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A Question ot the AE Developers... - 6/11/2008 10:22:03 PM   
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Japan
Matrix Hero



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Something i have woundered, are you all sitiing in a Lab or something... or working from arround the Globe?



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RE: A Question ot the AE Developers... - 6/12/2008 1:57:52 AM   
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Gem35
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they are all over at T's house and each nite it's off to the red-light district 'til the wee hours.

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RE: A Question ot the AE Developers... - 6/12/2008 4:13:42 AM   
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TOMLABEL
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quote:

ORIGINAL: Gem35

they are all over at T's house and each nite it's off to the red-light district 'til the wee hours.


Shhhhhhhh!

TOMLABEL

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Art by the Rogue-USMC

WITP Admiral's Edition: Ship & Sub Art/Base Unit Art/Map Icon Art

"If destruction be our lot - it will come from within"...Abraham Lincoln

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RE: A Question ot the AE Developers... - 6/12/2008 4:27:26 AM   
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jwilkerson
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quote:

ORIGINAL: Japan

Something i have woundered, are you all sitiing in a Lab or something... or working from arround the Globe?






I'm working on 4 different projects right now - including WITP-AE - and in all cases the project teams are global. None of us (to my knowledge) have ever seen any of the others - and we may never. I think that is the model these days - it certain presents management and project management challenges - and I'm learning as I go - but it is rewarding to see the progress being made - given the geographical diversity of this "virtual team". What holds us together is our attachment to WITP, the community and the fact that most/all of us would be "modding" anyway - we just decided to get together and MOD together and change the code while we were at it!


_____________________________

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New Game Project Lead

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RE: A Question ot the AE Developers... - 6/12/2008 5:12:52 AM   
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Sabre21
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quote:

ORIGINAL: jwilkerson


quote:

ORIGINAL: Japan

Something i have woundered, are you all sitiing in a Lab or something... or working from arround the Globe?






I'm working on 4 different projects right now - including WITP-AE - and in all cases the project teams are global. None of us (to my knowledge) have ever seen any of the others - and we may never. I think that is the model these days - it certain presents management and project management challenges - and I'm learning as I go - but it is rewarding to see the progress being made - given the geographical diversity of this "virtual team". What holds us together is our attachment to WITP, the community and the fact that most/all of us would be "modding" anyway - we just decided to get together and MOD together and change the code while we were at it!



AE is one heck of a Mod

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RE: A Question ot the AE Developers... - 6/12/2008 5:27:22 AM   
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Mike Solli
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quote:

ORIGINAL: jwilkerson
What holds us together is our attachment to WITP, the community and the fact that most/all of us would be "modding" anyway - we just decided to get together and MOD together and change the code while we were at it!



Not to mention all the letter bombs you guys would get if the AE project ever fell apart.

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Created by the amazing Dixie

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RE: A Question ot the AE Developers... - 6/12/2008 5:36:21 AM   
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Alikchi2
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quote:

ORIGINAL: Mike Solli


quote:

ORIGINAL: jwilkerson
What holds us together is our attachment to WITP, the community and the fact that most/all of us would be "modding" anyway - we just decided to get together and MOD together and change the code while we were at it!



Not to mention all the letter bombs you guys would get if the AE project ever fell apart.


I have mine ready!

(Hello NSA!)

_____________________________


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Post #: 7
RE: A Question ot the AE Developers... - 6/12/2008 6:28:43 AM   
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jwilkerson
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quote:

ORIGINAL: Mike Solli

Not to mention all the letter bombs you guys would get if the AE project ever fell apart.


Oh from where I sit things have "fallen apart" a time or so ... but we have pulled through them ... to be honest ... my fear is how are we ever gonna end this "project"??? I mean the game release is just a punctuation mark ... the game still needs to be supported... patched ... etc ... and what about the "holy grail" a.k.a. WITP II ??? Not sure we will live we will live long enough to do all that needs doin' !!!

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RE: A Question ot the AE Developers... - 6/12/2008 8:02:23 AM   
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crashTX
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Hang in there guys! We appreciate ya!

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RE: A Question ot the AE Developers... - 6/12/2008 10:31:08 AM   
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Apollo11
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Hi all,

quote:

ORIGINAL: jwilkerson

Oh from where I sit things have "fallen apart" a time or so ... but we have pulled through them ... to be honest ... my fear is how are we ever gonna end this "project"??? I mean the game release is just a punctuation mark ... the game still needs to be supported... patched ... etc ... and what about the "holy grail" a.k.a. WITP II ??? Not sure we will live we will live long enough to do all that needs doin' !!!


