Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

AI Pulled Off A Surprise Attack

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> AI Pulled Off A Surprise Attack Page: [1]
Login
Message << Older Topic   Newer Topic >>
AI Pulled Off A Surprise Attack - 2/21/2007 9:56:58 PM   
TimoN


Posts: 162
Joined: 9/1/2006
From: Halikko, Finland
Status: offline
In the middle of nowhere my carrier group got intercepted and the enemy managed put a fish into Junyo.


Can you guess which ships the enemy used to attack my TF? As you can see from the screenshot it says it was a surface combat so it was not a sub.




Attachment (1)
Post #: 1
RE: AI Pulled Off A Surprise Attack - 2/21/2007 10:18:31 PM   
marky


Posts: 5780
Joined: 3/8/2004
From: Wisconsin
Status: offline
nice (for the AI)

ai cant really do much

very rare though


_____________________________


(in reply to TimoN)
Post #: 2
RE: AI Pulled Off A Surprise Attack - 2/21/2007 10:19:53 PM   
marky


Posts: 5780
Joined: 3/8/2004
From: Wisconsin
Status: offline
while torturing the AI is alot of fun( i speak from ALOT of or rather too much experience) fighting a human is more fun

cept when they surrender then the games over


_____________________________


(in reply to marky)
Post #: 3
RE: AI Pulled Off A Surprise Attack - 2/21/2007 10:22:55 PM   
MarcA


Posts: 1181
Joined: 3/2/2005
From: England
Status: offline
quote:

ORIGINAL: TimoN
In the middle of nowhere my carrier group got intercepted and the enemy managed put a fish into Junyo.


Can you guess which ships the enemy used to attack my TF? As you can see from the screenshot it says it was a surface combat so it was not a sub.


PT Boat en route from PH to Canton?

_____________________________


(in reply to TimoN)
Post #: 4
RE: AI Pulled Off A Surprise Attack - 2/22/2007 3:46:33 AM   
scott64


Posts: 4019
Joined: 9/12/2004
From: Colorado
Status: offline
The invisible Boise 

_____________________________

Lucky for you, tonight it's just me


Any ship can be a minesweeper..once !! :)

http://suspenseandmystery.blogspot.com/

(in reply to MarcA)
Post #: 5
RE: AI Pulled Off A Surprise Attack - 2/22/2007 4:57:09 AM   
bbbf

 

Posts: 493
Joined: 7/16/2000
From: Hobart, Tasmania, Australia
Status: offline
Nah, can't be Boise.

Every ship hasn't taken at least 30 shell hits and sunk.

< Message edited by bbbf -- 2/22/2007 5:11:13 AM >


_____________________________

Robert Lee

(in reply to scott64)
Post #: 6
RE: AI Pulled Off A Surprise Attack - 2/22/2007 5:46:11 AM   
bradfordkay

 

Posts: 8683
Joined: 3/24/2002
From: Olympia, WA
Status: offline
It was the Takanami. They were going through a dry run on torpedo procedures and someone goofed...

_____________________________

fair winds,
Brad

(in reply to bbbf)
Post #: 7
RE: AI Pulled Off A Surprise Attack - 2/22/2007 1:26:37 PM   
TimoN


Posts: 162
Joined: 9/1/2006
From: Halikko, Finland
Status: offline

quote:

ORIGINAL: mantill

PT Boat en route from PH to Canton?


Right you are.




Attachment (1)

(in reply to MarcA)
Post #: 8
RE: AI Pulled Off A Surprise Attack - 2/22/2007 1:29:19 PM   
TimoN


Posts: 162
Joined: 9/1/2006
From: Halikko, Finland
Status: offline
Luckily that sneaky bastard got what he deserved.


Day Time Surface Combat at 100,87

Japanese Ships
CV Kaga
CV Junyo, Torpedo hits 1, on fire
CV Hiyo
CVL Ryujo
BB Hiei
BB Kirishima
CL Oyodo
DD Shimakaze
DD Yugumo
DD Akigumo
DD Takanami
DD Arashi
DD Michishio
DD Arare

Allied Ships
PT PT-317, Shell hits 7, and is sunk

(in reply to TimoN)
Post #: 9
RE: AI Pulled Off A Surprise Attack - 6/14/2008 4:52:02 PM   
Elessar

 

Posts: 29
Joined: 5/18/2008
From: Regensburg, Germany
Status: offline

quote:

ORIGINAL: TimoN

CV Junyo, Torpedo hits 1, on fire


Did the carrier survive?

