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RE: Woah I had no idea!!!:)

 
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RE: Woah I had no idea!!!:) - 5/14/2007 12:13:35 PM   
a white rabbit


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..thanks..

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High Visibility cursors (discontinued) - 6/26/2007 11:55:30 AM   
Silvanski


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I switched to the cursors in JMAss' latest counter set, they're much nicer with their 3D look

< Message edited by Silvanski -- 7/31/2007 11:27:55 AM >


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Post #: 62
Okimaw Mod - 7/8/2007 1:51:26 PM   
quantas

 

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I'm interested in Okimaw's Mod. But his link is no longer valid. Does anybody use this mod or knows a valid link

Cheers

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Post #: 63
RE: High Visibility cursors - 7/31/2007 6:23:42 AM   
L`zard


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quote:

ORIGINAL: Silvanski

Been messing around with and got inspired by the bright yellow cursors in Goran Wickstrom's graphics mod.

Can be handy in scenarios with high unit density.

http://www.gamesquad.com/forums/downloads.php?do=file&id=1710







Silvain;

Where can one get the red 'dashed controlled border' one sees in both this post and in your aar's? Would need both Tile and s_Tile versions, eh?

More interested in a s_tile.bmp than the large, for use during 'monsters'......


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Post #: 64
RE: High Visibility cursors - 7/31/2007 10:39:04 AM   
Silvanski


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quote:

ORIGINAL: L`zard
Where can one get the red 'dashed controlled border' one sees in both this post and in your aar's?


You can get it right here, rename the file s_Borders.bmp





Attachment (1)

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Post #: 65
RE: High Visibility cursors - 7/31/2007 10:41:09 AM   
Silvanski


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and this one borders.bmp



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Post #: 66
RE: High Visibility cursors - 8/1/2007 10:25:17 PM   
L`zard


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Very thank you, Silvain!!!!!!!!!

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Post #: 67
RE: High Visibility cursors - 8/2/2007 10:01:39 AM   
Silvanski


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You're welcome L'z

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Post #: 68
Patch 3.2.29.26 Destroyed Bridge Tiles - 9/1/2007 8:02:48 PM   
Curtis Lemay


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Patch 3.2.29.26 has a new feature that allows blown bridges to be more easily spotted. If the user installs the correct "Bridge Destroyed" tiles, they will show up as in post #4 in this thread:

http://www.matrixgames.com/forums/tm.asp?m=1540648

The zip file that 3.2.29.26 installs in the Altgraphics folder contains one of those tiles (as a teaser).

I've attached the entire set here. They are suitable for either of the standard graphics sets that come with TOAW III. (Both the TOAW III standard graphics and the Classic graphics.) Put them in either the Altgraphics or Graphics folders.

Other graphic sets that have different road or rail tiles from the standards will need other bridge destroyed sets to be devised for them. You'll probably just have to stay tuned for a bit and they'll appear.

Attachment (1)

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Post #: 69
RE: Patch 3.2.29.26 Destroyed Bridge Tiles - 9/1/2007 9:05:56 PM   
Silvanski


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quote:

ORIGINAL: Curtis Lemay
I've attached the entire set here. ...

Other graphic sets that have different road or rail tiles from the standards will need other bridge destroyed sets to be devised for them. You'll probably just have to stay tuned for a bit and they'll appear.


I sent JMass the destroyed bridge tiles derived from his roads/railroads mod...






Attachment (1)

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RE: where to get - 9/30/2007 11:50:35 AM   
ColinWright

 

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quote:

ORIGINAL: Rick

but I got a little bent out of shape when they put out COW 3-4 weeks after I bought the WOTY, and my wallet just couldnt give in to another TOAW purchase then.

Thanks,
Rick


Yeah -- that was infuriating. They could have at least waited a few months. Being exploited is one thing, but to have my nose rubbed in it like that...

I mean, they must have had ACOW practically ready to go when they released WGOTY -- but 'hey, let's take a few people for an extra forty bucks.'


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RE: where to get - 10/17/2007 12:21:23 PM   
vahauser


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Can anybody tell me which graphics mod looks the best when the map is zoomed all the way in? 

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RE: where to get - 10/18/2007 12:54:58 AM   
Telumar


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You mean Huge Map? Or normal 2D?

In the Huge Map View i'd say none looks very smart.. there is yet no special mod for the huge map view (nor for tiny or ultratiny).


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RE: where to get - 10/18/2007 1:20:58 AM   
vahauser


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Telumar,

Yes, I meant zoomed in so the counters and hexes look large.  Also yes, I meant 2D NATO-style counters.

I'm currently using JMass's mod and it looks good at the normal view (not zoomed in large).  But it looks grainy and pixilated (and the fonts look blurry) when I zoom in large. 

I was just wondering what you guys who have lots of experience with these graphics mods thought the best graphics mod for zooming in large was.  I'm currently pretty happy with JMass's mod, but I would think about switching if there was a mod that looked crisp and clear (not pixilated and blurry) zoomed in large.

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Post #: 74
Telu Mod 2.0 - 10/18/2007 3:18:04 PM   
Telumar


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I uploaded a new version of my Mod to gamesquad.com, click the image.