Joe and all guys involved - we owe you all our debt of gratitude!

Work on the WitP-AE atnormal pace - when it is done - it will be done - no rush!


Leo "Apollo11"

_____________________________



Prior Preparation & Planning Prevents Pathetically Poor Performance!

A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF
P: UV, WitP, WitP-AE

(in reply to jwilkerson)
Post #: 10
RE: A Question ot the AE Developers... - 6/12/2008 12:20:46 PM   
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Japan
Matrix Hero



Posts: 754
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quote:

ORIGINAL: jwilkerson


quote:

ORIGINAL: Japan

Something i have woundered, are you all sitiing in a Lab or something... or working from arround the Globe?






I'm working on 4 different projects right now - including WITP-AE - and in all cases the project teams are global. None of us (to my knowledge) have ever seen any of the others - and we may never. I think that is the model these days - it certain presents management and project management challenges - and I'm learning as I go - but it is rewarding to see the progress being made - given the geographical diversity of this "virtual team". What holds us together is our attachment to WITP, the community and the fact that most/all of us would be "modding" anyway - we just decided to get together and MOD together and change the code while we were at it!





Oh, Very Interesting mr Jwilkerson, i think you are all doing a Great Job, It must be a challange to work from arround the Globe, very interesting indeed.

Well, just want to add, I truly hope Matrix Games is Paying you very Well, because you for sure deserve it.

I like this way the Matrix Games do it, many cooperations would never adopted to or listoned to the Communety, but Matrix Games does.. Matrix Games is by far my abseloute Favorite Softwere Producer.




To the AE-Team


< Message edited by Japan -- 6/12/2008 12:22:51 PM >

(in reply to jwilkerson)
Post #: 11
RE: A Question ot the AE Developers... - 6/12/2008 2:31:23 PM   
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m10bob
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Most of the developers working on AE are younger than some of us, but most talented..

(They can eat when they're done!).




Attachment (1)

< Message edited by m10bob -- 6/12/2008 2:32:59 PM >


_____________________________




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Post #: 12
RE: A Question ot the AE Developers... - 6/12/2008 8:20:54 PM   
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Erik Rutins
Matrix Games Staff


 

Posts: 37503
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quote:

ORIGINAL: jwilkerson
None of us (to my knowledge) have ever seen any of the others - and we may never.


Of course, the real reason for this is that the entire group actually consists of our patented "Brain-in-a-Jar"(R) Virtual Wargame Development Team. They're all happy in their own virtual realities, unaware that they are actually mere inches from one another, floating in a special protective fluid.

- The Matrix


< Message edited by Erik Rutins -- 6/12/2008 8:21:15 PM >


_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

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Post #: 13
RE: A Question ot the AE Developers... - 6/12/2008 9:01:59 PM   
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m10bob
Matrix Legion of Merit



Posts: 8622
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From: Dismal Seepage Indiana
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quote:

ORIGINAL: Erik Rutins

quote:

ORIGINAL: jwilkerson
None of us (to my knowledge) have ever seen any of the others - and we may never.


Of course, the real reason for this is that the entire group actually consists of our patented "Brain-in-a-Jar"(R) Virtual Wargame Development Team. They're all happy in their own virtual realities, unaware that they are actually mere inches from one another, floating in a special protective fluid.

- The Matrix










Attachment (1)

_____________________________




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Post #: 14
RE: A Question ot the AE Developers... - 6/12/2008 11:01:38 PM   
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wworld7
Matrix Elite Guard



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quote:

ORIGINAL: Erik Rutins

floating in a special protective fluid.

- The Matrix



Word on the street is Terminus was caught doing shots of the fluid and that is why he retired from his position.


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Flipper

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Post #: 15
RE: A Question ot the AE Developers... - 6/13/2008 12:39:20 AM   
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kaleun
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Most important:
Did we read WITP II?

Oh joy!

There go another hundred bucks...

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Appear at places to which he must hasten; move swiftly where he does not expect you.
Sun Tzu

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Post #: 16
RE: A Question ot the AE Developers... - 6/13/2008 12:58:11 AM   
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langley
Matrix Trooper



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Slow down lets get AE out then and only then can people start to plan WITP II?

MJT

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"My God, I hope you don't blame me for this. I had no idea where you were."
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