Jimmer
Posts: 1968
Joined: 12/5/2007 Status: offline
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There's still an old problem that seems to have gotten lost (or, at least was still happening at 1.02g): These steps are in order, and the order matters: 1) One corps is besieging a garrison (use free factors for this example) 2) Corps from the besieged nation tries to break the siege by sending in some corps to relieve the siege. 3) Siege is lifted temporarily 4) Factors inside the city forage. Note that the siege is currently "off", so the factors forage for free. 5) Battle is fought 6) Besieger wins 7) Besieger is NOT besieging the city any more, but is in the field after combat Steps 4 and 7 both violate the rules. Step 7 is obvious: The besieger should always be consider besieging until either defeated or its next turn. Step 4 is not so obvious, but is clear: The factors in the city should forage using the city's spire values, minus 1 per five full factors. This never actually happens if the siege is temporarily broken (regardless of whether the battle is won or lost). The way it SHOULD work (per the rules) is: 1) One corps is besieging a garrison (use free factors for this example) 2) Corps from the besieged nation tries to break the siege by sending in some corps to relieve the siege. 3) Siege is lifted temporarily 4) Factors inside the city forage. These factors must forage using the city's spire value and negative modifiers due to high factor count (-1 per 5 factors present), despite the possibility that the siege will be lifted. 5) Battle is fought 6) Besieger wins 7) Besieger is replaced into "besieging the city" position Obviously, if the attempt to break the siege is successful (step 6 has the opposite result), then step 7 would change to "Besieger retreats ...". However, step 4 should NOT change, because it occurred prior to the siege actually having been lifted. This is a major problem tactically. By the rules, if someone puts a 1-factor garrison in place, I have two chances to conquer the city: When I attempt the break-in roll, and again the next time that garrison forages. But, if a simple one-factor corps is sent against my besieging force, the factors do not forage at all (unless they are in a corps -- and THAT gets REALLY ugly; try it some time).
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At LAST! The greatest campaign board game of all time is finally available for the PC. Can my old heart stand the strain?
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