a white rabbit
Posts: 2366
Joined: 4/27/2002 From: ..under deconstruction..6N124E.. Status: offline
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quote:
ORIGINAL: JAMiAM quote:
ORIGINAL: Legun quote:
ORIGINAL: JAMiAM We definitely want to include definable zones in TOAW IV. There are a host of uses, beyond simply being efficient, for zone-based events. I really like the idea. Correct me, if I'm wrong: A designer can define a number of zones. Each of them can be used to get some defined effects: - be excluded zone, - trigger an event if occupied or attacked, - one of hexes of the zone can be selected at random as enter hex of reinforcements, etc. My suggestion - there is an option "show the zone in the info bar" - in the case a designer can rename the zone f.e. "Belgium". Here are some more uses of zones: - Localization (Differentiation) of Shock Effects. - Localization (Differentiation) of Environmental Effects and Weather Patterns. - Localization (Differentiation) of Guerrilla Events. - Event-based terrain changes, i.e., flooding a set of hexes, raising and lowering of exclusion zones, cease-fire areas, etc. I'm sure that some of the clever designers we have in the community can come up with other ideas... ..EvEd controlled exclusion zones with a localized(read radius ) effect ?.. ..just sooooo sweet, i plant my rice, harvest my rice then you fight, oh please.. ..now if we could just put Elmer controlled forces in there, with a blue helmet...
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..toodA, irmAb moAs'lyB 'exper'mentin'..,..beàn'tus all..?,
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