Feinder
Posts: 6589
Joined: 9/4/2002 From: Land o' Lakes, FL Status: offline
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Fixed (restricted) commands are" Canadian West Coast New Zealand ANZAC USAAF ABDA (Australia Command is NOT by the way) India China (not sure if Far East is) Kwangtung China Exped Home Any units assigned to them may not be loaded onto ships or airlifted without paying political points to convert them to a non-restriced command (like CentPac, SoPac, SWPac, SEAC, Burma Area, Southern etc). I'll say for 2-day turns I'm 60-40 for them. I like the clip of the game. The 2nd day's lack of control is neither here nor there for me (altho you do need to get used to guessing what you *and your enemy* can do in two days). Ground combat is problematci tho. Your troops will attack on day 1 successfully. But supplies are NOT delivered every day, so often on the 2nd day, your troops will continue to attack with inadagquate supplies, killing your AV, and if it's a close battle, you can (likely) drop to 0:1. Whereas with one day turns, you'd be able to evaluate the supply situation and NOT launch the attack (with 2 day turns, your army continus to attack if you get at least 1:1 on the first day, but doesn't botherh to check supplies). Also, as I understand nukes, if you play 2 day turns, you end up dropping nukes two days in a row (if they're available). Not necessarily what you want to do. And 3 day turns, means dropping 3 nukes (if they're availale), which affects victory conditions (but noboy really cares at that point anyway). -F-
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