Posts: 1401
Joined: 4/13/2002 From: Bristol, UK Status: offline
quote:
ORIGINAL: Pascal
quote:
ORIGINAL: HMSWarspite
4" clearance when taxying = not viable on anything other than the most high quality strip... And for good measure the B26 was a pig - a real widow maker if you didn't know what you were doing. I thing horrendous accidental losses might also have been a worry!
According to Jimmy Doolittle's autobiography, the 'widow maker' story about the B-26 was a myth.
Some aspects of it were (like the story that it couldn't fly on one engine). However for inexperienced pilots (i.e. Not Doolittle) it was a hand full... Classic case of an expert telling a normal mortal 'don't know what the problem is, it's easy - see'
The original game had some issues representing floatplanes of certain types. I think there are some Dutch bombers that were floatplanes, but are not capable of operating without an airbase in the game. Is the system made more robust? Shouldn't the "float-capable" attribute be independent from what the aircraft can do *once it is in the air*?
I mean the Dutch Fokker T.IVa, which is classified as a torpedo bomber and cannot be flown without an airbase, which is nonsense (it was a floatplane and even the in-game picture shows that...).
Oh, that one... There's been plenty of controversy about the T.IV, and for what it's worth, I have no idea why this was made a torpedo bomber in stock.
In AE, it's a patrol plane, like the PBY, the Do-24, the Sunderland and so on, and it doesn't carry a torpedo, since it never did in real life.
Sounds good, but...I'm assuming that there isn't some hardcoded restriction to prevent floatplanes from being used in attack roles? Certainly Emilies and Catalinas could and did carry torpedoes?
BTW, stumbled on this - http://en.wikipedia.org/wiki/Yokosuka_H5Y I'm not expert by any means, so I have no idea if the Wiki article is correct, but are these things in the database? Seems like they were used operationally...
< Message edited by Alexander Seil -- 6/3/2008 9:39:07 PM >
No, patrol planes can be equipped with torpedoes or bombs, as player intent and present supplies dictate. There's a new toggle button for that.
As for the H5Y, it's not currently in the DB. With only 20 built, and with very little operational use, I'm thinking there probably wasn't enough documentation for its use, and it didn't make the cut.
Posts: 15792
Joined: 10/18/2000 From: the flight deck of the Zuikaku Status: offline
quote:
ORIGINAL: Terminus
Oh, that one... There's been plenty of controversy about the T.IV, and for what it's worth, I have no idea why this was made a torpedo bomber in stock.
In AE, it's a patrol plane, like the PBY, the Do-24, the Sunderland and so on, and it doesn't carry a torpedo, since it never did in real life.
Oh boy, now I can grumble every time a T.IVa torpedoes one of my ships.
Posts: 496
Joined: 3/11/2008 From: ummmm... i HATE that question! Status: offline
One other thing (only a minor complaint) - in Witp the air combat animation had no scale for the different AC types involved (eg. the fighters were as big as the bombers). In CHS this has been fiddled with a bit, but still not great. Will we see some sort of realistic scaling in AE?
Are you SURE the Focker TIVa even made it to the DEI?
That's irrefutable historical fact. 11 of them were used for training purposes by MLD (Royal Netherlands East Indies Naval Air Force) squadrons GVT-12 and -14.
One other thing (only a minor complaint) - in Witp the air combat animation had no scale for the different AC types involved (eg. the fighters were as big as the bombers). In CHS this has been fiddled with a bit, but still not great. Will we see some sort of realistic scaling in AE?
The plane tops are made by TheElf, so they're of fantastic quality, and generally to scale.
Posts: 496
Joined: 3/11/2008 From: ummmm... i HATE that question! Status: offline
quote:
That's irrefutable historical fact. 11 of them were used for training purposes by MLD (Royal Netherlands East Indies Naval Air Force) squadrons GVT-12 and -14.
Did they see active service - ie. as a combat (patrol) aircraft? Or only in training? Actually, dont worry - i can check it out - you have more important things to do!! (like finishing this game!)
quote:
The plane tops are made by TheElf, so they're of fantastic quality, and generally to scale.
Posts: 2004
Joined: 2/3/2003 From: brisbane oz Status: offline
Hi all in the edit for AE will we be able ad differant payloads/bomb types to a given AC, say the Kate because it carried a Torp/800kg/500kg/250kg or even eight 60kg for airfield attack.
because most had a fixed payload in WITP and this is just not the case in WW2.
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You have enemies? Good. That means you've stood up for something, sometime in your life
No. Something had to fall by the wayside. The closest to it is that you can decide whether your torpedo-armed aircraft fly with torpedoes or bombs (since there's a lot fewer torpedoes around now).
Posts: 6059
Joined: 5/28/2004 From: Sunderland, UK Status: offline
quote:
ORIGINAL: Terminus
No. Something had to fall by the wayside. The closest to it is that you can decide whether your torpedo-armed aircraft fly with torpedoes or bombs (since there's a lot fewer torpedoes around now).
Then the game engine should choose among the available bombloads based on mission and target. Can it?
_____________________________
Harry Erwin "For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Posts: 7704
Joined: 7/6/2006 From: United States Status: offline
quote:
ORIGINAL: Flying Tiger
One other thing (only a minor complaint) - in Witp the air combat animation had no scale for the different AC types involved (eg. the fighters were as big as the bombers). In CHS this has been fiddled with a bit, but still not great. Will we see some sort of realistic scaling in AE?
Even worse is the scale relationship between the planes and the ships. I realize that to make the scale accurate the plane would be miniscule, however, the real problem arrises with a lack of image sacling for the ships. The scale of the ship image seems to be set by the length of the longest ship needing to fit the window. As each individual ship appears in the window it's image should scale which it currently does not. Planes appear to have winspans longer then the length od subchasers which appear so small in the window they might as well not even be there. Make the ship image scale up and down as they appear in this window so the subshasers aren't floating specs in a window defined by the length of an aircraft carrier.
I hope this is the right place to ask. Will there be any performance drop in shipbased floatplane search or drop in TF speed, specially for ships with many floatplanes? Employing and recovering 12 floatplanes in a CS slows a combat TF very much, it would take a couple of hours.
Posts: 6059
Joined: 5/28/2004 From: Sunderland, UK Status: offline
quote:
ORIGINAL: Dili
I hope this is the right place to ask. Will there be any performance drop in shipbased floatplane search or drop in TF speed, specially for ships with many floatplanes? Employing and recovering 12 floatplanes in a CS slows a combat TF very much, it would take a couple of hours.
There should be a similar drop for carrier operations--that is fuel usage was for full speed, but the TF steamed into the wind rather than towards the eventual destination.
_____________________________
Harry Erwin "For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Posts: 15792
Joined: 10/18/2000 From: the flight deck of the Zuikaku Status: offline
In AE will IJNAF land based fighters, dive bombers and torpedo bombers be carrier capable? I'm the ultimate JFB, but they just weren't trained in carrier landings. I think this is very gamey. It's also gamey that they can be disbanded into carrier trained units. Any thoughts?