If so, can someone post a listing of these values?

Thanks again...

JC

(in reply to jcorbin)
Post #: 2
RE: Stacking - 4/26/2008 6:48:46 PM   
JAMiAM

 

Posts: 6165
Joined: 2/8/2004
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The manual is a bit off. Regarding stacking, there is a limit of sixteen *units* that can fit into a hex. There is a limit of 8 different SFT's that can fit in a non-HQ unit. Other than those two hard limits, all other "limits" are ones of practicality and effectiveness.

Technically, there are also carrying capacity limits, for example how many SFT's a cargoship or carrier can carry, but that is not directly related to stacking, and are variable depending upon the weights and capacities as defined in the masterfile for the scenario.

(in reply to jcorbin)
Post #: 3
RE: Stacking - 4/26/2008 6:51:17 PM   
Vic


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Joined: 5/17/2004
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Yes that line on page 43 is faulty. sorry there. You can crowd as much as you want. There is no limit stackpointwise. But keep in mind that above 100 stackpoints in a hex your units become more vulnerable to attack. As for your example question: If you thus have 450 stackpoints defending a hex they will get a penalty of 78% on their hitpoints (100/450) and of 36% on their attack values.

kind regards,
Vic

(in reply to jcorbin)
Post #: 4
RE: Stacking - 4/27/2008 3:56:04 PM   
jcorbin

 

Posts: 17
Joined: 6/28/2007
Status: offline
OK, sounds good.

Thanks for the timely feedback, gentlemen. I appreciate your assistance. I figured we had a typo there. I am using the manual to try to pick my way through all of the basics of the game.

And keep up the great work, Vic. There is an extraordinary amount of promise in AT, providing you, and especially your publisher, can get non-grognards excited about wargames again...

JC

(in reply to Vic)
Post #: 5
RE: Stacking - 6/25/2016 3:45:53 PM   
juvilado

 

Posts: 13
Joined: 3/25/2016
Status: offline

quote:

ORIGINAL: Vic

Yes that line on page 43 is faulty. sorry there. You can crowd as much as you want. There is no limit stackpointwise. But keep in mind that above 100 stackpoints in a hex your units become more vulnerable to attack. As for your example question: If you thus have 450 stackpoints defending a hex they will get a penalty of 78% on their hitpoints (100/450) and of 36% on their attack values.

kind regards,
Vic



How do i calculate the attack penalty values?

(in reply to Vic)
Post #: 6
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