(in reply to TimoN)
Post #: 10
RE: AI Pulled Off A Surprise Attack - 6/14/2008 5:15:06 PM   
castor troy


Posts: 14330
Joined: 8/23/2004
From: Austria
Status: offline

quote:

ORIGINAL: Elessar


quote:

ORIGINAL: TimoN

CV Junyo, Torpedo hits 1, on fire


Did the carrier survive?



99.99% sure the carrier survived.

_____________________________


(in reply to Elessar)
Post #: 11
RE: AI Pulled Off A Surprise Attack - 6/15/2008 1:03:11 AM   
Dili

 

Posts: 4708
Joined: 9/10/2004
Status: offline
Incompetent TF Leader. Expell him to Tokio for Court Martial. The DD commanders that should be screening the force should get a long stay in dry too.

(in reply to castor troy)
Post #: 12
RE: AI Pulled Off A Surprise Attack - 6/15/2008 1:10:32 AM   
niceguy2005


Posts: 12523
Joined: 7/4/2005
From: Super secret hidden base
Status: offline
I can easily see how this could happen because 1) the AI would think nothing of sailing a lone PT boat around the middle of the Pacific, without gas, and 2) the AI can peak and see your CVs, so if the PT boat is within range...voilla! 

_____________________________


Artwork graciously provided by Dixie

(in reply to Dili)
Post #: 13
RE: AI Pulled Off A Surprise Attack - 6/15/2008 1:05:31 PM   
TimoN


Posts: 162
Joined: 9/1/2006
From: Halikko, Finland
Status: offline

quote:

ORIGINAL: castor troy


quote:

ORIGINAL: Elessar


quote:

ORIGINAL: TimoN

CV Junyo, Torpedo hits 1, on fire


Did the carrier survive?



99.99% sure the carrier survived.


Carrier survived. I don't remember the exact damage, because it was so long time ago. Anyway even a small damage to carrier takes long time to repair. It really hurt.

(in reply to castor troy)
Post #: 14
RE: AI Pulled Off A Surprise Attack - 6/15/2008 5:22:42 PM   
Shark7


Posts: 7937
Joined: 7/24/2007
From: The Big Nowhere
Status: offline
One thing about carriers, once they are hit, you can pretty much write off operations with them for the better part of a year.  It's really kinda rediculous that I can repair a BB in less than a month from 40 damage, but a carrier with 10 damage takes 10 weeks.

_____________________________

Distant Worlds Fan

'When in doubt...attack!'

(in reply to TimoN)
Post #: 15
RE: AI Pulled Off A Surprise Attack - 6/16/2008 1:00:41 AM   
AW1Steve


Posts: 14507
Joined: 3/10/2007
From: Mordor Illlinois
Status: offline

quote:

ORIGINAL: Shark7

One thing about carriers, once they are hit, you can pretty much write off operations with them for the better part of a year.  It's really kinda rediculous that I can repair a BB in less than a month from 40 damage, but a carrier with 10 damage takes 10 weeks.


It's that wooden flight deck thing. The Brit carriers aren't too bad.

(in reply to Shark7)
Post #: 16
RE: AI Pulled Off A Surprise Attack - 6/16/2008 11:40:10 AM   
Bogo Mil

 

Posts: 286
Joined: 1/28/2008
Status: offline
Carriers usually don't repair slower than battleships. Put them in a large port with a good repair shipyard, and make sure no other (small) ships are repairing at the same port. If you still don't see repairs for several days, you might be hit by a bug. Do something with the ship (e.g. exchange the captain, or move it around a bit), and repairs should start again.

(in reply to AW1Steve)
Post #: 17
RE: AI Pulled Off A Surprise Attack - 6/16/2008 11:44:09 AM   
castor troy


Posts: 14330
Joined: 8/23/2004
From: Austria
Status: offline

quote:

ORIGINAL: Shark7

One thing about carriers, once they are hit, you can pretty much write off operations with them for the better part of a year.  It's really kinda rediculous that I can repair a BB in less than a month from 40 damage, but a carrier with 10 damage takes 10 weeks.



I seriously doubt that you have ever repaired a BB from 40 sys damage in less than a months time...

there´s not much difference between repairing BBs or CVs.

