Peregrine Falcon
Posts: 165
Joined: 9/8/2000 From: Finland Status: offline
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My (short?) thoughts...
Number of countries, equipment (!) , enough accurate data for units...Sound, graphics (they have dated some of course, give me 16/24-bit palette anytime)
This combined gives countless possibilities to make battles and create even something that is not historic...(Soviet vs US 1946?)
I think this is what makes SP(WAW) great, and it might take some time to create something that will eventually replace it.
Steel Panthers belongs to Wargame History Museum (if there is one) - No question about that...
quote:
Originally posted by IronicFate:
Dear all,
I was getting some groceries this morning after my viewing of Private Ryan. As I drove I thought about all the wargames that I have purchased (Which would be the reason I never eat.. no more money! LOL).
And something occured to me as I was getting fired up about eating some bacon.
Military wargames have become too dependent upon graphics and flashy headings. As the younger generation blasts away mindlessly into the night (excuse the poetism), they forget what makes the mind so great. Imagination. As many many gamers have BEGGED for accelerated, Graphically intense video games they lose the ability to simply imagine what they would see. There is already a predefined defintion of what is in front of them. Many video games today have troops you can gun down blood flying everywhere and moans of pain. Hence predefined defintion.
This is where I believe that Steel Panther's has gained such support and large fan base. No accelerated graphics, no screwed up coding for those graphics that would cause computer instabilities. Simply put, this game is the breeding ground for imagination. As one of my 30cal machine guns go off I can almost see the infantry firing it watching the tracer rounds punching through a patch of trees. The standard is set through the player, not the designer(s).
Instead of eye candy, this SIMULATION is data candy. It has more depth and thought than mindless shooting games with no real way for the mind to roam. You know what you see, you know when something is going to happen and you know what the outcome will be. That begins to become boring quite quickly. I realized last night how much my mind was working. How many different things I was imagining as the fighting was fierce at Ramelle (NUDGE WBW).
As we all beg for hyped, eye candy intensive video games that will never run perfectly, I will be sitting back letting my mind imagine what is happening around me. I would rather have a human brain telling me what I want to see instead of a designer telling me what I should see.
And that is gaming at it's best........
Mike
AKA: Ironic Fate
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--Peregrine Falcon--
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