herwin
Posts: 6059
Joined: 5/28/2004 From: Sunderland, UK Status: offline
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quote:
ORIGINAL: Shark7 quote:
ORIGINAL: Q-Ball I am in late '43 as Japan, and been trolling for ideas for months. I am in the same boat, except he is down 6 CV, 5 CVE, and I am down 3 CV, 1 CVL. I have seen/been given advice around the following: 1. Fight within range of your LBA. Do not fight within range of HIS LBA. As Japan, you should be able to get "Home Court Advantage" in '43. 2. Speed is not as important as it is early in war. As such, you can: A) Mix in at least 1 BB in every CV TF to soak attacks. Use the old 14in BBs if you like. B) Use the CVE's; load each with a TB Daitai or Zeke Daitai. 3. Split CV's into multiple TF's, mix in BB's, etc. 4. Set CAP to no more than 50%; you need the escorts to punch through his CAP. 5. Accept that you will suffer enormous pilot losses, and will lose ships in the exchange. If you have every CV, and you have accelerated everything, that is ALOT of aircraft you can put up, I would estimate 1000 to 1100 aircraft. Even at 50% CAP, you would still have maybe 200 Zekes on CAP. Back on topic. I've put some thought into this, the main thing is that you need to save your LBA for the raid, and definately make the allies fight on your terms. The one thing no one has mentioned is setting up a wolf-pack to attack the allied CVs on there way to where you want to fight. An effective sub screen 6-10 hexes from your desired battlespace on the most likely path of the allied strike force might be beneficial. one or two successful sub strikes can really ruin the coordination (and if they hit right even sink a ship or two) of the allied force. Slowing down 1 carrier just a bit would put the odds less in the allies favor, as there wouldn't be as large an uber cap over the main fleet. Just some random thoughts on the matter. Subs are about ten times too vulnerable to ASW--my experience setting up sub screens is that the TF DDs eat them alive. In fact, it's unlikely you'll have any left in late 1943 if you use them aggressively.
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Harry Erwin "For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
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