_____________________________


(in reply to Shark7)
Post #: 18
RE: AI Pulled Off A Surprise Attack - 6/16/2008 5:02:15 PM   
John Lansford

 

Posts: 2662
Joined: 4/29/2002
Status: offline
Would this work?  I know it's gamey, but still:

Could you place PT boats out in mid ocean and just leave them there, sort of like semi-mobile minefields waiting on an enemy TF to stop on top of one?  If they don't move they aren't generating much in the way of detection values, and just 2-5 of them would be such a small number that they'd be hard to spot from naval search attempts.  Sure they would eventually run out of fuel, but so what?  They aren't moving anywhere, and if you wanted you could always send an AK over there to refuel and escort them back to a base.

(in reply to castor troy)
Post #: 19
RE: AI Pulled Off A Surprise Attack - 6/16/2008 5:03:46 PM   
Shark7


Posts: 7937
Joined: 7/24/2007
From: The Big Nowhere
Status: offline

quote:

ORIGINAL: castor troy


quote:

ORIGINAL: Shark7

One thing about carriers, once they are hit, you can pretty much write off operations with them for the better part of a year.  It's really kinda rediculous that I can repair a BB in less than a month from 40 damage, but a carrier with 10 damage takes 10 weeks.



I seriously doubt that you have ever repaired a BB from 40 sys damage in less than a months time...

there´s not much difference between repairing BBs or CVs.


Actually I did. BB Ise went into port at Singapore with 42 damage in the late part of march 42. By the end of April I had it down to 9 damage and sailed it back out into the fight, where it got torpedoed again and is now sitting at Singapore with 45 system damage. Only this time its not the only ship there, so its repairing much slower.

_____________________________

Distant Worlds Fan

'When in doubt...attack!'

(in reply to castor troy)
Post #: 20
RE: AI Pulled Off A Surprise Attack - 6/16/2008 7:14:57 PM   
John Lansford

 

Posts: 2662
Joined: 4/29/2002
Status: offline
If you've got absolutely no other ship with any damage in a major port with repair yards, either disbanded or docked, then I suppose it is possible to reduce the SYS damage from 42 to 9 in a month.  The port repair could knock one or two points off each day (assuming the proper rolls were made), and the shipyard could repair damage as long as there were more repair points than the ships' floatation value. 

Having any ships with damage docking or disbanding along with it would slow it down, though.

(in reply to Shark7)
Post #: 21
RE: AI Pulled Off A Surprise Attack - 6/16/2008 10:31:05 PM   
Shark7


Posts: 7937
Joined: 7/24/2007
From: The Big Nowhere
Status: offline

quote:

ORIGINAL: John Lansford

If you've got absolutely no other ship with any damage in a major port with repair yards, either disbanded or docked, then I suppose it is possible to reduce the SYS damage from 42 to 9 in a month.  The port repair could knock one or two points off each day (assuming the proper rolls were made), and the shipyard could repair damage as long as there were more repair points than the ships' floatation value. 

Having any ships with damage docking or disbanding along with it would slow it down, though.


It was by itself. It's now been sitting there a couple of weeks and repaired about 3 damage but now I've got a ton of DDs refitting there atm. It might not have been exactly a month either, probaby a little longer, but I know I sailed it out to bombard Batavia on 4-30, and on 5-1 it got torpedo'd again. Plus I overly supplied Singapore when I took it, and I did manage to take the repair yard intact maybe that helped.

I also had a Naval HQ there, so it appears to have helped.

Haruna on the other hand has been stuck at Hong Kong since January (I'm now in May) and still at 19 system damage. Granted it was in a bit worse shape though, having eaten a mine and some CD fire. I believe it went in with like 62 damage and around 50 flooding IIRC. Either way, its been out of action quite a while.

Lesson to be taken. If you want a ship repaired in anything near a timely fashion, send it to a repair yard with a HQ and no other ships there.

_____________________________

Distant Worlds Fan

'When in doubt...attack!'

(in reply to John Lansford)
Post #: 22
RE: AI Pulled Off A Surprise Attack - 6/16/2008 11:16:26 PM   
Charbroiled


Posts: 1181
Joined: 10/15/2004
From: Oregon
Status: offline

quote:

ORIGINAL: Shark7


quote:

ORIGINAL: John Lansford

If you've got absolutely no other ship with any damage in a major port with repair yards, either disbanded or docked, then I suppose it is possible to reduce the SYS damage from 42 to 9 in a month.  The port repair could knock one or two points off each day (assuming the proper rolls were made), and the shipyard could repair damage as long as there were more repair points than the ships' floatation value. 

Having any ships with damage docking or disbanding along with it would slow it down, though.