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Post #: 75
RE: Telu Mod 2.0 - 10/18/2007 8:24:14 PM   
Silvanski


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I like the exclusion zone "1"

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Post #: 76
RE: Telu Mod 2.0 - 10/18/2007 8:42:24 PM   
Telumar


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quote:

ORIGINAL: Silvanski

I like the exclusion zone "1"


Numbered exclusion zones - courtesy Wyatt T.Courtney

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Post #: 77
RE: Telu Mod 2.0 - 10/18/2007 8:44:11 PM   
vahauser


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Telumar,

I like the concept behind your new mod.  Your hexes have a "natural" look to them.  How do the hexes and counters look when you zoom in large?

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RE: Telu Mod 2.0 - 10/18/2007 8:50:06 PM   
Telumar


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quote:

ORIGINAL: vahauser

Telumar,

I like the concept behind your new mod. Your hexes have a "natural" look to them. How do the hexes and counters look when you zoom in large?


Thanks. If you like the natural look maybe also take a look at the classic toaw graphics that came with the game (start -> programs -> opart3 -> extras -> install classic toaw graphics). Well, for my Mod's huge map view it's the same like with the other ones.

< Message edited by Telumar -- 10/18/2007 8:55:22 PM >


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RE: Telu Mod 2.0 - 11/14/2007 11:04:24 AM   
sPzAbt653


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Anybody know why the little flag for Greece doesn't show up like it does for Spain and other countries?




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Post #: 80
RE: Telu Mod 2.0 - 11/15/2007 5:01:29 AM   
Curtis Lemay


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quote:

ORIGINAL: sPzAbt653

Anybody know why the little flag for Greece doesn't show up like it does for Spain and other countries?


Probably because Norm didn't program that option. If you'll check the standard equipment list, I don't think you'll find any Greek equipment in it. So, as far as Norm was concerned, there was no need for the code to handle Greek equipment. It's the same for other countries too. I think Romania is one of them, for example.

It's only become an issue since the equipment editor was inplemented. Perhaps Ralph will make the necessary changes.

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Post #: 81
RE: Telu Mod 2.0 - 11/15/2007 12:46:55 PM   
sPzAbt653


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I understand what you are saying, it's just that for all the other countries the flag shows up, unless you enter the name wrong in the bio-ed. Not for Greece though. Poor Greeks, and such a nice flag, too.

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Post #: 82
RE: Telu Mod 2.0 - 11/15/2007 7:03:35 PM   
Veers


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quote:

ORIGINAL: Telumar


quote:

ORIGINAL: Silvanski

I like the exclusion zone "1"


Numbered exclusion zones - courtesy Wyatt T.Courtney

Ha. Missed this one.
Yes, that's right, I'm the greatest.

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Post #: 83
RE: Telu Mod 2.0 - 2/16/2008 2:38:40 AM   
damezzi

 

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Metallic looking units icons uploaded to gamesquad.

http://www.gamesquad.com/forums/downloads.php?do=file&id=1859

Attachment (1)

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Post #: 84
RE: Telu Mod 2.0 - 2/20/2008 5:20:28 AM   
damezzi

 

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http://www.gamesquad.com/forums/downloads.php?do=file&id=1861

the second icons pack.




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Post #: 85
RE: Telu Mod 2.0 - 2/20/2008 8:17:59 AM   
ColinWright

 

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quote:

ORIGINAL: sPzAbt653

I understand what you are saying, it's just that for all the other countries the flag shows up, unless you enter the name wrong in the bio-ed. Not for Greece though. Poor Greeks, and such a nice flag, too.


Is there a flag for Turkey? You could just use that instead.


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Post #: 86
RE: Telu Mod 2.0 - 2/29/2008 6:35:46 AM   
damezzi

 

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http://www.gamesquad.com/forums/downloads.php?do=file&id=1865



units icons pack 2 extended.

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Post #: 87
Army Group & Theater unit-size display - 3/3/2008 7:43:38 PM   
Curtis Lemay


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Attached is my mod to the "Numbers.bmp" file that allows display of Army Group & Theater unit sizes.

Use of the file is discussed here:

http://www.matrixgames.com/forums/tm.asp?m=1730915

Attachment (1)

< Message edited by Curtis Lemay -- 3/3/2008 7:48:53 PM >

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Post #: 88
RE: Telu Mod 2.0 - 3/4/2008 3:45:06 AM   
sPzAbt653


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quote:

ORIGINAL: ColinWright


quote:

ORIGINAL: sPzAbt653

I understand what you are saying, it's just that for all the other countries the flag shows up, unless you enter the name wrong in the bio-ed. Not for Greece though. Poor Greeks, and such a nice flag, too.


Is there a flag for Turkey? You could just use that instead.




Yes, Turkey has a flag, but it doesn't look like a Greek flag.




Attachment (1)

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Post #: 89
RE: Telu Mod 2.0 - 4/30/2008 7:24:36 AM   
damezzi

 

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The desaturated tiles mod 

http://www.gamesquad.com/forums/downloads.php?do=file&id=1892

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Post #: 90
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