It was by itself. It's now been sitting there a couple of weeks and repaired about 3 damage but now I've got a ton of DDs refitting there atm. It might not have been exactly a month either, probaby a little longer, but I know I sailed it out to bombard Batavia on 4-30, and on 5-1 it got torpedo'd again. Plus I overly supplied Singapore when I took it, and I did manage to take the repair yard intact maybe that helped.

I also had a Naval HQ there, so it appears to have helped.

Haruna on the other hand has been stuck at Hong Kong since January (I'm now in May) and still at 19 system damage. Granted it was in a bit worse shape though, having eaten a mine and some CD fire. I believe it went in with like 62 damage and around 50 flooding IIRC. Either way, its been out of action quite a while.

Lesson to be taken. If you want a ship repaired in anything near a timely fashion, send it to a repair yard with a HQ and no other ships there.


IMO, Singapore and HK are poor ports to repair major ships. For the large ships to repair 1 point of damage, the repair points of the port need to higher than the durability. IIRC, Singapore and HK have small repair yards in stock and it is difficult to get the repair point to be higher then the durability.

(in reply to Shark7)
Post #: 23
RE: AI Pulled Off A Surprise Attack - 6/16/2008 11:17:18 PM   
John Lansford

 

Posts: 2662
Joined: 4/29/2002
Status: offline
Heh heh heh.  In my game, Haruna is sitting in Truk harbor, as in, sitting on the bottom.  This weekend I sent a force of Allied CL's and DD's to raid the harbor and flush out some merchants that were there, and ran into Haruna, Nagato, Oi and Chokai in a TF coming in from the north.

In the melee, two Dutch CL's put a torpedo each in Haruna, then Le Fantastique hit her three more times.  Lost Leander to Nagato's 16" guns, but the rest got out although with a lot of damage.  Those French sailors will be well honored once they get their battered ship back to San Francisco...

(in reply to Shark7)
Post #: 24
RE: AI Pulled Off A Surprise Attack - 6/17/2008 3:30:38 AM   
Shark7


Posts: 7937
Joined: 7/24/2007
From: The Big Nowhere
Status: offline

quote:

ORIGINAL: Charbroiled


quote:

ORIGINAL: Shark7


quote:

ORIGINAL: John Lansford

If you've got absolutely no other ship with any damage in a major port with repair yards, either disbanded or docked, then I suppose it is possible to reduce the SYS damage from 42 to 9 in a month.  The port repair could knock one or two points off each day (assuming the proper rolls were made), and the shipyard could repair damage as long as there were more repair points than the ships' floatation value. 

Having any ships with damage docking or disbanding along with it would slow it down, though.


It was by itself. It's now been sitting there a couple of weeks and repaired about 3 damage but now I've got a ton of DDs refitting there atm. It might not have been exactly a month either, probaby a little longer, but I know I sailed it out to bombard Batavia on 4-30, and on 5-1 it got torpedo'd again. Plus I overly supplied Singapore when I took it, and I did manage to take the repair yard intact maybe that helped.

I also had a Naval HQ there, so it appears to have helped.

Haruna on the other hand has been stuck at Hong Kong since January (I'm now in May) and still at 19 system damage. Granted it was in a bit worse shape though, having eaten a mine and some CD fire. I believe it went in with like 62 damage and around 50 flooding IIRC. Either way, its been out of action quite a while.

Lesson to be taken. If you want a ship repaired in anything near a timely fashion, send it to a repair yard with a HQ and no other ships there.


IMO, Singapore and HK are poor ports to repair major ships. For the large ships to repair 1 point of damage, the repair points of the port need to higher than the durability. IIRC, Singapore and HK have small repair yards in stock and it is difficult to get the repair point to be higher then the durability.



Perhaps, but the old quote 'Any port in a storm' fits here. After all, when the ship is taking on more water than it can pump out, tying up to any pier is preferrable to the inevitable end otherwise. TBH, I was actually surprised that I got Ise back when I did, I know you usually stick them into a port and wait a few months to use them again. That was certainly not the normal way things work.

Anyway, I've got a ton of ships there now and once the flooding gets repaired, they are going to have to make that treacherous run back to the HI. And the sea around the PI are swimming with steel sharks atm...this is not going to be a fun repair transfer.


_____________________________

Distant Worlds Fan

'When in doubt...attack!'

(in reply to Charbroiled)
Post #: 25
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> AI Pulled Off A Surprise Attack Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.844